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The Biggest Nintendo related question

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Smash Lord
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Everyone knows Nintendo has some pretty bad problems with 3rd party developers and they want more 3rd party games. We need to face the truth. If Nintendo wants 3rd Party developers, how come they don't make better hardware the 3rd Party Developers would find more appealing (Indie support doesn't count since those aren't big name games)? Meanwhile Microsoft and Sony make this super powerful hardware and the 3rd Party Devs swarm to make games for it.

The Witcher 3, Batman Arkham Knight, The Rise of Tomb Raider, Assassin's Creed Unity, Call of Duty Advanced Warfare, Battlefield 4 and the next one, Dead Island 2, Destiny, Diablo 3, Doom 4, Wolfenstein The New Order, Dragon Age Inquisition, Far Cry 4, Final Fantasy Type-0 HD, Kingdom Hearts 3, Final Fantasy XV/15, Grand Theft Auto 5, A number of EA Sports titles (Though ****ty are still popular), Mirror's Edge 2, Mortal Kombat X, Resident Evil (Gamecube Remake) HD, Silent Hills, Star Wars games, Tekken x Street Fighter, all of these big name, system selling 3rd Party Games will be coming to PS4 (Most are coming to XboxOne as well), but NONE of these are coming to Wii U, not even the HD Remasters.

Why is it? Nintendo's Wii U hardware is too difficult for 3rd Parties to develop on (Except Indies who don't need resources) and not worth the effort to them. You know what 3rd Party titles we get instead? Party Games 30 Great Games (Actual name) and Barbie Dreamhouse Party. YIKES!

So should Nintendo use hardware after Wii U that 3rd Party Developers will want to develop on or have another flop console (As good as Wii U is, it flopped)?
 

LasermasterA

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The thing about Nintendo's hardware is that it designs hardware according to its own personal designs and plans. That is how they are able to extract miracles from it. The bad point about this is that Nintendo is apparently the only one who can use the hardware to its full potential. The 3rd parties want an easy to work with hardware which would make it easy to make games across all platforms including PC. That is why the Xbox One and PS4 hardware are so similar, because of 3rd party input. Due to the common x86 architecture on these consoles and the PC, porting and developing games for these 3 has never been easier. I doubt that this generation, developers will be able to make wonders out of the PS4 or Xbone by the end of the generation since the x86 makes it easier for them to extract nearly full power at the start itself. CD Projeckt Red already announced that they nearly maxed the PS4 and Xbone hardware. The two are not that powerful compared to PC, just easier to work with.

The PowerPC structure of the Nintendo Wii U on the other hand works differently than the x86 architecture. It requires different techniques as well as different methods to extract the hardware's full potential. Plus this PowerPC design has been upgraded since the Gamecube. The Wii was basically a buffed up Gamecube while a Wii U is much more powerful than the Wii while not extremely different. That is why it is backwards compatible. The PS4 and Xbone on the other hand have vastly different architectures from the previous generation thus no such feature. The Wii U might be weaker than these 2, but not as weak as the developers make it out to be since PowerPC works very differently from x86.

Nintendo has always had a problem with 3rd parties back from the old days when Nintendo was much stricter regarding releases. Also the console with the most 3rd party support was Nintendo's least successful console, the Gamecube (Virtual Boy not counted).

EA is miffed about the "Origin" thing and are displaying their unprecedented partnership. Till recently, they were releasing games on the previous generation Wii rather than the current generation Wii U. Plus developers, having released half hearted late ports in the start, and not making enough money are apprehensive of coming back. Ubisoft tried but due to some bad decisions looks like leaving the wagon.

The Wii U is not out for the count yet. Although Nintendo might consider 3rd party developers in the next generation, they have to carry on this generation. The developers will come back once the sales start to pick up and once they notice that PS4 and Xbone are not selling like hotcakes anymore. Every console has its post release lull. The Wii U already had it, while the others will.

