More discovery!
Now, the milestone on 90% has past!
* all black boxes is unknown
* the gray boxes is unsure but I believe it is a wierd nr placement "which is which" and so on.
* The yellow box there the "red box" beginnigs
38 + 58 = 90, the red box starts on 90.
* how many numentries it is before the "red box", in which case, it is "4" (remember, 0 is 1 so 3 in hex is 4 in dex this time)
* The blue boxes is funny because they are connected with each other. it "kinda" confirm where the numentries name/place is.
the calculation is:
FC - 58 = A4
108 - 64 = A4
114 - 70 = A4
124 - 7C = A8
Those are important and need to fit with the red box.
*The red boxes is the nunentries (eyeL, eyeR, eyeyellowL and eyeyellowR)
* each numentries is "C" hex long (12 in dex)
* The dark red box is the beginning of the first numentries, it is where the "name" is.
the calculations for the name is.
90 + A4 = 134 (EyeL)
9C + A4 = 140 (EyeR)
A8 + A4 = 14C (EyeYellowL)
B4 + A8 = 15C (EyeYellowR)
*The darkest red box in the red box is "the flag" and there is 2 known flag for now and those are:
5: follow the pattern (the brown box)
7: frozen
*the redpink box is which texture it will be shown if the pattern is frozen. if the flag is set on 5, leave this at 00
*the pink box is which pattern it will follow. this should be "0" if the flag is set on 7
but it is confusing to count out from the pink box which pattern (brown boxes) it will follow.
you count from the BEGINNING of a numentries and add the hex it is in the pink box. in this case.
90 + 30 = C0 (first brown box)
9C + 24 = C0
A8 + 3A = E0 (second brown box)
B4 + 2C = E0
only the black and gray boxes left! :D
EDIT: it's not only those left, I need to figure out the "start" index too ;_;
(dont know if the "3" is in it too)
these missing/unknown facts are the last pieces to fully customable texture pattern. does anyone know how that (or other ) index works?
tried to make a fully custom yesterday with one more numentries, one more texture slot and with custom pattern. I know I put everything right that I already know but then I try to put the texture pattern on a move and it says that the string is not right and I guess it is the black box above D:
the numstrings is wierd each time but atleast the textures works in place :3