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The problem that happened here.

Starphoenix

How Long Have I Been Asleep?
Joined
Oct 10, 2007
Messages
8,993
Location
Cyberspace
NNID
GalaxyPhoenix
3DS FC
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As we all know, the most dreaded roster (although I liked it, and now love it) alive became a reality today. What is worse off for some people is the fact that after all this time and all this manpower we ended up with 35 characters and still have clones, and in the case of Fox, Falco and Wolf; only slight variations of the three.

There are some things that I can point out that attributed to this problem we have now.

1: The DOJO - The problem was the characters they revealed on the DOJO, I GUARANTEE you if half of the newcomers we knew about like Sonic, Olimar, DDD, and Pokemon Trainer would have been kept a secret. We probably would not have half the reaction we have now.

2: The Starting Roster - They put way to many of the new characters in the starting roster, this point goes hand-and-hand with point one. They would have been better of using more veterans than using the more unique newcomers/

3: Subspace Emissary - This is probably the BIGGEST reason the roster turned out the way it did, as everyone can see, there was so much work that went into SSE that it is incredible. Unfortunately though it had a cost, you see the more characters they had, the more work that would go into creating the movie sequences and the plot. So they probably tried to keep as little as possible, but yet creating as many as possible. So it was quite a strange priority, but one in the end that may have shifted the development eye.

4: Wi-Fi - This again is one of the main things contributing to the "Melee roster 2.0," along side SSE it probably took a lot of work to develop and implement, and since Nintendo is new to the whole online buisness. It probably took them a long time to create an effective and effective online mode; and this was probably no easy task.

5: Mismanaged Priorities - As we have heard Sakurai many times say for the past time "I may have gone overboard' and that is true, he went overboard on the wrong things. He implemented things that are spectacular, but uneccesary; like Masterpieces, Chronicle, and the influx of a massive amount of trophies, music and stickers. While I love collectibles and love the roster, unfortunately for the people that do not play this game for collectibles, this was a bad thing.

6: More Emphasis on New Players - I am going to go ahead and say this, this was not a game focused exclusively for the people that are already Smash fans. This game was made for new players, no you and I reading this; that is why they can get away with half the veterans being unlockables and with few new characters left. Most people picking up this game will not have played Melee, or at least never owned it; so it a more "newbie" game this time around.



So far that is all I can come up with, I am extremely happy with the way this game turned out, even in the absence of characters I wanted and finding out that there are still some clones. I am happy though and am entirely grateful to Sakurai for the work he has put in, and the end result; I just wish I could play the game so that I could experience some of the new players. However, just as with anything else, I will have to wait; I cannot guarantee that my reasons listed were why the roster came out as it did. I am just trying to give an unbiased opinion (being a Smash fan) as of to why this happened.

Now that Brawl is over, I have spoiled myself beyond neccesity, I think I will now take my leave until the release of Brawl in North America. So with that I bid everyone a farewell.

*rockon Megaman!*
 

The Kirby Kong

Smash Journeyman
Joined
Jan 7, 2002
Messages
350
I completely agree on all points.

But unfortunately even if I understand how it happened, I'm still not going to accept it. Sakurai/Nintendo screwed up big time, and I'm very much doubting if I'm ever going to buy a Nintendo console again because of this. :ohwell:
 

Livvers

Used to have a porpoise
BRoomer
Joined
Jan 10, 2007
Messages
7,103
Location
North of South Carol
I completely agree on all points.

But unfortunately even if I understand how it happened, I'm still not going to accept it. Sakurai/Nintendo screwed up big time, and I'm very much doubting if I'm ever going to buy a Nintendo console again because of this. :ohwell:
I hope you're not serious. Not buying a console from Nintendo ever again because one game didn't fit into what you wanted it to be? Lol.

I agree with the main post. Overall, from what I've heard, I'm not too disappointed, though. I really wish they could've put more emphasis on characters(mostly disappointed in seeing the Wolf clone. I assume Falco is still in to make some Melee fans happy, which I've no problem with).

