Just like Yuna.Among other generalizations and plain false claims....
No.
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Just like Yuna.Among other generalizations and plain false claims....
No.
He also beat m2k a couple months ago in meleeUmm...
Azen use to be part of the big 2, as in, Azen and Ken.
Azen has always been in the top 4. He won two straight MLG events defeating all those players who you named as him not even being close to.
*pound 3*: Azen places 7th, losing to Cort and Mango@AZ
.....Used to be......
im not saying azen isn't a good player, just i don't feel he is on the level of M2k, Ken, and PC chris.
What is WRONG with you?Viva La Smashtaclysm: Azen WINS, defeating KoreanDJ, PC Chris, and Chu in the process
He also beat m2k a couple months ago at chus biweekly in melee
edit: koga stop posting
Ok, the freakin logo for shoryuken is 623 and you're telling me that it isn't technical. all of those blockstrings and combo's were very likely rehersed.How technical does this look? http://www.youtube.com/watch?v=INou99EUyFU
Yet this game is still considered very competitive. I doubt you were in any fighting game scene. Not even Melee. There are lots of fighiting games that take no techskill which are not popular and some that take alot of memorization of button combinations and doing them fast that aren't competitive. Stop acting like you could beat pros if you could do A B and C. The reason any game is competitive is because there is no right way like your "free form" fighters, but unlike your "free form fighters", there is more to it then that. There is more techskill, game knoweledge, and options which equals more depth. Stop acting like you know the Melee competitive scene.
Edit: So you are saying that any opinion is just as valid as a more educated opinion? You are even worse than I thought. :/
No kidding, but it isn't as technical as GG and it has a much larger scene (in america at least). It isn't that technical, it is mostly game knoweledge doing those combos. It takes some practice to do it consitently but come on. =/technical skill is in SF 3
You didn't have the tech skill to wavedash, shorthop, fastfall, and L-Cancel? 'Cause as far as tech goes, that's all you need. The rest comes down to thinking quick. Well, unless you're planning on using Fox/Falco. Then there's a couple more standard techniques you gotta know, I guess.I never acted like i could beat pros in melee, because i don't have that kind of tech skill.
Yes, because according to you, you can beat someone in a best of 5 and still not be on their level. Because beating Ken at MLG Orlando and MLG NY Playoffs, winning both tournaments, doesn't prove anything about anything. Because from watching Youtube vids, you can instantly tell that Azen is that much worse than what you see as the top four, one of which doesn't even travel out of state for tourneys any more.@ankoku
one tournie. Weeeee!?
You can shorthop and fastfall in Brawl. There are aerials with certain timings to get them to autocancel, giving you no landing lag. Directional influence now has a major effect on trajectory, requiring quick reaction and movement if you want to even hope to follow up on something.Ok, the freakin logo for shoryuken is 623 and you're telling me that it isn't technical.
well, no, its no where near as technical as Melee, or even Melty for that matter. but it is still a technical fighter, and the ability to shoot off your rehersed blockstrings and combo's is more important than the actuall combat plan, because in the end the combat plan all boils down to 2ANo kidding, but it isn't as technical as GG and it has a much larger scene (in america at least). It isn't that technical, it is mostly game knoweledge doing those combos. It takes some practice to do it consitently but come on. =/
Well hey, all I could do was float-cancel with Peach. As in, float, do an aerial, and land. That seemed to have gotten me pretty far, though. Way farther than all the Fox players spamming drillshines, waveshines, nairshines, uthrow uairs, at least. I guess I could wavedash too.yes i can do those things, but not consitently enough to be considered any good.
The only combos that can be rehearsed are Sheik chaingrabs.yes there is more inherent technical depth in Smash's engine, we know this, but brawl still requires far less REHERSED button imputs. the stuff you said is really only useful in specific application and can only be practiced in game. as opposed to certain techs and combo's that can be rehersed.
In that case, Ken's the best in the world and always has been, because even though M2K's been winning a bunch of tourneys, even the ones Ken's been at, he didn't win nearly as many as Ken did back when MLG still did Melee. Like, nobody can compare to Ken. I don't even know if he plays in major Brawl tournaments at all, but he's probably way too good at that too.and as far as what you said about azen.....
say player A and B defeat the same players to win tournies.
Player A wins six tournies, player B wins two.
who's better you think?
because winning a tourney like that against top players is not a big deal right? you would know since you are so experienced with the competitive scene right?@ankoku
one tournie. Weeeee!?