Plus we can't forget Smash for Wii U! What this website is based around! Coming end of this year to boost Wii U sales around the globe :D
 

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The thing about Nintendo's hardware is that it designs hardware according to its own personal designs and plans. That is how they are able to extract miracles from it. The bad point about this is that Nintendo is apparently the only one who can use the hardware to its full potential. The 3rd parties want an easy to work with hardware which would make it easy to make games across all platforms including PC. That is why the Xbox One and PS4 hardware are so similar, because of 3rd party input. Due to the common x86 architecture on these consoles and the PC, porting and developing games for these 3 has never been easier. I doubt that this generation, developers will be able to make wonders out of the PS4 or Xbone by the end of the generation since the x86 makes it easier for them to extract nearly full power at the start itself. CD Projeckt Red already announced that they nearly maxed the PS4 and Xbone hardware. The two are not that powerful compared to PC, just easier to work with.

The PowerPC structure of the Nintendo Wii U on the other hand works differently than the x86 architecture. It requires different techniques as well as different methods to extract the hardware's full potential. Plus this PowerPC design has been upgraded since the Gamecube. The Wii was basically a buffed up Gamecube while a Wii U is much more powerful than the Wii while not extremely different. That is why it is backwards compatible. The PS4 and Xbone on the other hand have vastly different architectures from the previous generation thus no such feature. The Wii U might be weaker than these 2, but not as weak as the developers make it out to be since PowerPC works very differently from x86.

Nintendo has always had a problem with 3rd parties back from the old days when Nintendo was much stricter regarding releases. Also the console with the most 3rd party support was Nintendo's least successful console, the Gamecube (Virtual Boy not counted).

EA is miffed about the "Origin" thing and are displaying their unprecedented partnership. Till recently, they were releasing games on the previous generation Wii rather than the current generation Wii U. Plus developers, having released half hearted late ports in the start, and not making enough money are apprehensive of coming back. Ubisoft tried but due to some bad decisions looks like leaving the wagon.

The Wii U is not out for the count yet. Although Nintendo might consider 3rd party developers in the next generation, they have to carry on this generation. The developers will come back once the sales start to pick up and once they notice that PS4 and Xbone are not selling like hotcakes anymore. Every console has its post release lull. The Wii U already had it, while the others will.

Plus we can't forget Smash for Wii U! What this website is based around! Coming end of this year to boost Wii U sales around the globe :D
At the same time, even if 1/4th of the 3DS owners buys Smash 4, it won't compare to Wii U Smash sales, meaning Sakurai might switch to handhelds for the next Hulk Smash
 
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I call problems with different expectations for gamers.

To me, I do not really care about something looking super realistic. The more realistic we attempt to make it the easier stuff looks out of place when its done poorly. I prefer the cartoonist and artistic appeal Nintendo generally brings to its games. There is not a single game series I am aware of that Nintendo owns that strives for true realism. In that regard you do not need very good hardware at all.

The hardware is really only needed when you will be driving stuff with it. Looking at the N64 to the WiiU I finally feel as if the graphics capability for most Nintendo titles is good enough. I really have no drive to somehow see better graphics. The rest would simply be put towards improving the overall experience of the game. Say improving CPU and cache/memory to avoid as many loading times or be able to add more detail to the world.

Another proponent is cost for the hardware. Nintendo has generally kept stuff cheap compared to the competition. As a consumer this is nice to pay for less. If you consider a gift to a child as a person who never plays video games would you rather spend $400 on a game+system or $300 for a game+system. Nintendo eventually catches up in terms of hardware,but when its more affordable.

Then again if you are saying too difficult to develop for I have no idea about that. The inner workings of a system is not something I am familiar with.
 

LasermasterA

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I call problems with different expectations for gamers.

To me, I do not really care about something looking super realistic. The more realistic we attempt to make it the easier stuff looks out of place when its done poorly. I prefer the cartoonist and artistic appeal Nintendo generally brings to its games. There is not a single game series I am aware of that Nintendo owns that strives for true realism. In that regard you do not need very good hardware at all.

The hardware is really only needed when you will be driving stuff with it. Looking at the N64 to the WiiU I finally feel as if the graphics capability for most Nintendo titles is good enough. I really have no drive to somehow see better graphics. The rest would simply be put towards improving the overall experience of the game. Say improving CPU and cache/memory to avoid as many loading times or be able to add more detail to the world.

