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The pursuit of "perfect" punish game on spacies as Marth

CanadianBakn

Smash Rookie
Joined
Apr 15, 2014
Messages
16
Location
Winnipeg, Manitoba, Canada
For future readers, note I also posted onto r/ssbm here.

My Marth's punish game could use some work, and I figure if I am going to grind punish game, I might as well do it right and learn (near) optimal punishes.

The first matchup I am looking at is Marth vs Fox. I found the following flowchart to tackle learning FD chaingrabs:

http://smashboards.com/threads/compilation-of-matchup-guides.341532/

What I can't seem to find is a high level Marth main talking about platform combo game on BF, DL, and Yoshi's.

A few questions:

1) When should you start using up-airs versus up-tilts to platform tech chase?

2) Is the up-air that covers all tech options too difficult to perform in tournament consistently?

3) If so, how should you punish instead? On reaction? Waveland onto platform -> grab?

4) How often should you do waveland -> grab instead of other punishes? It feels extremely strong but maybe it relies on a tech read.

5) What are the %s for rising up air through the platform into tipper?

6) Other ways to end a stock besides tipper? I know, for example, if you up tilt fox on a side platform around 40% and he DIs off the stage you can full hop dair and end the stock.

7) And finally, the most important question (probably): has anyone ever compiled all this stuff or should I just watch a bunch of videos and learn it through trial and error?
 
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