No one I know bought it. Frankly, I don't see any reason anyone would... Working out isn't difficult. Losing weight is fairly easy, and if you wanted to buy a fitness program (Why would you?) I am sure there are better more affordable plans out there, like a gym membership, etc... Okay, maybe 22 million or whatever bought the game, I concede, but it didn't stay in the spotlight that long.
Fitness games typically do not go over well. The people who tend to buy them play them a little, hoping to achieve some fitness goal, then quit in a week (because of no ambition and not following-through, not from difficulty). When I think about the Nintendo market, Wii Fit is the last title I think of. It is like Kinect Adventures for Xbox. It is a gimmicky concept that doesn't end up meeting expectations. Some titles are living through the ages (Mario, Zelda, Kirby, etc...), where as Wii Fit ended as soon as it began.
and @
GmanSir
False. (source= VGChartz)
http://www.vgchartz.com/
Star Fox=11.27(million)
F-Zero = 5.80(million)
Metroid=17.64(million)
Total = 34.71 million. 34.71 - 22 = 12.71 12.71/22 = 57.77
You have a percent error of 57%
I'm in shape, and it's not thanks to just Wii Fit. It's thanks to eating a colourful mix of healthy foods in appropriate quantities and at appropriate times, running for an hour four times a week, and doing two hours of boxing three times a week (sometimes four). All of which are activities I enjoy because they are fun and keep me healthy.
That said, I own Wii Fit Plus and I really enjoy it. I don't know if there's something wrong with me, but I legitimately enjoy doing the exercises and games on there. I mean, have you even played a Wii Fit game?
1. The daily Body Test encourages consistently coming back to the game (leading to follow-through as you can track your progress), which is an ingenious move on Nintendo's part.
2. The yoga exercises are great for improving posture, breathing, and flexibility. And let me tell you, as someone who knew little about yoga before buying the game, it was helpful to be able to watch the different forms done with proper technique, then have a "coach" (yes even a virtual one) to guide and score you based on how accurately you held the position.
3. Even more helpful was the fact that I could learn about yoga and other exercises I'd never heard of, all in the comfort of my own home without risking people watching me and judging me (just in case I was a self-conscious person).
4. Furthermore, the games are fun (I especially like the Obstacle Course) as I find it fun to challenge myself to not just use my hands to play video games, and to test my balance and body co-ordination.
5. Finally, it's all smoothly integrated into my Wii, which is something I already use on a regular basis, so there's no need to buy "another fitness program" or pay for a monthly gym membership, which can cost over 100 for just one month (the good ones anyway).
I realize this is one success stories out of however many who did just play the game for a week, I just thought I'd offer another perspective. You know, from someone who actually played the game.
Okay, enough of the Wii Fit series sales pitch, onto the topic of this thread. Honestly, I had never considered that WFT could possibly be a Smash character, and when I saw her reveal I burst out laughing. I was unsure of her viability as a fighter, but after seeing the most recent Direct, and her "Deep Breathing" power-up mechanic, I will happily admit: I was wrong! It also helps that they gave her a chargeable, storable projectile. Seriously, expect anyone who can master her to be a force to be reckoned with.