Another proponent is cost for the hardware. Nintendo has generally kept stuff cheap compared to the competition. As a consumer this is nice to pay for less. If you consider a gift to a child as a person who never plays video games would you rather spend $400 on a game+system or $300 for a game+system. Nintendo eventually catches up in terms of hardware,but when its more affordable.

Then again if you are saying too difficult to develop for I have no idea about that. The inner workings of a system is not something I am familiar with.
Not just different expectations but the general bias that many of these so called "hardcore" gamers have against Nintendo. Calling it kiddy, too childish and too easy whereas some games can easily beat you black and blue. They have gotten used to saying mostly grey, black and red in their games (their primary colours) and if they see any other, its childish. Heck one of my friends even called Monster Hunter "kiddy". I often find the same people playing Candy Crush on their smartphones.

It is not too "difficult" to develop, it is just that they will require some extra resources to optimize the game's working for Wii U since it utilizes PowerPC and not the x86 architecture which is also used in our PCs. Nintendo's hardware is cheaper (and weaker) but still packs a punch, much more than the X360 or PS3. Too bad the other people are not willing to put effort to make that punch as powerful as possible. That is why many games are coming on the previous generation as well but not on the Wii U. It has become "cool" to them to skip Wii U since everybody is doing it.
 
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Its funny how our experiences can differ as well. I have run into several people who work at say best buy, game stop, locally owned game stores, etc. that they think the WiiU has had the better library for awhile now.

I am not trying to say this is proof for anything. I simply thought it interesting of the people I have run into thus far.
 
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LasermasterA

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Its funny how our experiences can differ as well. I have run into several people who work at say best buy, game stop, locally owned game stores, etc. that they think the WiiU has had the better library for awhile now.

I am not trying to say this is proof for anything. I simply thought it interesting of the people I have run into thus far.
Yea. Sadly I don't run into many gamers, not even talking about game store employees. I live in India where consoles are too expensive and Nintendo does not have an official presence here. I have had to import my games and consoles so far. Probably getting a Wii U by the end of this year.

The gamers I know are either fans of CoD or FIFA and that is where their gaming ends. Some are a bit more diverse with Assassin's Creed, Arkham or Skyrim.

Tough to find Nintendo fans here.
 

finalark

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Because Nintendo already tired that with the GCN, which outpaced the PS2 and could easily keep up with the Xbox. Or how about the N64, which was more powerful than the both the Saturn and the PS1.

The fact is that Nintendo has a long history of just not knowing how to deal with third parties. That's part of what gave SEGA such an edge over them in the SNES/GEN days, and then gave Sony the advantage in the PS1/N64/SAT era. This, of course, persisted into the PS2/GCN/Xbox era and continues to today.
 

LasermasterA

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Yea Nintendo has been bad with 3rd parties since forever. That is one area they need to fix in their strategy.
 

finalark

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Yea Nintendo has been bad with 3rd parties since forever. That is one area they need to fix in their strategy.
The main issue is that, despite their family friendly image, Nintendo has always had a "my way or the highway" policy when it comes to third parties. For example, the N64 was a powerhouse compared to the PS1 and Saturn. However, the reason why so many ports of PS1 games for the console were so ugly while the first party games looked good is because the N64 had the worst controller in the history of console gaming Nintendo refused to let third parties in on the secrets to optimizing their games for the console. Doesn't help that Sony did things like send out dev kits and provided pretty open hardware.
 

LasermasterA

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The main issue is that, despite their family friendly image, Nintendo has always had a "my way or the highway" policy when it comes to third parties. For example, the N64 was a powerhouse compared to the PS1 and Saturn. However, the reason why so many ports of PS1 games for the console were so ugly while the first party games looked good is because the N64 had the worst controller in the history of console gaming Nintendo refused to let third parties in on the secrets to optimizing their games for the console. Doesn't help that Sony did things like send out dev kits and provided pretty open hardware.
And it didn't help the case that Nintendo refused to abandon the cartridge format. Since their deal with Sony broke for the Play Station (not their fault, Sony put a very unfavorable contract forth), they stuck with cartridges limited by small capacity whereas the Playstation had 700mb CDs.
 

