-_Face_-
Smash Apprentice
I have so much love for both Melee and PM (and Brawl too, it's what got me into the Smash scene). Recently I've left the old Melee disc in the wii for a few days and have been playing around. And I think I've pinpointed the one thing that makes Melee "feel" different from PM.
It's mostly in the pivoting and just the responsiveness of the controls. Is there actually a difference between Melee's control sensitivity and the Brawl engine's? Also I've heard some things about an extra frame when turning around.
On a slightly less important note it seems that "full" wavelands are much harder in PM.
Does anyone have any other concrete things they can point to as to what makes PM and Melee feel so different?
It's mostly in the pivoting and just the responsiveness of the controls. Is there actually a difference between Melee's control sensitivity and the Brawl engine's? Also I've heard some things about an extra frame when turning around.
On a slightly less important note it seems that "full" wavelands are much harder in PM.
Does anyone have any other concrete things they can point to as to what makes PM and Melee feel so different?