RoxburyGuy58
Smash Journeyman
(If this is posted in the wrong place, mods can move it. This just seemed like the appropriate board).
It's been a long four years since I last visited SmashBoards (and it looks like people are still doing that '10char' crap), or even played Smash competitively. A lot has changed since then: namely, I'm now in college, and a proud member of Phi Delta Theta.
Now, in our house, Super Smash Bros. is a big thing. So big, in fact, that it is the deciding factor in who has to clean the basement or do the humiliating grunt work (of which will remain secret). I bet you can tell where this is going.
Basically, I've never been great at Melee......apparently these guys weren't, either. But I'm on break between trimesters this week - a perfect week to practice Smash! The only two characters I have a good handle on are Jigglypuff and Dr. Mario (so yeah there will be a clone of this thread in the Jigglypuff boards). Now I know that there are plenty of resources for learning on this site, but I was wondering if anyone had any tips for Doc or Smash mindgames that a total n00b could understand. Here's a quick bulleted list of what we're dealing with:
[hide]
- Everyone blows at this game. I'm not up against any high-level competition. Most of them I would say are just as good at fighting as lv. 9 computers (however, they are far less exploitable; like, I can get away with a fully charged Rollout into a lv. 9 and they don't even dodge, but of course a person would). We have ONE really good Sheik to worry about, but that's it. There's a pretty decent Fox, but he can't finish a match, and is easily punished when off the edge.
- Nobody knows about or gives a crap about the tier list. Heck, the list barely even applies to this house. To put things in perspective: we have people winning with Ness, everyone thinks the Ice Climbers are awful (b/c no one knows how to use them), and stages are always selected at random so that the glorious Icicle Mountain has a chance to rear its head.
- The only accepted form of Smash is 4-players, 5 lives each, no time limit, no items (well I guess that last one was a given). So Rollout, in some cases, becomes a viable move. 1v1 matches can happen upon challenge and/or request, but most of the time it's a 4-player bout.
- I can wavedash in place for a brief second, and even wavedashed backward about two steps once. But I can't do it as a habit. Also I only did it with Luigi, which isn't a huge help since I play with Dr. Mario.
- I can L-cancel.
- My DI isn't fantastic....I mostly use it just to get back to the stage after being launched. But I cannot do a Wall of Pain correctly. Apparently it's not as simple as spamming Bair to keep them off the edge. I can't figure out how to nail this.
- I'm good, but not great. Most of my combos are just Dthrow -> Up attacks or Uthrow -> Up attacks. My personal favorite is this short, close-range combo: Super Sheet -> Megavitamin -> Fsmash (although I guess the first two are interchangeable).
- I have a problem fighting people that run away on a large stage. I focus on catching them rather than fighting, and if I make a wrong move and don't get a good combo going, they just get away again. This always happens with Samus and Mewtwo, those ******s run away so they can charge their energy balls. Losing to cowards like that is humiliating, to say the least.
- My approach is just to short hop and shoot pills as I get closer. It works out pretty well most of the time. It gets them to focus on dodging the pills so I can run right up to them and attack.
[/hide]
So that's about it. I just wanna beat on some big man babies who think they have a right to get an ego at this game.
So how can a Dr. Mario player in my situation improve in a mere week? What are some good tips and mindgames that a player of my experience could comprehend? Thanks in advance for any help =).
It's been a long four years since I last visited SmashBoards (and it looks like people are still doing that '10char' crap), or even played Smash competitively. A lot has changed since then: namely, I'm now in college, and a proud member of Phi Delta Theta.
Now, in our house, Super Smash Bros. is a big thing. So big, in fact, that it is the deciding factor in who has to clean the basement or do the humiliating grunt work (of which will remain secret). I bet you can tell where this is going.
Basically, I've never been great at Melee......apparently these guys weren't, either. But I'm on break between trimesters this week - a perfect week to practice Smash! The only two characters I have a good handle on are Jigglypuff and Dr. Mario (so yeah there will be a clone of this thread in the Jigglypuff boards). Now I know that there are plenty of resources for learning on this site, but I was wondering if anyone had any tips for Doc or Smash mindgames that a total n00b could understand. Here's a quick bulleted list of what we're dealing with:
[hide]
- Everyone blows at this game. I'm not up against any high-level competition. Most of them I would say are just as good at fighting as lv. 9 computers (however, they are far less exploitable; like, I can get away with a fully charged Rollout into a lv. 9 and they don't even dodge, but of course a person would). We have ONE really good Sheik to worry about, but that's it. There's a pretty decent Fox, but he can't finish a match, and is easily punished when off the edge.
- Nobody knows about or gives a crap about the tier list. Heck, the list barely even applies to this house. To put things in perspective: we have people winning with Ness, everyone thinks the Ice Climbers are awful (b/c no one knows how to use them), and stages are always selected at random so that the glorious Icicle Mountain has a chance to rear its head.
- The only accepted form of Smash is 4-players, 5 lives each, no time limit, no items (well I guess that last one was a given). So Rollout, in some cases, becomes a viable move. 1v1 matches can happen upon challenge and/or request, but most of the time it's a 4-player bout.
- I can wavedash in place for a brief second, and even wavedashed backward about two steps once. But I can't do it as a habit. Also I only did it with Luigi, which isn't a huge help since I play with Dr. Mario.
- I can L-cancel.
- My DI isn't fantastic....I mostly use it just to get back to the stage after being launched. But I cannot do a Wall of Pain correctly. Apparently it's not as simple as spamming Bair to keep them off the edge. I can't figure out how to nail this.
- I'm good, but not great. Most of my combos are just Dthrow -> Up attacks or Uthrow -> Up attacks. My personal favorite is this short, close-range combo: Super Sheet -> Megavitamin -> Fsmash (although I guess the first two are interchangeable).
- I have a problem fighting people that run away on a large stage. I focus on catching them rather than fighting, and if I make a wrong move and don't get a good combo going, they just get away again. This always happens with Samus and Mewtwo, those ******s run away so they can charge their energy balls. Losing to cowards like that is humiliating, to say the least.
- My approach is just to short hop and shoot pills as I get closer. It works out pretty well most of the time. It gets them to focus on dodging the pills so I can run right up to them and attack.
[/hide]
So that's about it. I just wanna beat on some big man babies who think they have a right to get an ego at this game.
So how can a Dr. Mario player in my situation improve in a mere week? What are some good tips and mindgames that a player of my experience could comprehend? Thanks in advance for any help =).