thelastSaturday
Smash Rookie
- Joined
- Jul 29, 2007
- Messages
- 7
This is my first post, mainly just read.
CHARACTER IDEA: the swordsman who teaches link hidden skills (just call him "ancient hero/warrior" or "swordsman"
he would be like the opposite of c. falcon, with slow movement but fast attacks
b= shield bash. short range move, stuns enemy for about a second (more?)
side-b= the hidden skill with A where you charge up, jump forward, and land with a spin. Forgot wat it is called. would be mush faster than link does it.
up-b= helm splitter. jumps up in an arc, swing down at the crest of the arc. goes higher in the air, so it can be used a recovery move
down-b= spin/ great spin. charge up for more damage. only one rotation. if at 0% damage, much greater range and damage
wheres mortal draw? this is where it gets interesting: A button takes out/ puts away sword. when you take your sword out, a short range move with lots of lag occurs. mortal draw. moderate knock back, high damage.
Depending whether your sword is out or in, your A ataacks change from sword moves to kicks and shoulders. B moves also bring out your sword, minus mortal draw. Kicks would be more powerful, but slower, while sord A-moves are faster with less knockback
Good idea? or would it suck?
( i know it probably, wont happen, doesn't mean its not cool)
CHARACTER IDEA: the swordsman who teaches link hidden skills (just call him "ancient hero/warrior" or "swordsman"
he would be like the opposite of c. falcon, with slow movement but fast attacks
b= shield bash. short range move, stuns enemy for about a second (more?)
side-b= the hidden skill with A where you charge up, jump forward, and land with a spin. Forgot wat it is called. would be mush faster than link does it.
up-b= helm splitter. jumps up in an arc, swing down at the crest of the arc. goes higher in the air, so it can be used a recovery move
down-b= spin/ great spin. charge up for more damage. only one rotation. if at 0% damage, much greater range and damage
wheres mortal draw? this is where it gets interesting: A button takes out/ puts away sword. when you take your sword out, a short range move with lots of lag occurs. mortal draw. moderate knock back, high damage.
Depending whether your sword is out or in, your A ataacks change from sword moves to kicks and shoulders. B moves also bring out your sword, minus mortal draw. Kicks would be more powerful, but slower, while sord A-moves are faster with less knockback
Good idea? or would it suck?
( i know it probably, wont happen, doesn't mean its not cool)