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Tetra Over Sheik- Blender Help

Zarx1554

Smash Journeyman
Joined
Jun 22, 2014
Messages
402
Location
California
NNID
Zarx1554
For a while in Blender, I've been working on turning this Toon Zelda-
Mind you, this is my first model, there will likely be flaws. So here's picture of it-
If you'd like to help-
The hair bun is a seperate object from the hair and I would like to have it as the same object.
I need her to have a vest
Her knife would be nice, but isn't a going to hurt to not have it.
UVs could be aligned more precisely.
Needs everything but hair to be mirrored.
Also, I need her model ported over a Sheik costume
Here's a link to the blender file
https://www.mediafire.com/?vap81se9j9gzzz4
Now every file i've been working with so far-
https://www.mediafire.com/?vap81se9j9gzzz4
 

blerb

Smash Journeyman
Joined
May 12, 2006
Messages
365
Location
Nowhere, Ontario
my recommendation would be to find the original GC model for Tetra and "Brawlify" that. Easier said than done of course, but it would help to maintain proportions. You'd really only need to modify the topology a bit, optimize the UVs and retexture it.

Pik was working on Tetra to go alongside his Zelda port (the model you are using as a base) before being inducted into the PMBR. Maybe he'd be willing to lend a hand.
 

Zarx1554

Smash Journeyman
Joined
Jun 22, 2014
Messages
402
Location
California
NNID
Zarx1554
my recommendation would be to find the original GC model for Tetra and "Brawlify" that. Easier said than done of course, but it would help to maintain proportions. You'd really only need to modify the topology a bit, optimize the UVs and retexture it.

Pik was working on Tetra to go alongside his Zelda port (the model you are using as a base) before being inducted into the PMBR. Maybe he'd be willing to lend a hand.
How would I go about contacting Pik? That is if he even still has the model.
 
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