But yeah, with a project this big, it's easy to go awry, and it's disappointing to see a lot of things in Brawl now. I really am not going to complain much, though, because once I can actually play the game, I doubt I'll give a ****.
 

Mambo

Smash Journeyman
Joined
May 26, 2005
Messages
236
They did mess up on the roster, but it's not that bad. There is a lot of meat there and I agree with point number one a lot. That's my view on why its a disappointment because people where expecting another Snake to pop up. If they didn't reveal half the newcomers, it'd be A LOT different recation. People would be saying "Snake! WTF! AWSOME!" if he where kept hidden.
 

Pkm_trainer09

Smash Apprentice
Joined
Oct 19, 2007
Messages
78
Location
Metro City
i agree. I am a nintendo fanatic. My top two favorite series have cool reps(DKC and Pokemon). But i was expecting so much more. I think the starting roster made me feel like the unlockables were going to rock. And only one is really making me excited to unlock. They did spend too much time on everthing else. The roster just fell short.
 

The Kirby Kong

Smash Journeyman
Joined
Jan 7, 2002
Messages
350
I hope you're not serious. Not buying a console from Nintendo ever again because one game didn't fit into what you wanted it to be? Lol.
I know what you mean, but the only reason I bought the Wii was for Brawl. It was the only game on a Nintendo console that I thought was awesome, and now that it has turned out to be a disappointment in my eyes, I realize that Nintendo just doesn't have what I want anymore. It didn't happen 1-2-3, Brawl was just the last drop. :ohwell:
 

Sabrewulf238

Smash Hero
Joined
Oct 17, 2007
Messages
5,164
Location
Ireland
starphoenix said:
1: The DOJO - The problem was the characters they revealed on the DOJO, I GUARANTEE you if half of the newcomers we knew about like Sonic, Olimar, DDD, and Pokemon Trainer would have been kept a secret. We probably would not have half the reaction we have now.
I agree 100%, I wish sakurai had made pokemon trainer, Pit, king dedede, metaknight and olimar secret and make them unlockables.

It looks way more dissapointing then it actually is, even though I'm feeling dissapointed myself.
 

-Linko-

Smash Journeyman
Joined
Jan 20, 2008
Messages
498
Location
Spain
3: Subspace Emissary - This is probably the BIGGEST reason the roster turned out the way it did, as everyone can see, there was so much work that went into SSE that it is incredible. Unfortunately though it had a cost, you see the more characters they had, the more work that would go into creating the movie sequences and the plot. So they probably tried to keep as little as possible, but yet creating as many as possible. So it was quite a strange priority, but one in the end that may have shifted the development eye.

4: Wi-Fi - This again is one of the main things contributing to the "Melee roster 2.0," along side SSE it probably took a lot of work to develop and implement, and since Nintendo is new to the whole online buisness. It probably took them a long time to create an effective and effective online mode; and this was probably no easy task.

5: Mismanaged Priorities - As we have heard Sakurai many times say for the past time "I may have gone overboard' and that is true, he went overboard on the wrong things. He implemented things that are spectacular, but uneccesary; like Masterpieces, Chronicle, and the influx of a massive amount of trophies, music and stickers. While I love collectibles and love the roster, unfortunately for the people that do not play this game for collectibles, this was a bad thing.

*rockon Megaman!*
So, you are saying we will have probably to wait two or three years for Brawl 1.5 with a cool roster, aren't you?

One that will recover Mewtwo, hear Japanese (Geno), American (Ridley) European (Isaac), Furry (Krystal) and female (Micaiah) fans, hopefully.
 

firefox451

Smash Rookie
Joined
Oct 30, 2007
Messages
13
Location
Toronto
This roster is Melee 1.5, but the rest of the game features are truly amazing. That's what makes things so frustrating. So mind-blowing, yet the number and variety of character options is so disappointing. Still, I would love to see the eventual sequel give us everything we had hoped for - that's what Brawl is doing now, where all the fans wanted Pit, MetaKnight, and Wario back in 2001.

Please god, hopefully we don't have to wait that long.
 
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