If the top half was partially addressed to me, I think you're a ****** who didn't read my post properly and by using common deductive logic, it'd only make sense from your typing style and irratic nature that you have little potential intellectually, just letting you know.Brawl is a ******** kiddie party game which uber nubs love and skilled players dislike.........end of story. It was specifically dumbed down so your granny and uncle Joe could enjoy it with the Wiimote while 6 year old Jimmy could double-fair with Marth.
People said Melee was a kiddie game.......when advanced techs. were discovered, anyone with half a brain can see advanced Melee is NO kiddie game.
I'm so sick of morons who are self-proclaimed masters of Street Fighter or MvC or Brawl lecturing others on why Brawl is a great tourney game. Get good at Melee.........I mean REALLY get good, at the very least understand a top or upper tier character completely, then tell me how great Brawl is.
The whole argument over Brawl is pathetic in and of itself.............it is like arguing in minute detail how Mario Kart 64 is such a deep, tournament level game. Oh my god, should I use the lightning on Wario Stadium so everyone falls in the pit, how should I space my green shells?, oh my god Toad is broken because he's kinda fast but Bowser is so heavy and strong so maybe he's broken, oh my god using Mushrooms on Rainbow Road to bypass a lap is so ****ing broken......so ban Rainbow Road!!!!!!!!!!
You know whats even more ****ing sad? Mario Kart 64 IS MORE OF A ****ING TOURNAMENT GAME THAN BRAWL!!!!!! Winning in Mario Kart 64 takes more tech skill, more strategy, has less buggy buffered inputs, and is more balanced than Brawl. Now that is sad but true..................think about it and you'll probably have to agree.
I'm going to stop wasting my time debating the merits of a kid's party game.............you can try to turn any god**** game you want into a tourney game but some games just don't cut it.
Let's all have a Twilight Princess tournament..........I bet you I can pop more balloons on a dragon or collects STARS with a clawshot faster than you! That reminds me, Bombchu bowling takes more skill than Brawl...................hahahahahaha.
Seriously, I've been learning/playing advanced Melee for about 2 years and I'm still learning and getting better...........I don't even play humans that often but the game is so deep and so much fun that there's always something to improve, change, master. I thought I was hot **** a year ago and I was such garbage compared to my level now which is still garbage compared to Ken or PC or M2K.
I wouldn't call David Sirlin a no name. He's a pretty smart guy who has done a lot for competitive gaming. He wrote a book called "Playing to Win" which a lot of people have found helpful and interesting. It's available online now so you can read it for free. I really hope you thinking i'm a noobiot won't stop you from reading it since I think it can make anyone a better player.Rofl at the noobs who referred to me as a scrub by some no name's definition. This thread is full of idiots.
That's not at all what I got from it. You're trying really hard to change what he said into what you think, at least I think so.And, hello, he just told me to turn FS:es on. He's insinuating that Melee isn't mindgame based at all and thouroughly broken. That combos in Melee are Final Smash-level of brokenness.
I've been saying this for quite some time now.koga you are an idiot
http://dictionary.reference.com/browse/technicalIs it the amount of inputs required in a short time span or the results of the input and the level of control you have?
You mean easier to land because there was still hitstun.Comboes in melee although not guaranteed are a heck of a lot simpler in melee.
Which would fall into the "Easier technically"-categoryGrabbing edges is easy in brawl from the stage and faster to do.
How in the world is approaching with Bairs faster in Brawl? How?! I mean, besides the few characters where their Bairs now have less lag non-canceled than they did in Melee with L-canceling or quite possibly by auto-canceling every single one perfectly, how?!Aproaching with bairs is faster in brawl.
I'm sorry, what? Shielddashing in Melee? You shielddashed in Melee? Also, shields have always been fast to pop up, they just haven't always been fast to drop.Shields pop up so fast that I can actually dash shield dash and shield with the speed as if I'm shielddashing like in melee.
Projectiles were throwable from shield in Melee as well. I don't know about 64, so I won't say "Have always been...".Projectiles can be thrown out of your shield and several chars can use it to slide back and forth a bit for spacing.
If they don't DI it or it's a semi-spike or they're Falco, then yeah. If not, then they suck (unless they actually die from the hit). The problem with Brawl is that you have to hit them a good 4 times in a row before they actually can't make it back unless they DI:ed it wrong or died from the hit itself. This coupled with many other aspects of the game make for very boring gameplay.Heck hit someone after his/her second jump it's over for them often enough in melee while you still got quite some options in brawl.
