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The Original Character Discussion thread

ArticulateT

Smash Journeyman
Joined
Jul 29, 2007
Messages
422
I have a feeling that this has been done alot of the time, and/or it's been agreed to not be discussed, but I just wanted to discuss it for a while. you know, to pass the time.

now, this is pretty obvious, but I guess the info form would be something like this

Name:
Origin:
Special Moves:
Final Smash:
Over all Pros:
Over all Cons:
Taunt:
Physical Description:
Tier Position:
Strategy:
Taunt(optional):

you can also do assist trophies if you want. this isn't a real debate, I just want to know what you all think.

so, here's my character

Name: Whyt Diablos

Origin: Death City. a ruined, yet still inhabbitable city, where Whyt works as a bounty hunter and private detective

Special Moves:

B - Fireball: charges a single fire ball, Samus style. does maximum damage of 20% if fired at full power, the ball starts to peter out as it travels.
Up B - Anti Grav: Like pit's wings of Icarus, Whyt can fly around the stage for a short period of time. during this, he is only able to use A attacks, and cannot dodge. when it is cancelled out, either by running out of time or pressing B, Whyt is disabled until he hits solid ground
Smash B - Assasin's Rush: taking both blades in hand, Whyt travels in the blink of an eye, damaging opponents. similar to Fox Phantasm
Down B - Fire Pillar: Like Ness' psi magnet, Whyt engulfs himself in flames. istead of gaining health from projectiles, it damages enemies within melee range. it deteriorates over time.

Final Smash: Chrono Drain

Whyt Freezes time for a while and rapidly attacks all the players on the stage. the damage ratio is between 50% and 70% depending on how many characters are on stage. Whyt then returns to his original position and time resumes as normal. there is no knock back, and this move is like a trump card if damaged is needed to be given out quickly (e.g. you're behind on points and need a quick boost)

Over all Pros: Whyt is rather speedy, has a higher jump and his damage is 1 or 2% stronger than an average character, making him good at dealing damage quickly

Over all Cons: Whyt is light, low on defense and falls faster than other characters. This makes it a little more awkward in one on one combat and easier to throw around.

Physical Description: Whyt has long, black hair, a black t-shirt, trousers and boots. he wears a white trench coat and has a dark red eye patch over his left eye, which he lost while working. on his right hand is a black, fingerless glove with a red phoenix pattern on the back. he carries two long swords, both of which are a red and gold colour, tear-drop style blades which are constantly on fire. he is a little taller than Link.

Tier Position: Low Tier: although good on offense, his lack of defense shows potential defeat aginst hard, defensive foes, enemies how have strong, ranges attacks (like Link or Samus)or very powerful opponents in general, like DK. however, if teamed with a character that can take the damage, then his prowess in battle cannot be missed.

Good Strategy to use: best idea for Whyt is to keep moving. dodging and attacking, hit and run, all that jazz is best for him, allowing him to do his job, without that much of a risk from damage. Fireball is most effective at close range, but for his frame, it is a bit of a risk.

so, if you want, you can post your own character ideas, or just ignore this thread altogether, either way it matters not, this is just for fun :)
 
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