It may just be that I'm a bitter young adult, but I used to sit down and read through game manuals as a kid, since they either had tips and tricks that could help you in-game (although not too many because that's Prima's job), humor that the technical writers put into the manual to make it easier to get through, relevant plot information and character bios that you wouldn't get in the game, or some really cool art that you couldn't find anywhere else. I know the main reason for that is because half of the people aren't even getting a physical copy and nobody ever reads the README file, but it's a shame that modern-day game manuals look like this:
By the way, that is the last page of the manual. The entire thing is 4 pages long, if you don't include warranty and warning information. In my opinion, that's just pitiful. It's all basic "here are the controls, now start the game so you can try and figure out stuff," and if you've played Monster Hunter, you'd think that this game should need a decently long manual for you to grasp all of the concepts. If you compare that to games that give invaluable information on game strats:
Neat little concepts to get you more interested in the game:
(To be continued in Post #2 to dodge the SWF picture upload limit, if that's OK with Minato.)
By the way, that is the last page of the manual. The entire thing is 4 pages long, if you don't include warranty and warning information. In my opinion, that's just pitiful. It's all basic "here are the controls, now start the game so you can try and figure out stuff," and if you've played Monster Hunter, you'd think that this game should need a decently long manual for you to grasp all of the concepts. If you compare that to games that give invaluable information on game strats:
Neat little concepts to get you more interested in the game:
(To be continued in Post #2 to dodge the SWF picture upload limit, if that's OK with Minato.)
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