Nah, no flaming will take place here. Good vibes, good vibes
But I do agree. While I know we're accepting of casual players here at Smashboards, it would be nice to have them at Smash events as well and not necessarily pressure them into becoming competitive. But if that ends up happening in the end, then so be it. Personally, I've always welcomed the idea of having different kinds of tourneys. The Invitational kind of showed how Item Tourneys could work. To those who aren't interested in them or don't support them, that's perfectly fine, entry isn't forced. But I do think they'll be more inviting to casual players that do prefer to play with items (not all casuals play with items, feel like that's a misconception) and take away some of the tension since it's all in good fun. Sure, it'll take some work, but I think it could happen.
Basically, just being a little more open-minded helps versus dismissing new ideas so quickly.
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TheDMonroeShow
- I think he probably meant holding separate tourneys for that kind of play, not to have that be the new thing for competitive Smash altogether.
Yeah you pretty much nailed it dude.
This next proposal is, admittedly, probably more complicated than it needs to be but just spit balling ideas out there.
How about 2 or 3 'levels' of tournament play? something like this:
Level 1:
Default characters ( no Mii Fighter), all possible stages, most items on medium (the most broken & unfair excluded)
FFA 4stock &/or standard smash, &/or event Smash
Level 2:
Default characters, including Mii Fighter, bit more selective stages (think page 2 of Project M) & far more restrictive item list on low.
FFA 4stock 8min &/or 1v1 4stock 8min
Level 3:
All Custom characters allowed, only neutral stages, no items.
1v1 4stock 8min
all of them follow the 4-stock 8min, or these only apply to level 2-3 & 1 will have standard smash (most kills in a time limit wins) FFA brackets can be available for 1 & 2, only the biggest events like MLG, EVO, & CEO will only use level 3.
The reason why I have custom characters only on Level 3 is because when trying to teach new players the concept of match ups, which is something probably gonna be especially important with the huge roster Sm4sh will have, throwing in players against custom characters will not only be jarring and confusing for them but also overwhelming since they're still learning about the characters and they already need to know the additional possibilities in order to compete. It's like forcing a new street fighter player to memorize combos for EVERY SINGLE CHARACTER. This is also the reasoning why Sakurai has removed them from online play. Mii Fighter is enough of it's own unique identity to be an individual matchup and can be a "transitional" element to help players get comfortable with the idea of custom moves.
Last thing to note that players don't have to go through all the levels, the numbers are only there to help give the newer players a place to start and where to go, but those hungry and ballsey enough to think they got what it takes to immediately jump with the champs (or prefers this play over anything else) can dive straight into level 3, potentially cause upsets, and never have to touch 1 or 2 if they don't want to. Like wise for those who wish to remain at the lower ones.