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Atlantic South The 1st Semi-Annual Virginia Piedmont Gaming Tournament

The 1st Semi-Annual Virginia Piedmont Gaming Tournament
The State Theatre
Saturday, February 27, 2016 - 09:00 AM
Until: Saturday, February 27, 2016 - 05:00 PM
(Adjusted for timezone: America/New_York)
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All times have been adjusted for the timezone: America/New_York

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Joined
Feb 9, 2016
Messages
2
Location
Culpeper, VA
Get you game on!
Come on out to the State Theatre and show that you’ve got what it takes to take on your opponent in a Super Smash Bros. Battle Royale.

This is a double elimination tournament. Players will have 3 minutes, 2 stock, and no special moves per round. Best two of three rounds determine the match. Gamers should bring their own controller (Wii U). We will be running up to 16 screens with 1v1 matches at once. There will also be an extra screen for free play while people wait for their turn.

******Final rounds will take place in the main theatre on the movie screen stage!******

Full rules are available on our website at http://culpepertheatre.org/event/the-1st-semi-annual-virginia-piedmont-gaming-tournament/. $15 entry Fee.

We will run a youth (under 16) and adult (16 and up) tournament simultaneously. The final winner of each tournament will compete for the top cash prize.

Top prize is $150.00 cash, two tickets to any show in the Spring 2016 Season at the State Theatre, and title as regional Virginia Piedmont Gaming Champion.

Top prize in each tournament is $75 gift card to GameStop. Runner-up prizes include gift cards to GameStop and the State Theatre.
 
Joined
Feb 9, 2016
Messages
2
Location
Culpeper, VA
State Theatre Gaming Tournament General Policy & Procedures

Venue Fee: $15.00 Entry Fee;
$5.00 Observers Fee

Top Tournament Winner (Youth vs Adult) $150 – Cash; two tickets to any show at the State Theatre
Top Age Group Winner ($75 Gift Card to GameStop)
1 st Runner Up prizes ($25 Gift Cards to State Theatre)

Setup: This is a 32 player single elimination tournament. We will be running up to 8 screens with 1v1 matches at once. There will also be an extra screen for free play while people wait for their turn.

Set Procedure:
1. Character selection
2. Stage strike 1-2-1
3. Play Game 1
4. Winning player announces ban stage for the set
5. Loser of previous match announces next match's stage
6. Winner of previous match chooses character 7. Loser of previous match chooses character
8. Play next game
9. Rinse and repeat 4-8 if set goes to a third game

General Gameplay:
• 2 Stock.
• Items are set to "off" and "none"
• If the timer runs out, the victor is determined first by stock and then by percentage. If there is a tie, see the tiebreaker section to follow.
• BYOC (Bring your own controller). I recommend having a spare, just in case.
• Any controller malfunction mid match is on you. If you need to reset, your opponent will have to agree to a reset as doing so will require you to pause the match. (if pause is on).
• Stalling is banned. You know what this is, ask if you're unsure.
• Pause is recommended to be turned on for quick resets, but players can request it be turned off for the duration of their match.
• If a player pauses the match mid game (accidentally or intentionally) gets one warning, the second time is automatically considered a match lose. (unless for valid interruption at T.O's discretion).
• A match ending in simultaneous death does not go to the initiator. If the result is sudden death from this, use the normal tiebreaking rules (to follow) to determine the winner. Otherwise use who the game declared the winner.
• Coaching mid-match is banned. Don't do it.
• You cannot re-select a stage you have won on as a counterpick.
• Any and all infinites (basically, where someone can control the opponent without them being able to do anything about it) must end at 300%, otherwise it becomes stalling. All infinites are entirely legal otherwise.
• ALL sets are best 2 of 3 games, potentially including the Finals.
• Winners Finals, Losers Finals, and Grand Finals are all best 3 out of 5 games IF TIME ALLOWS IT.
• Custom moves are banned.
• Mii fighters are legal, but must use the default mii with the 1111 moveset.
• Wii U Gamepads are not a legal controller for use.

Tie Breaking:

• Note: Tiebreaking is only initiated if the game started a sudden death round not initiated via timeout. Otherwise, the game declared winner is the winner of the match.

1. Winner is determined by highest stock count then lowest percent.
2. 1 stock, 3 minute match is played as a tiebreaker match. The winner of this match wins the game. If there is a tie in this match, proceed to step 4. The LGL is modified for this match to 20.
3. A second 1 stock, no time limit match is played. If a simultaneous death is initiated (such as swallocide) in this match, the initiator loses the match. There is no tie for this match, it is play until you win. Conduct Rules: • No illegal substances will be tolerated.

• Disrupting someone mid-match intentionally or accidentally is not acceptable. Please do your best to make sure you are not disrupting a match. This can result in a penalty at T.O.'s discretion.
• Don't lose anything you're bringing to the event please, we are not liable for lost/stolen etc.
• TTL Rule: You must register for the event in person, on-time. Once the registration deadline is closed at 2:30pm & 8:30pm, no further entries will be permitted. Do not try to call in advance to hold the bracket.

*Smash for Wii U Starter Stages:

Smashville
Battlefield/Miiverse**
Palutena's Temple (Omega)
Town and City
Dreamland 64
*Smash for Wii U Counterpick Stages (2 stage bans)
Kongo Jungle 64
Delfino Plaza
Halberd
Castle Siege
Duck Hunt
Lylat Cruise

* Note, if you CP the Omega stage, you may pick any omega stage except for Final Destination.
**Whoever chooses Battlefield may opt to play on Miiverse instead in any situation
 
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