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The pursuit of Perfect Widescreen

ShockSlayer

Smash Cadet
Joined
Feb 19, 2011
Messages
58
I figured I'd be best off making my own new thread for this, since I tend to talk a lot and want to avoid cluttering other threads up.

My initial exploits begin at the bottom of this page:
http://smashboards.com/threads/internetexplorers-melee-codes.327311/page-7

I also made a video last night showing each different version of the widescreen hack and their problems:

So, code wise what do we have so far? Well, this:
IE's 16:9 Widescreen Support(Raw codes)
Code:
1.0: 04BDA464 3FCFC217
1.1: 04BDB8C4 3FCFC217
1.2: 04BDC5E4 3FCFC217
PAL: 04C05144 3FCFC217
And this:

16:9 Widescreen Support (v1.00)
Code:
0x3651D4 - C03F0034 -> 4BC9C080
Code:
0x1670 -
3FCFC217 3C608000
60634670 C0230000
48363F78
To do list:
1. Find a pointer for the HUD to complete the original code
2. Convert toaster's ASM injection code to the other versions(fairly certain I just have to change where it defines the injection points)
3. Find a way to fix said code to fix the foreground shader issue.

Alternate points of attack:
1. Find where the 640x480 images are in the iso and attempt to make them bigger
2. Write some sort of Melee prepatcher that patches AR codes in the memory
3. Find a way to fix the camera zooming in with my own start.dol modifications
4. Give up, squint at TV.

I probably forgot some stuff, I have a bunch of notes scattered everywhere and lots off offbeat potential information so I'll try to collect those and add to this post as I poke at this some more. If nothing else, maybe someday someone with some talent will stumble in here and figure this all out.

Perfect Melee widescreen needs to happen though, I've basically decided that.

SS
 
Joined
Oct 10, 2011
Messages
1,126
Location
Boise, ID
NNID
dansalvato
I'll probably eventually find a pointer to the HUD graphics and add to my widescreen code to fix the HUD. It's basically necessary for me to do for SSBMO, so expect it to happen eventually.
 

ShockSlayer

Smash Cadet
Joined
Feb 19, 2011
Messages
58
That's great to hear! If you happen to find any other pointers for like, the shaders or other misc camera stuff, I'd love to know where those are as well, they could come in handy.

SS
 
Joined
Oct 10, 2011
Messages
1,126
Location
Boise, ID
NNID
dansalvato
I doubt I will. The FOV modifier I use seems to properly adjust every aspect of the 3D scene, so the HUD modifier in addition to my existing code will be sufficient.
 
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