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The 5th Special Move

God Robert's Cousin

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I'm very surprised nobody has made a new thread for this yet, so I figured I'd be the one to do so. Basically, discuss the idea of a new special move.

My own idea for a new special move comes in the form of "Special Grabs".

Back in January 5th, 2008, we had a thread discussing the idea of "Special Grabs" in Brawl. The thread is no longer open to many users, and necroing a 5 year old thread would be a bit much.

http://www.smashboards.com/threads/grab-special-move.134885/

The idea is that in addition to every character's Neutral, Side, Up, and Down special moves, they also get a Grab special move. Using a Smash Throw, as I'll call it from now on, can act as a utility that none of your other throws can pull off. While they wouldn't have as much knockback on average as your regular throws, they make up for it by doing extra damage or fulfilling some sort of niche.
  • Throw your opponent diagonally
  • Charge up an attack to do a burst of damage
  • Apply an effect, such as flower or freeze
  • Create an Area of Effect around you while your opponent is being thrown, damaging foes around you
  • Turn your opponent into a fiery or electrified projectile that does extra damage to opponents in the way of their flight
Anyway, feel free to discuss stuff about the idea of a Smash Throw. Concerns, criticisms, and ideas are all encouraged.

Starting to keep a list based on ideas that appear in the thread.
Mario
Star Spin - Like in Super Mario Galaxy, Mario spins, striking opponents back around him. Upon landing a hit, small stars will shoot out, also being able to damage opponents.

Link
Jump Strike - This attack is chargeable. Upon release, Link will, after an initial knockback slash, leap forward and perform a downward vertical slash into the ground. If fully charged, the final slash will be coupled with a small tremor, which knocks opponents off their feet.

Kirby
Sword - Kirby quickly pulls out a sword and leaps forward, rapidly swiping opponents up in succession.
Rising Break - Kirby performs a uppercut that leaves a trail of fire, performing multiple hits before the opponent is sent flying upwards.
Throw Inhale - Kirby quickly inhales the grabbed opponent and absorbs their power, even if he already has a power.

Pikachu
Iron Tail - This attack is chargeable. Upon release, Pikachu's tail will shine, and Pikachu will flip forward and strike down upon the opponent's head, knocking them back. Pikachu will then land on the ground, tail first, creating a small shockwave blast forward. Longer charge results in more damage and a bigger blast.
Thunder Wave - The opponent is zapped and put into heavy hitstun before being thrown diagonally upwards.

Yoshi
Topsy Turvy - Yoshi binds the opponent with his tongue and swings them around, releasing them at a random angle.

Fox
Sensor Bomb - Fox quickly rolls behind the opponent, laying a Sensor Bomb under them in the process. Upon completing the roll, Fox quickly takes out his Blaster and fires the Bomb, damaging surrounding opponents multiple times.
Rapid Shot - Fox's old Back Throw.

Samus
Bomb Lay - Samus morphs into Ball Form and rolls by the enemy, dropping bombs in the process. The Bombs explode upon Samus turning back into Regular Form, sending the opponent upwards.
Grapple Voltage - Samus shoots out her Grapple Lasso to send energy directly into the opponent. Samus takes the same amount of damage herself as she does to the opponent. The longer the move is used, the more acquired damage is done to the both of them. Obviously, the opponent can break free from this if they're at a very low percentage.

Donkey Kong
DK Barrel - Donkey Kong shoves his opponent into a barrel and throws them, doing extremely high knockback to any other opponents in the way.
Kong Kidnap - Donkey Kong's old Forward Throw.

Luigi
Poltergust 3000 - Luigi vacuums up the opponent and gets a brief opportunity to angle exactly where he wants to launch his opponent. Luigi can then shoot them out at the decided angle. The vacuum explodes and Luigi takes damage if the opponent gets out before they're shot.

Jigglypuff
Gyro Ball- Jigglypuff begins flashing and starts to spin. Each hit does 1%, gradually speeding up during the duration of the move. The higher percentage the opponent has compared to Jigglypuff, the more time Gyro Ball takes effect.

Captain Falcon
Falcon Drop - Captain Falcon takes hold of the opponent and charges up a fiery drop kick like a smash attack. The longer its charged, the more powerful it will be, being almost as powerful as a Falcon Punch at full charge.

Ness
Slingshot - Ness kicks the opponent straight up into the air and then shoots them with a slingshot for additional knockback.
PK Shield - A wall of light appears nearby Ness and the opponent. Ness can use one of his other throws to throw the opponent into the shield for the chance to combo them. The shields can be teched.

Snake
Mini C4 - Snakes plants (weaker) C4 onto an enemy, tosses the foe forward and detonates it (good for dealing with groups of enemies).
 

LaniusShrike

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It'd be triggered by using the special attack button, right? The name "Smash Throw" kind of implies that you do it by smashing the control stick in a direction.

Seems cool but unnecessary... I don't have any real criticisms except that the more new moves the characters have the harder it'll be to balance the game, and Smash has had some troubles with that in the past so I wouldn't want too much to be added until the game seems more stable.

But still- cool.
 

FalKoopa

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Throwing an opponent diagonally is something want.

The other options mentioned in the OP seem overpowered.
 

LaniusShrike

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It doesn't really seem OP to me- they could actually move a lot of the current throws to this position (Falco's toss and shoot, Mewtwo's shadow volley) and make the directional throws more reliably a thing where you move the enemy into the direction indicated and put the more flavorful throws here.

Those are the most fun throws, it'd be fun to see what else could fit for this move.
 

God Robert's Cousin

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qdMbp has the right idea. Throws like these wouldn't necessarily be game-breaking. They'd just be flashier is all. I've compiled a short list of ideas so far, based on the old thread and what I've come up with on my own.


