Seriously include the tech chase stuff and throw in something on the most efficient tech chase positioning (for say, dthrow vs spacies/relevant characters).
(ex. Gucci usually opts to WD forward immediately after the throw, some falcons foxtrot to bait a reaction, some dash dance, some run up and shield, hell some sticky walk etc. I like WD forward)
If you have access to Dolphin or whatever you run framework in then you can see how late you can be as far as frames go and still be able to chase the tech without giving the opponent an opening (i.e. frame trap). With reaction time being a generic 11-14 frames (about .2 to .25 seconds) and you can separate characters into to tiers (ranging from "don't expect to cover this tech on reaction" to "feasibly covered on reaction" and "easily covered on reaction" or whatever) of how easy it is to chase their techs, along with the actual number.
(ex. "hypothetical Falco's" away tech goes X distance for a duration of 25 frames including tech-start-up (in the beginning after you picked your direction but did not begin to move). "Hypothetical Falcon" can run X minus his grab range (subtract out the grab range because he does not need to overlap the person to grab them) distance in 12 frames and grab grabs on frame 7. This gives you 6 (25 minus [12+7]) frames to react therefore you should not expect to be able to cover that tech based on reaction from the most efficient tech chase position.
/made up
Falcon's own tech chase data will obviously have worse numbers than Falco with his pathetic tech rolls
etc.)
Thoughts?