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Eh wall bouncing can only help with recovering, but its mainly on wall stages. Disable isnt that useful, its to hard to hit. I wouldnt worry about it. But thanks.I think you forgot some things. Minor but could help:
- Mewtwo's wall jump. At first I didn't know why he had that until I was on For Glory and got knocked down to the bottom with one jump left. I hit the lowest wall of the stage (wherebthe three blocks are) and was able to wall jump and teleport back up. Opponent thought he'd spike me and SD. He was wrong.
- Disable has useable knockback especially in the higher %s.
- Air dodging into aereals surprises a lot of people on the ground. Especially NAir.
Otherwise great vid
Gonna have to disagree on Disable. It's not that useful in general but it has its uses. I got a lot of pretty good FG players by surprise after coming up from the ledge (via a jump) with an immediate Disable, grabbing the ledge then making a quick grab. Gotta have the timing right like an UpB ledge cancel but if we're talking about a free grab that's pretty useful to me.Eh wall bouncing can only help with recovering, but its mainly on wall stages. Disable isnt that useful, its to hard to hit. I wouldnt worry about it. But thanks.
Thats more MU stuff then guide stuff.Confusion can reflect disable too.