knuckles213
Smash Ace
It's been awhile since I actually posted something on smash boards. Anyways I wasn't sure if this was talked about yet, but I wanted to know what do you guys think on the idea increasing the difficulty level of the CPU in regular matches and training purposes (and teams if that matters to anyone)?
Let me into go into detail so you'll have a better understanding:
I've play competitively for awhile and stop the past year because of real life, but going back to play smash, there was one thing that I wish that was included in the game (even tho its somewhat there) or sakurai should have at least mentioned and that was having the CPU have the abilities to get smarter so that they give you more challenge so that you could improve your skill as a player when you don't have players to play against. (yea I know there's wifi, but wifi is terrible and character specific) CPU's in 64 and melee were dumb even on high levels, but brawls had a slight edge on melee and 64's CPU and were much more challenging because they could learn and get harder to fight, but that's only if you saved a lot of replays to your wii/sd Card (and also it should be noted that you should have replays GOOD PLAYERS, so that the CPU doesn't learn bad habits); I've notice that the CPU was getting harder fight and doing things they shouldn't, like copying certain actions that a player would have made; and Sakurai never mentioned this anywhere.
But my thing is that along with using saved replays (WHICH BY THE WAY BETTER BE LONGER THAN 3 MINS IN THE NEXT GAME) to to increase the difficulty or skill of the CPU, this system should carried on and improved with also being able to use accumulated saved ghost data from players.
here's an old article and some vids for proof of this CPU experience system:
http://allisbrawl.com/blogpost.aspx?id=8848
http://www.youtube.com/watch?v=g4HvhIPOz4I
http://www.youtube.com/watch?v=0YNteWW749U
Please tell me what you think.
Let me into go into detail so you'll have a better understanding:
I've play competitively for awhile and stop the past year because of real life, but going back to play smash, there was one thing that I wish that was included in the game (even tho its somewhat there) or sakurai should have at least mentioned and that was having the CPU have the abilities to get smarter so that they give you more challenge so that you could improve your skill as a player when you don't have players to play against. (yea I know there's wifi, but wifi is terrible and character specific) CPU's in 64 and melee were dumb even on high levels, but brawls had a slight edge on melee and 64's CPU and were much more challenging because they could learn and get harder to fight, but that's only if you saved a lot of replays to your wii/sd Card (and also it should be noted that you should have replays GOOD PLAYERS, so that the CPU doesn't learn bad habits); I've notice that the CPU was getting harder fight and doing things they shouldn't, like copying certain actions that a player would have made; and Sakurai never mentioned this anywhere.
But my thing is that along with using saved replays (WHICH BY THE WAY BETTER BE LONGER THAN 3 MINS IN THE NEXT GAME) to to increase the difficulty or skill of the CPU, this system should carried on and improved with also being able to use accumulated saved ghost data from players.
here's an old article and some vids for proof of this CPU experience system:
http://allisbrawl.com/blogpost.aspx?id=8848
http://www.youtube.com/watch?v=g4HvhIPOz4I
http://www.youtube.com/watch?v=0YNteWW749U
Please tell me what you think.
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