Yes, and?I played brawl last friday and the day after melee and I started comparing melee to brawl instead of the other way around. I know there different games and I will treat them as such but playing brawl actually improved my gameplay in melee and my mental approach to it.
They're different games, they work differently. Brawl-comboing is nothing like Melee-comboing. Don't mix the two up.I'm no longer counting on those comboes that should hit instead I treat each hit as a single thing then I look at my situation again and do another if I can. It's a different approach then I did with melee at first and I think this is actually the best way to approach smash.
Name 3.Then there a claim that the game has slowed down. This depends on the chars IMO. Certain chars manouvre with the same speed over the stage as in melee.
No you can't. Didn't you hear? When a grab comes out right when an attack comes out, the grab trumphs the attack (though you still take damage).Shields pop up and disappear so fast that the time left to act when they do is short so you can be trying to grab a shield and at last moment still be hit by a jab.
Since when were spotdodges ever slow? And how does multiple air dodges make the game faster, anyway?Spot dodges come out fast and you have multiple air dodges.
Or you could actually learn when the airdodge invincibility frames end and stop using moves with tons of cooldown so that one airdodged aerial = one aerial in your face.This means the hits you plan too make aren't as sure as you think and it can very well be the case that your opponent avoids them at the last second leaving you open for a attack.
All of makes for "defensive approaching" (i.e. camping), yes. Speeds up the game? Vids or it didn't happen.All this is material for good offensive defensive approaches ( you approach while defending simply said) and I think this actually speeds up the game. Close quarter combat is more mental then it was in melee I think.
Because it is.Why is everyone saying it's slow then.
Or maybe your definition of "speed" isn't on par with ours.I think it's cause the players aren't used to this yet.
That or camping might just be a very legit tactic in this game. Pit.They don't know the game well enough yet. In tournaments you play by what you know and you experiment in friendlies but if you don't know enough yet you result to camping in tournaments.
Of course your matches are getting faster and "more exciting" the more you learn. Doesn't mean you just magically attainted Melee-speed.This is just a phase I think and it will pass when the players understand the mechanics better. My matches are getting faster and more exciting each time we play them. Tripping someone is really satisfying cause your opponent has so many options and predicting them on a few in a row gives a kick.
We can only speak about what we know insofar. You cannot just go "We haven't discovered everything there is to discover about this game yet!" whenever you cannot refute something that goes against your position.I thinks it's better if we make seperate threads to each point we debate about this game cause what we have now is a returning discussion in each thread that covers 5 points each time. It's hard to keep track of this and the posts get very very long which is hard to keep up with. Because of this we have claims that are told to be facts ( like melee is more deep then brawl) that aren't even proven yet but because it's so many points at once debating about each of these is hard and full of opinions instead of facts.
And yet Sakurai, in dumbing down one thing, made another incredibally difficult that only competitive players will actually perform it. Edge hogging in Brawl is much more difficult than Melee.Which would fall into the "Easier technically"-category
Then, pray tell, what is your interpretation of "If you want combos like in Melee back so much, go play with Final Smashes"?That's not at all what I got from it. You're trying really hard to change what he said into what you think, at least I think so.
That's not what he said; he was only comparing them to each other based on their effects. He even acknowledged that FSes only take one button input, but didn't downplay how much technical skill it takes to execute a combo in Melee. And I don't recall him "forcing" anyone to do anything, and that's why I think most of his posts in this thread have been brilliant.Then, pray tell, what is your interpretation of "If you want combos like in Melee back so much, go play with Final Smashes"?
What about their infinite campability? Invincibility from frame 1? OHKO's? FS whoring (everyone will play as Marth or Toon Link after a while because of how good they are in general and with FS:es in particular)?Yuna: I don't view Final Smashes to be broken, this is an assumption you make and are applying to my argument, which is why you also assume it to be a huge knock against Melee combo's. I think some Final Smashes may indeed be whack, but the reality is, after most Finals Smashes you'll likely still be alive but you'll also likely be recovering and have an extra 50-80%. What does that sound familiar too? Melee combo's, the difference is that it takes less inputs to get there, which I guess seems like less work, but I never found performing my one millionth shine-dair combo as Falco really that much work.
