God Robert's Cousin
Smash Hero
I'm very surprised nobody has made a new thread for this yet, so I figured I'd be the one to do so. Basically, discuss the idea of a new special move.
My own idea for a new special move comes in the form of "Special Grabs".
My own idea for a new special move comes in the form of "Special Grabs".
Back in January 5th, 2008, we had a thread discussing the idea of "Special Grabs" in Brawl. The thread is no longer open to many users, and necroing a 5 year old thread would be a bit much.
http://www.smashboards.com/threads/grab-special-move.134885/
The idea is that in addition to every character's Neutral, Side, Up, and Down special moves, they also get a Grab special move. Using a Smash Throw, as I'll call it from now on, can act as a utility that none of your other throws can pull off. While they wouldn't have as much knockback on average as your regular throws, they make up for it by doing extra damage or fulfilling some sort of niche.
Starting to keep a list based on ideas that appear in the thread.
Mario
Star Spin - Like in Super Mario Galaxy, Mario spins, striking opponents back around him. Upon landing a hit, small stars will shoot out, also being able to damage opponents.
Link
Jump Strike - This attack is chargeable. Upon release, Link will, after an initial knockback slash, leap forward and perform a downward vertical slash into the ground. If fully charged, the final slash will be coupled with a small tremor, which knocks opponents off their feet.
Kirby
Sword - Kirby quickly pulls out a sword and leaps forward, rapidly swiping opponents up in succession.
Rising Break - Kirby performs a uppercut that leaves a trail of fire, performing multiple hits before the opponent is sent flying upwards.
Throw Inhale - Kirby quickly inhales the grabbed opponent and absorbs their power, even if he already has a power.
Pikachu
Iron Tail - This attack is chargeable. Upon release, Pikachu's tail will shine, and Pikachu will flip forward and strike down upon the opponent's head, knocking them back. Pikachu will then land on the ground, tail first, creating a small shockwave blast forward. Longer charge results in more damage and a bigger blast.
Thunder Wave - The opponent is zapped and put into heavy hitstun before being thrown diagonally upwards.
Yoshi
Topsy Turvy - Yoshi binds the opponent with his tongue and swings them around, releasing them at a random angle.
Fox
Sensor Bomb - Fox quickly rolls behind the opponent, laying a Sensor Bomb under them in the process. Upon completing the roll, Fox quickly takes out his Blaster and fires the Bomb, damaging surrounding opponents multiple times.
Rapid Shot - Fox's old Back Throw.
Samus
Bomb Lay - Samus morphs into Ball Form and rolls by the enemy, dropping bombs in the process. The Bombs explode upon Samus turning back into Regular Form, sending the opponent upwards.
Grapple Voltage - Samus shoots out her Grapple Lasso to send energy directly into the opponent. Samus takes the same amount of damage herself as she does to the opponent. The longer the move is used, the more acquired damage is done to the both of them. Obviously, the opponent can break free from this if they're at a very low percentage.
Donkey Kong
DK Barrel - Donkey Kong shoves his opponent into a barrel and throws them, doing extremely high knockback to any other opponents in the way.
Kong Kidnap - Donkey Kong's old Forward Throw.
Luigi
Poltergust 3000 - Luigi vacuums up the opponent and gets a brief opportunity to angle exactly where he wants to launch his opponent. Luigi can then shoot them out at the decided angle. The vacuum explodes and Luigi takes damage if the opponent gets out before they're shot.
Jigglypuff
Gyro Ball- Jigglypuff begins flashing and starts to spin. Each hit does 1%, gradually speeding up during the duration of the move. The higher percentage the opponent has compared to Jigglypuff, the more time Gyro Ball takes effect.
Captain Falcon
Falcon Drop - Captain Falcon takes hold of the opponent and charges up a fiery drop kick like a smash attack. The longer its charged, the more powerful it will be, being almost as powerful as a Falcon Punch at full charge.
Ness
Slingshot - Ness kicks the opponent straight up into the air and then shoots them with a slingshot for additional knockback.
PK Shield - A wall of light appears nearby Ness and the opponent. Ness can use one of his other throws to throw the opponent into the shield for the chance to combo them. The shields can be teched.
