Stryker427
Smash Rookie
- Joined
- Aug 7, 2006
- Messages
- 8
I've been watching these subspace cinematics, the ones that seem to be rendered out instead of playing in the engine...and they feel kinda clunky to me. The models are still low poly, (easiest to tell with the closeup of kirby and mario shakin hands), and the animations just dont seem to have a lot of time put into them.
Normally I guess it wouldnt bother me, but melee had this great intro movie that looked like it was produced with a meticulous amount of detail, and zero poly faceting. Dont you think that these guys would want the same quality in this upcoming game?
My only hope is that, because the ingame models have what looks like these awesome normal mapped textures, the team must have higher res models lying around somewhere.
Does anyone care about this sort of thing?
Normally I guess it wouldnt bother me, but melee had this great intro movie that looked like it was produced with a meticulous amount of detail, and zero poly faceting. Dont you think that these guys would want the same quality in this upcoming game?
My only hope is that, because the ingame models have what looks like these awesome normal mapped textures, the team must have higher res models lying around somewhere.
Does anyone care about this sort of thing?