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Smash 3DS The 3DS and characters that transform.

grizby2

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theres been a lot of talk about weather or not characters would be able to transform on the 3DS version of the new smash bros.
this lead to threads about, for example, sheik and Zelda possibly being separate characters.

I wanted to make this thread so all those technical people out there can reason weather or not its possible to have a transforming character in the game due to the limitations of the 3ds hardware, which a lot of people over/underestimate.

so, this thread, in a nutshell: "Can you put a transforming character on a 3DS?"
 

UberMadman

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I would assume so; after all, Sakurai specificly said that it was duo-characters that the 3DS had trouble with. If transformations were a problem, I assume he would have said that too. Plus, if you think about it, it must not be nearly as hard to program, since the game simply has to load another character during transformation instead of having two constantly loaded with the second having an AI made to replicate the behavior of the player character.
 

IsmaR

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If anything I would think Olimar is more at trouble than transforming character duos/trios. Might have less than 6 Pikmin in 3DS, at worst.
 

Rodriguez5

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If anything I would think Olimar is more at trouble than transforming character duos/trios. Might have less than 6 Pikmin in 3DS, at worst.
I wouldn't look them like that, there more like projectiles so I don't think there will be limitations on 3ds pikmin characters. You could be right though.
 

IsmaR

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Projectiles or not, having up to 24 of them on the stage in a single match would seem like its pushing it.

Also your avatar is amazing, for the record.
 

Mr.Jackpot

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What? Whatever said that the 3DS wouldn't be able to handle transformations? I'm pretty sure they could've gotten transformations done in Smash 64 if they thought of then.
 

Rainbow-Sasuke

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To be honest, I don't think it will be to much of a problem for a transforming character on the 3DS version. The 3DS has some pretty advanced software, and it was able to handle many characters on-screen at once with Super Pokémon Rumble.
 

Erimir

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It seems likely that it's the separate AI for characters like Ice Climbers and Olimar that is the problem.

My guess is that if they can't solve it, the AI for Nana and the Pikmin will be significantly reduced. Perhaps the Pikmin will not be able to be separated from Olimar, for example.

That's the sort of thing I'm expecting.

Transformation characters could probably be handled easily as mentioned - you just load the transformation when it's needed. I believe that's how the Wii does it already in Brawl. This is a little unfortunate, since they could make the transformations faster by keeping them loaded at all times, but it's not the worst thing.
 

lordvaati

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It's gonna support transforming characters, since it's just a character swap rather then a constant independant AI.

because damn,the 3DS isn't THAT limited now.
 

Terrazi Terrajin

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Maybe they should just make Luigi an alt colour for Mario, you know, because the 3DS can't handle him otherwise.
 

Xigger

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It's not like I know the 3DS specs in and out, but transformations shouldn't be a problem. It's simply unloading a character file and reloading one in place mid-battle. Melee and Brawl use this in event matches, characters, and multi man melee/brawls, and one of my favorite Brawl hacks lets you switch to any character mid-fight. ANY character. I love me turning into Giga Bowser, Warioman, or even a fighting alloy to throw my friends off guard!
 

ChozoBoy

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Just a reminder, IGN didn't quote him on this subject so the intention behind his statement on this may or may not be clear. The Ice Climbers thing was probably all them, since I doubt Sakurai would hand something like that over, even if it is a vet.
 

Reldasekul

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I personally would rather that the characters be separate regardless of limitations (like Zelda and Sheik) however I doubt that the 3DS would struggle to handle it. Just look at some the games already available that have vast amounts more content
 

BaPr

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Okay, transforming characters won't have a problem at all, and I don't think Olimar will at all either. The Pikmin aren't copying his moves, they are just following him around. I'm pretty sure the Gameboy advance could handle people following you around and being used as projectiles.
 

MAtgSy

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A cart loads data faster than a disc, transforming characters should be fine in that regard.
 

BaPr

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A cart loads data faster than a disc, transforming characters should be fine in that regard.
Oh wow, I never knew that. Does a cart load content quicker than a disc in general, or only some stuff.
 

MAtgSy

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Oh wow, I never knew that. Does a cart load content quicker than a disc in general, or only some stuff.
Completely in general. It's the main reason Vita switched from discs to carts afterall. For comparrison here's how the loading times affect the PS2 & 3DS versions of Tales of the Abyss: http://www.youtube.com/watch?v=0dCcE1QS5vA The 3DS version (cart based) utterly flies past the PS2 version (disc based).
 

BaPr

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Completely in general. It's the main reason Vita switched from discs to carts afterall. For comparrison here's how the loading times affect the PS2 & 3DS versions of Tales of the Abyss: http://www.youtube.com/watch?v=0dCcE1QS5vA The 3DS version (cart based) utterly flies past the PS2 version (disc based).
Interesting, I can add that to my list of reasons of why I prefer the 3DS version lol.
Anyways, I'm just glad that I won't have to wait a long time just to play an event, or other stuff.
 

Pazzo.

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I agree with the fact that the 3DS is underestimated. JUST cause' it's Nintendo does not mean it's always limited. I know people have problems with the Wii's limits, and to an extent, the Wii U's but the 3DS is pretty darn good.
 

Xigger

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3DS limitations can apply to more than just transforming characters. Any character that uses too many system resources will have to be cut back (polycount, weapon props, two simultaneous characters, etc.)

Transforming shouldn't be such a problem because both characters aren't held in memory at the same time. Every Smash so far has loaded characters mid-fight, so the 3DS has no reason not to.
 

BaPr

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3DS limitations can apply to more than just transforming characters. Any character that uses too many system resources will have to be cut back (polycount, weapon props, two simultaneous characters, etc.)

Transforming shouldn't be such a problem because both characters aren't held in memory at the same time. Every Smash so far has loaded characters mid-fight, so the 3DS has no reason not to.
Especially since the 3DS is more capable than a 64, or GC. Not sure about the Wii though.
 
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