Snake
Mini C4 - Snakes plants (weaker) C4 onto an enemy, tosses the foe forward and detonates it (good for dealing with groups of enemies).
http://www.smashboards.com/threads/grab-special-move.134885/
The idea is that in addition to every character's Neutral, Side, Up, and Down special moves, they also get a Grab special move. Using a Smash Throw, as I'll call it from now on, can act as a utility that none of your other throws can pull off. While they wouldn't have as much knockback on average as your regular throws, they make up for it by doing extra damage or fulfilling some sort of niche.
- Throw your opponent diagonally
- Charge up an attack to do a burst of damage
- Apply an effect, such as flower or freeze
- Create an Area of Effect around you while your opponent is being thrown, damaging foes around you
- Turn your opponent into a fiery or electrified projectile that does extra damage to opponents in the way of their flight
Starting to keep a list based on ideas that appear in the thread.
Mario
Star Spin - Like in Super Mario Galaxy, Mario spins, striking opponents back around him. Upon landing a hit, small stars will shoot out, also being able to damage opponents.
Link
Jump Strike - This attack is chargeable. Upon release, Link will, after an initial knockback slash, leap forward and perform a downward vertical slash into the ground. If fully charged, the final slash will be coupled with a small tremor, which knocks opponents off their feet.
Kirby
Sword - Kirby quickly pulls out a sword and leaps forward, rapidly swiping opponents up in succession.
Rising Break - Kirby performs a uppercut that leaves a trail of fire, performing multiple hits before the opponent is sent flying upwards.
Throw Inhale - Kirby quickly inhales the grabbed opponent and absorbs their power, even if he already has a power.
Pikachu
Iron Tail - This attack is chargeable. Upon release, Pikachu's tail will shine, and Pikachu will flip forward and strike down upon the opponent's head, knocking them back. Pikachu will then land on the ground, tail first, creating a small shockwave blast forward. Longer charge results in more damage and a bigger blast.
Thunder Wave - The opponent is zapped and put into heavy hitstun before being thrown diagonally upwards.
Yoshi
Topsy Turvy - Yoshi binds the opponent with his tongue and swings them around, releasing them at a random angle.
Fox
Sensor Bomb - Fox quickly rolls behind the opponent, laying a Sensor Bomb under them in the process. Upon completing the roll, Fox quickly takes out his Blaster and fires the Bomb, damaging surrounding opponents multiple times.
Rapid Shot - Fox's old Back Throw.
Samus
Bomb Lay - Samus morphs into Ball Form and rolls by the enemy, dropping bombs in the process. The Bombs explode upon Samus turning back into Regular Form, sending the opponent upwards.
Grapple Voltage - Samus shoots out her Grapple Lasso to send energy directly into the opponent. Samus takes the same amount of damage herself as she does to the opponent. The longer the move is used, the more acquired damage is done to the both of them. Obviously, the opponent can break free from this if they're at a very low percentage.
Donkey Kong
DK Barrel - Donkey Kong shoves his opponent into a barrel and throws them, doing extremely high knockback to any other opponents in the way.
Kong Kidnap - Donkey Kong's old Forward Throw.
Luigi
Poltergust 3000 - Luigi vacuums up the opponent and gets a brief opportunity to angle exactly where he wants to launch his opponent. Luigi can then shoot them out at the decided angle. The vacuum explodes and Luigi takes damage if the opponent gets out before they're shot.
Jigglypuff
Gyro Ball- Jigglypuff begins flashing and starts to spin. Each hit does 1%, gradually speeding up during the duration of the move. The higher percentage the opponent has compared to Jigglypuff, the more time Gyro Ball takes effect.
Captain Falcon
Falcon Drop - Captain Falcon takes hold of the opponent and charges up a fiery drop kick like a smash attack. The longer its charged, the more powerful it will be, being almost as powerful as a Falcon Punch at full charge.
Ness
Slingshot - Ness kicks the opponent straight up into the air and then shoots them with a slingshot for additional knockback.
PK Shield - A wall of light appears nearby Ness and the opponent. Ness can use one of his other throws to throw the opponent into the shield for the chance to combo them. The shields can be teched.
Snake
Mini C4 - Snakes plants (weaker) C4 onto an enemy, tosses the foe forward and detonates it (good for dealing with groups of enemies).