Nix-Man
Smash Rookie
- Joined
- Dec 30, 2014
- Messages
- 2
- NNID
- Nix-on-the-Man
- 3DS FC
- 3067-6020-6348
In my personal experience, I find this move to be a Swiss army knife. It has the potential to override almost all other characters moves (almost, pay close attention to the hit box of this move. It's not an all encompassing thing, I.E. his head seems to be vulnerable in certain situations), it's amazing for mind games, its animation is long which makes it great for punishing opponents who abuse spot dodging and it's even surprisingly great for OK's in certain situations. But the most important use for his DB is for recovery. If used correctly, it's even better than Mario's cape when recovering form a big hit.
Here's a break down: Doc's DB gains altitude when the B is mashed. Going into training mode and practicing this is highly recommended, cause there is (surprisingly) a rhythm to it, but madly mashing B can still get you decent height. Make sure you also hold UP through the entirety of his animation. This is very important, because the move is not only effected on a x axis, but also the y axis. By holding up, you can maximize the height of this move. This is also great for mix ups when recovering to the ledge. A ledge guarding opponent will more than likely not see this coming and if they try to ledge guard, they'll most likely find themselves sucked up and ripe for punishment.
The strat's to this move runs much, much deeper. So I highly recommend experimenting it. And of course, please post anything on your mind about the DB, or anything else for that matter. Have fun smashing mates!
Here's a break down: Doc's DB gains altitude when the B is mashed. Going into training mode and practicing this is highly recommended, cause there is (surprisingly) a rhythm to it, but madly mashing B can still get you decent height. Make sure you also hold UP through the entirety of his animation. This is very important, because the move is not only effected on a x axis, but also the y axis. By holding up, you can maximize the height of this move. This is also great for mix ups when recovering to the ledge. A ledge guarding opponent will more than likely not see this coming and if they try to ledge guard, they'll most likely find themselves sucked up and ripe for punishment.
The strat's to this move runs much, much deeper. So I highly recommend experimenting it. And of course, please post anything on your mind about the DB, or anything else for that matter. Have fun smashing mates!