RODO
Smash Ace
Sometimes it feels like the game was balanced around 8 player smash, making shields and rolls really good to counter the chaos of having 8 players on screen. So why didn't they have different shield and rolling mechanics between 8 player smash and normal smash instead of the same mechanics across the board? Shields and rolls don't need to be as strong in 4 player or 1v1 so it seems like an oversight to me.