Chess and football are not Competitive fighting games. People need to stop bringing chess up. If you keep bringing chess up, then I'll bring go up. Melee is go and Brawl is chess.I played chess for my high school and we won the Maryland state championship in 2006, and playing chess was very deep and satisfying. I also played club soccer that year and my team won our division. Both were satisfying, the first was purely a mental challenge, and the second almost strictly a physical one.
Comboing in Brawl is not only dependant on your "mental skill", it's also largely dependant on your opponent screwing up. Because recovering in Brawl is quite easy. Comboing requires the comboer to predict what the opponent will do to such an extent the scales are tipped largely to the recoverer's side (unless you're playing as one of a select few characters).I guess the stereotypes in life hold true, for some reason physical skill (technical skill) is viewed as more positive than mental skill (combo's in Brawl), I suppose because its more obvious and observable.
Edgehogging in Brawl is nonexistent. No, seriously, the majority of recoveries cannot possibly be edgehogged because there's such a small window for it, especially since you have so many more recovery options now. The only people who'll ever get effectively edgehogged (from what we know insofar) will be the tether recoverers.And yet Sakurai, in dumbing down one thing, made another incredibally difficult that only competitive players will actually perform it. Edge hogging in Brawl is much more difficult than Melee.
because winning a tourney like that against top players is not a big deal right? you would know since you are so experienced with the competitive scene right?
people have told you this many times. you do not know what you are talking about. stop posting about this issue. it makes you look like an idiot.
The interpretation is simple, two methods that both reach the same ends: lots of damage, sometimes KOs, but usually just forcing your character to recover. Both need openings to work. The only difference is one takes a single input, the other takes many inputs that have been rehearsed thousands of times. It takes more technical skill to do a combo in Melee, but the mental prowess not so much. That said, technical skill is skill, its still difficult and not something to be ashamed of, but the comparison was about the level of thinking.
says you. If you don't like it don't play it. Don't stand around and make your opinions out to be facts Just because your name is blue.Yuna said:This coupled with many other aspects of the game make for very boring gameplay.
The word "boring" is an opinion-based word. Of course anytime I use the word "boring" it's going to be based on my own opinion.says you. If you don't like it don't play it. Don't stand around and make your opinions out to be facts Just because your name is blue.
Personally, I say it makes for Very interesting and intruiging gameplay.
Infact, i think most of the changes in brawl were positive; But my name isn't blue so its not a hard fact.
Cannot campability be fixed with a counter strategy? Doesn't everything else add to punishment, which a lot of people are whining that is missing from the game? OK, that last part is half a joke, but is everyone so paranoid of FS ruining the game that it hasn't been tested? Even in a meaningless online tourney?What about their infinite campability? Invincibility from frame 1? OHKO's? FS whoring (everyone will play as Marth or Toon Link after a while because of how good they are in general and with FS:es in particular)?
This is a weak argument in general... It's reminiscent of the "Melee 2.0" and "Leave Brawl alone" arguments... Please explain why there are absolutely no comparisons between chess and any other game... And by all means, please bring up Go if it will add more fuel to the discussion...Chess and football are not Competitive fighting games. People need to stop bringing chess up. If you keep bringing chess up, then I'll bring go up. Melee is go and Brawl is chess.
Mental skill I would imagine means mind games and quick thinking... There's more you can do to combo than just attack your opponent in a string... If they air dodge to try to get out, then trick your opponent into thinking you'll attack and react at the end of the dodge with an attack... If they try to counterattack, you have multiple options (air dodge, jump and counter with a Dair, fast fall an shield grab?)...Comboing in Brawl is not only dependant on your "mental skill", it's also largely dependant on your opponent screwing up. Because recovering in Brawl is quite easy. Comboing requires the comboer to predict what the opponent will do to such an extent the scales are tipped largely to the recoverer's side (unless you're playing as one of a select few characters).
True... Combo ability may change in the future though...So, comboing in Brawl, while requiring the comboer to possess prediction also relies heavily on the opponent screwing up. This is why even when watching the most skilled Brawl players play, combos are rarely ever longer than just a few hits longer than those of "lesser" players.
Through timing and prediction, it is possible to edgehog them by dropping onto the ledge...at least for some recoveries... Not to mention that not all recoveries are as good as you say they are... For example, cannot Lucario be edgehogged easily?Edgehogging in Brawl is nonexistent. No, seriously, the majority of recoveries cannot possibly be edgehogged because there's such a small window for it, especially since you have so many more recovery options now. The only people who'll ever get effectively edgehogged (from what we know insofar) will be the tether recoverers.