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Technical Training with Sheik

LINKaTINK

Smash Cadet
Joined
Mar 2, 2006
Messages
69
I have been trying to perfect my execution with Sheik, as she really isn't all that difficult of a character with regards to her technical demands. I try to do each of the following ten, then fifteen, then twenty times in a row without flub:

1. SHFFL (All 5 aerials)
2. DACG, JCG
3. Shield drop (All 5 aerials, needle, etc.)
4. RNC, RNC from platform (BF, DL, FoD) to ledge-grab (both left and right)
5. Vanish cancel to ledge-grab (both left and right)
6. Sweet-spotting the ledge from random areas, after wall-jumps and such.
7. Turn-smash to WD to ledge-grab
8. Shino stall
9. WD to ledge-grab, ledge dash, and invincible ledge dash (from a shino stall)
10. Wave-landing

My question is what else do top level sheik players practice in terms of raw tech skill? How can you practice platform-canceling your b-up? What is a good pattern for platform wave-landing? How and what would you practice if you had an hour to kill, or conversely, if you only had 60 seconds of hand-warmers? Any critiques or offerings of your own training regiments would be most appreciated. Thanks guys.
 

Scroll

Smash Ace
Joined
Jun 15, 2014
Messages
559
I am low level but here are some ideas

1. Reverse Up-B
2. SH Fair Nair L-Cancel
3. SH FF Nair L-Cancel (Shield stabs)
3. SH perfect rising Nair OOS
4. RNC DJ Bair

As for flatform patterns and handwarmers,
What I do is simple Wave Landing in a square around one platform on the bottom. WD and SH Fair FF. Then run RNC DJ Bair ledge grab and a few shino attempts. Gotto state it's all attempts since I am still new and mess up most of the time still.

Btw you dont need to drill SHFFL Dair. It has no hitbox if you do it that fast.

about practicing practicing the ledge cancelled Up-B, if you know how it works, you should be able to practice it. I guess.
Well work on seeing what height you need to be when starting the Up-B. And recognizing when you are over or under the height and compensate with a bit of angle in the startup animation.
 
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Red Rice

Smash Journeyman
Joined
Mar 9, 2014
Messages
227
Location
Amherst, MA
I guess a few things I'd add to the list are
Perfect nair OoS.
Needle > aerial/grab
Needle turnaround bair (sooooooooooooooo good)
Falling needle on platform > falling needle on stage > edgeguard
 

Zeppeli

Smash Cadet
Joined
Aug 15, 2014
Messages
34
practicing DI trapping is pretty important too
people need to go for more vertical extensions in their combo game ... dash attack into up-tilt when there's no or slight DI for instance ... dair to uair ... etc. f-tilt is not too good here.

how I see it is that you should either gimp your opponent as soon as possible, or rack up as much percent as possible and try to land fair, jab fair, downsmash or any other kill move. knowing how to cover the ledge, firefox from far away, etc when they DI away from your combo but knowing how to maximize combo dmg when they continue to not DI away. a lot of times, I among many others end a combo prematurely and give an opponent an easier shot at recovering when I could just be racking up damage and land a kill move for a guaranteed stock since edgehogging becomes a lot easier at higher percents.

how does everybody tech chase when the opponent is on a platform? do you use uair or dair for the tech chase? based on my experience, dair gives better rewards since it provides a better and more guaranteed vertical trajectory (uair can end up being a soft or hard hit) but also seems to be risker compared to uair? would like to hear everybody's thoughts on this.
 
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dude it's raining

Smash Journeyman
Joined
Aug 1, 2014
Messages
236
I can spend hours trying to double Bair off the ledge on YS. I learned that from the video Sheik Sh!@# on youtube, it's got a lot of tech practice stuff. Another unorthodox AT for Sheik from that video is pivot Ftilt, which I imagine is beast.

I like what you said Zeppeli about thinking about what you can do for different DIs. It's too easy to get complacent with Sheik's relatively automatic combos and forget that they're even more OP if you take the time to get familiar with the DI.

Techchasing on platforms, I dunno, I'm not as experienced as I'd like to be coz there's no one in my area to play with/use somebody's GC. But I'd like to imagine that I would mix it up all tricky like to make their mind go crazy and they mess up and I win.
 

LINKaTINK

Smash Cadet
Joined
Mar 2, 2006
Messages
69
The obvious follow up for me is dsmash or fair, but to your point, those end the combo. A grab seems kind of useless because it restarts the scenario. So I would agree the dair is the best option if you have the read/gauge low risk, but dash attack (once they're say, 50%+) seems most easy/practical/sure. After a DA--> fair, you're already in ledgeguard mode. But at lower HP, I'd say dair too.

Is there a vid for the SH Fair Nair? Also for the perfect nair OOS, how are you guys manually pressing? X and A with different parts of the thumb, or is it a "1, 2" rhythm? I'm having trouble with it, because obviously pressing them together (while in shield) makes for a grab. Finally, "Falling needle on platform > falling needle on stage > edgeguard": do you mean just RNC from a platform (my #4) or is this something different?
 

MooMoo_Cowfreak

Smash Rookie
Joined
Jul 21, 2014
Messages
16
Also for the perfect nair OOS, how are you guys manually pressing? X and A with different parts of the thumb, or is it a "1, 2" rhythm? I'm having trouble with it, because obviously pressing them together (while in shield) makes for a grab.
I press and x and then z for the nair, makes it a heck of a lot easier. You should be able to feel the timing after just a short time if you try z.
 

LINKaTINK

Smash Cadet
Joined
Mar 2, 2006
Messages
69
Yeah, that is certainly an easier way to go about things. Next question, and keep in mind this is mainly to get out of falco shield pressuring: what is the best button-technique for WD OoS. I shield and WD with L, so it's always awkward for me to try to WD out with R, but rather if I am shielding with R then WD with L it's easy, but it's definitely not instinctual for me to use R in an actual match. Is there a work around for this? And so in general vs falco shield pressure, is OoS nair SH and OoS WD your only two real options, is shield grabbing ever viable, etc? It's my new 'what the hell do i do against this' moment.
 

Scroll

Smash Ace
Joined
Jun 15, 2014
Messages
559
I use R for shielding and for WD, but for WD OOS I taught myself to use L for the WD part. It seemed the most logical step for me since creating a new habbit for standard shielding and WD seemed counterproductive.
Some people (so I heard) does WD OOS with only one shoulder button, so it's possible. I can't teach you how, but I know it's possible.
 

Red Rice

Smash Journeyman
Joined
Mar 9, 2014
Messages
227
Location
Amherst, MA
In terms of WD OoS, it's purely what you feel comfortable with. I can tell you my personal experience was that I used to shield and WD/l-cancel with R. But since I wanted to perfect my WD OoS, I learned to shield with L. It's easier to learn a new button to shield with rather than learning a new way to WD.

Edit: I should also mention that WDing OoS with two different shield buttons is a lot harder in PM. But that's just a small side note
 
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