Hello everyone! I used to post in/read through these forums fairly regularly way back in the day. unfortunately life happened and I fell out of the loop. It seems now I return to a community divided by the different stylings that Melee and Brawl each offered. There's no point in listing the pros and cons of each as they have been discussed to death.
With that being said there is one solution to the problem I am surprised I haven't seen stated: OPTIONS...ALL OF THEM...EVER!!! If the devs give players the tools to create the experience they want, then this could easily outsell both previous games combined, and I'm pretty sure that is the bottom line for all companies involved...the money.
I'm talking about going far beyond item, stock, and timer options... we need a sandbox. Game speed, gravity, damage, and knockback just to name a few, and have them done in a percentage based format akin to recent Halo games. This would allow the competitive community to craft a true masterpiece, while at the same time retaining the pick up and play insanity that casual smashers love and expect.
Let me know your thoughts!!!
Also here is to hoping the 3DS version is as close to a pure port as possible to the console version!
With that being said there is one solution to the problem I am surprised I haven't seen stated: OPTIONS...ALL OF THEM...EVER!!! If the devs give players the tools to create the experience they want, then this could easily outsell both previous games combined, and I'm pretty sure that is the bottom line for all companies involved...the money.
I'm talking about going far beyond item, stock, and timer options... we need a sandbox. Game speed, gravity, damage, and knockback just to name a few, and have them done in a percentage based format akin to recent Halo games. This would allow the competitive community to craft a true masterpiece, while at the same time retaining the pick up and play insanity that casual smashers love and expect.
Let me know your thoughts!!!
Also here is to hoping the 3DS version is as close to a pure port as possible to the console version!