Flowen231
Smash Apprentice
- Joined
- Apr 20, 2015
- Messages
- 193
I figured I'd make a new topic about this one since it covers both mechanics rather than just one. But basically Sakurai explains why in this nintendoeverything article. https://nintendoeverything.com/saku...es-and-additions-choosing-taunts-much-more/2/
"I feel that when it comes to techniques in games, the harder it is to pull off, the more it leans towards a core audience. For example, in the past, we had a feature where pressing the R Button can cancel out your landing lag, but we’ve since removed this. The execution is simple, but how you implement it has depth. The Short Hop Attack, which is usually hard to pull off, is an example. By simplifying the process of quickly tapping the jump button while executing an attack while in the air, anybody can use this technique, to an extent. This addition is one of a series of additions that drives at our core thinking with this game – the best competition happens after everybody can properly control the character."
I myself wouldn't be against wavedashing if it had it's own button and didn't affect other mechanics, but L canceling really is one of those things where you aren't playing the game right if you aren't doing it every time. Feel free to have a different opinion, that's no problem. But the article does pretty much confirm that they won't be making a comeback, at least not in the forms that we're used to using them.
"I feel that when it comes to techniques in games, the harder it is to pull off, the more it leans towards a core audience. For example, in the past, we had a feature where pressing the R Button can cancel out your landing lag, but we’ve since removed this. The execution is simple, but how you implement it has depth. The Short Hop Attack, which is usually hard to pull off, is an example. By simplifying the process of quickly tapping the jump button while executing an attack while in the air, anybody can use this technique, to an extent. This addition is one of a series of additions that drives at our core thinking with this game – the best competition happens after everybody can properly control the character."
I myself wouldn't be against wavedashing if it had it's own button and didn't affect other mechanics, but L canceling really is one of those things where you aren't playing the game right if you aren't doing it every time. Feel free to have a different opinion, that's no problem. But the article does pretty much confirm that they won't be making a comeback, at least not in the forms that we're used to using them.