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The main issue is that, despite their family friendly image, Nintendo has always had a "my way or the highway" policy when it comes to third parties. For example, the N64 was a powerhouse compared to the PS1 and Saturn. However, the reason why so many ports of PS1 games for the console were so ugly while the first party games looked good is because the N64 had the worst controller in the history of console gaming Nintendo refused to let third parties in on the secrets to optimizing their games for the console. Doesn't help that Sony did things like send out dev kits and provided pretty open hardware.
I have been waiting for somebody else to have this opinion ever since I played N64.
 

LancerStaff

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Nintendo doesn't go for third parties since they won't sell anyway. Sure, Nintendo-y games like Sonic and Rayman sell, but 99% of Nintendo-y games are usually made for Nintendo systems to start with. Nintendo doesn't want to go through the trouble for games that have historically done poorly on their systems.
 

LasermasterA

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Nintendo doesn't go for third parties since they won't sell anyway. Sure, Nintendo-y games like Sonic and Rayman sell, but 99% of Nintendo-y games are usually made for Nintendo systems to start with. Nintendo doesn't want to go through the trouble for games that have historically done poorly on their systems.
But Nintendo can definitely get the Japanese RPG 3rd parties! JRPGs sell like hotcakes on NIntendo platforms. Heck Nintendo was the home of most JRPGs before Sony came along with its flexible policies.
 

LancerStaff

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But Nintendo can definitely get the Japanese RPG 3rd parties! JRPGs sell like hotcakes on NIntendo platforms. Heck Nintendo was the home of most JRPGs before Sony came along with its flexible policies.
Nintendo was the home of gaming until they bungled the N64. Just because it was like that in the past doesn't mean it applys now. Nintendo hasn't had many notable third-party RPGs on it's home consoles since the SNES.
 

LasermasterA

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Nintendo was the home of gaming until they bungled the N64. Just because it was like that in the past doesn't mean it applys now. Nintendo hasn't had many notable third-party RPGs on it's home consoles since the SNES.
Yea! I definitely feel the lack of many 3rd party RPGs especially JRPGs here on Nintendo platforms. Atleast get them on board since Nintendo fans usually love 'em! I do that is for sure.
 

Toon612Link

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Everyone knows Nintendo has some pretty bad problems with 3rd party developers and they want more 3rd party games. We need to face the truth. If Nintendo wants 3rd Party developers, how come they don't make better hardware the 3rd Party Developers would find more appealing (Indie support doesn't count since those aren't big name games)? Meanwhile Microsoft and Sony make this super powerful hardware and the 3rd Party Devs swarm to make games for it.

The Witcher 3, Batman Arkham Knight, The Rise of Tomb Raider, Assassin's Creed Unity, Call of Duty Advanced Warfare, Battlefield 4 and the next one, Dead Island 2, Destiny, Diablo 3, Doom 4, Wolfenstein The New Order, Dragon Age Inquisition, Far Cry 4, Final Fantasy Type-0 HD, Kingdom Hearts 3, Final Fantasy XV/15, Grand Theft Auto 5, A number of EA Sports titles (Though ****ty are still popular), Mirror's Edge 2, Mortal Kombat X, Resident Evil (Gamecube Remake) HD, Silent Hills, Star Wars games, Tekken x Street Fighter, all of these big name, system selling 3rd Party Games will be coming to PS4 (Most are coming to XboxOne as well), but NONE of these are coming to Wii U, not even the HD Remasters.

Why is it? Nintendo's Wii U hardware is too difficult for 3rd Parties to develop on (Except Indies who don't need resources) and not worth the effort to them. You know what 3rd Party titles we get instead? Party Games 30 Great Games (Actual name) and Barbie Dreamhouse Party. YIKES!

So should Nintendo use hardware after Wii U that 3rd Party Developers will want to develop on or have another flop console (As good as Wii U is, it flopped)?
They make worse hardware then there competition because they want an afortable price for the customer, while making it easy to make games for developers.... I tell you something like street fighter 4 or Mortal kombat X would look just as good on the PS4 as it would on the wii U
 
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