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The Characters Damage Given & Taken counters reset after only 99999

ZomBiehn

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How lame! The DMG Given counter resets after only 99999?
Brawl kept better stats then this one does :/
 

Mario & Sonic Guy

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Unless you're playing a very long match, I doubt that you'll see a value that high when you check the match results.
 

ZomBiehn

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Ya, in your actual stats page (with the graph bars and characters) individual characters damage given and taken will reset after 99999, kinda sucks, diddnt take long to even get it
 

Mario & Sonic Guy

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Now that I think about it, in Smash 3DS, if any values go over 99999, they get converted into thousands. I can't show a screenshot of it, however, due to the lack of Miiverse access for those who don't own the New Nintendo 3DS.
 

LunarWingCloud

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If they were gonna do that they could've just removed the stat altogether. Not being able to accurately display data meant to be displayed is a bit unfortunate.
 

ZomBiehn

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Seems lazy if all else, doesn't take value from an awesome game, but it seems lazy Nintendo couldn't keep better Records
 

Munomario777

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Now that I think about it, in Smash 3DS, if any values go over 99999, they get converted into thousands. I can't show a screenshot of it, however, due to the lack of Miiverse access for those who don't own the New Nintendo 3DS.
You mean hundred thousands? They're already in thousands after all :p
 

Mario & Sonic Guy

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You mean hundred thousands? They're already in thousands after all :p
Yeah it has been a while since I checked back with Smash 3DS, so thanks for correcting me there. But yeah, the table records have to be converted to smaller values if they're growing too big to be displayed.
 

Mario & Sonic Guy

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I rechecked the Smash 3DS records, and yes, the damage given values get converted into thousands once they reach too high of a value.
 
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