Mario
Star Spin - Like in Super Mario Galaxy, Mario spins, striking opponents back around him. Upon landing a hit, small stars will shoot out, also being able to damage opponents.

Link
Jump Strike - This attack is chargeable. Upon release, Link will, after an initial knockback slash, leap forward and perform a downward vertical slash into the ground. If fully charged, the final slash will be coupled with a small tremor, which knocks opponents off their feet.

Kirby
Sword - Kirby quickly pulls out a sword and leaps forward, rapidly swiping opponents up in succession.
Rising Break - Kirby performs a uppercut that leaves a trail of fire, performing multiple hits before the opponent is sent flying upwards.

Pikachu
Iron Tail - This attack is chargeable. Upon release, Pikachu's tail will shine, and Pikachu will flip forward and strike down upon the opponent's head, knocking them back. Pikachu will then land on the ground, tail first, creating a small shockwave blast forward. Longer charge results in more damage and a bigger blast.
Thunder Wave - The opponent is zapped and put into heavy hitstun before being thrown diagonally upwards.

Yoshi
Topsy Turvy - Yoshi binds the opponent with his tongue and swings them around, releasing them at a random angle.

Fox
Sensor Bomb - Fox quickly rolls behind the opponent, laying a Sensor Bomb under them in the process. Upon completing the roll, Fox quickly takes out his Blaster and fires the Bomb, damaging surrounding opponents multiple times.
Rapid Shot - Fox's old Back Throw.

Samus
Bomb Lay - Samus morphs into Ball Form and rolls by the enemy, dropping bombs in the process. The Bombs explode upon Samus turning back into Regular Form, sending the opponent upwards.
Grapple Voltage - Samus shoots out her Grapple Lasso to send energy directly into the opponent. Samus takes the same amount of damage herself as she does to the opponent. The longer the move is used, the more acquired damage is done to the both of them. Obviously, the opponent can break free from this if they're at a very low percentage.

Donkey Kong
DK Barrel - Donkey Kong shoves his opponent into a barrel and throws them, doing extremely high knockback to any other opponents in the way.

Luigi
Poltergust 3000 - Luigi vacuums up the opponent and gets a brief opportunity to angle exactly where he wants to launch his opponent. Luigi can then shoot them out at the decided angle. The vacuum explodes and Luigi takes damage if the opponent gets out before they're shot.

Jigglypuff
Gyro Ball - Jigglypuff begins flashing and starts to spin. Each hit does 1%, gradually speeding up during the duration of the move. The higher percentage the opponent has compared to Jigglypuff, the more time Gyro Ball takes effect.

Captain Falcon
Falcon Drop - Captain Falcon takes hold of the opponent and charges up a fiery drop kick like a smash attack. The longer its charged, the more powerful it will be, being almost as powerful as a Falcon Punch at full charge.

Ness
Slingshot - Ness kicks the opponent straight up into the air and then shoots them with a slingshot for additional knockback.
PK Shield - A wall of light appears nearby Ness and the opponent. Ness can use one of his other throws to throw the opponent into the shield for the chance to combo them. The shields can be teched.
 

LaniusShrike

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The main thing I like about this is that it makes grabbing a foe in a free-for-all a better option since the greater attack variety leaves your character less vulnerable if you can, say, do an AoE attack instead of a traditional throw.

DK's could be his traditional forward throw where he carries them above his head and he could gain a more direct forward throw.

Kirby could quickly inhale the grabbed opponent and absorb its power, even if he already has a power (a lot faster and more practical than taunting to get rid of a power first and then inhaling an enemy and popping it out)

Snake could plant a (weaker) C4 onto an enemy, toss the foe forward and detonate it (good for dealing with groups of enemies)

Lots of good things could be done with this idea.
 

peeup

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I had a similar-ish idea during the early pre-Brawl era, before much information was released. I actually fully expected a Dojo update (or at least a fake yet convincing leak somewhere on the internet) that a 5th special move would be released: the Motion Special. Before it was announced that you could use a GCN/Classic controller for Brawl, I assumed it would be mandatory to use the Wiimote and Nunchuck. This would open up a possibility of executing another special by hitting the button and shaking the Wiimote, or something along those lines.

Not quite the same idea you have with a Smash Throw, but it seemed to me like a 5th special could be likely. I mean, Melee introduced another special attack. Why wouldn't Brawl?

Alas, I think it would be cool for each character to get a new utility move, be it a throw or otherwise. Could vary character to character.
 

God Robert's Cousin

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A Dash Special, while a nice idea, doesn't sound like it gives you as much freedom in using your moves. Having one would mean you'd have to either forgo your Neutral Special or Side Specials when running. This can be a problem for some characters, as competitive play has almost non-stop dashing while certain characters really need their specials to function to their best. How would a Dash Special exist without being a nuisance for some players?
 

Shorts

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Fifth specials ais a good idea, but I would rather it actually be a fifth special.
 
D

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If there's going to be a 5th special move, what control input will it be?
 

God Robert's Cousin

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Well it looks like there won't be a new special move anyway, considering the game has been shown and people have played it yet nobody has mentioned a thing about any new additions to movesets.
 

Doopliss_Swe

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If there was a 5th special, I'd rather see it be a shield special. If you press B while shielding, you do a defensive move, OR a special grab.
 

Hammer B

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To be completely honest, I was very disappointed when i realised that veterans characters would not get a new special move. I think this aspect was pretty important in previous games because it allowed veteran fighters to feel fresh and renewed for the audience (Melee had Side B, Brawl had Final Smashs, and this new games didn't add nothing). I hope they fix this even if it means delaying the games...
 
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