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Team Toxin

IC3R

Smash Lord
Joined
Aug 27, 2007
Messages
1,623
Location
Fayetteville, GA
Hurray! Another RMT out of me! I know you all missed me so much, so I decided to put up another RMT for you to check out. It's another mono (they're a bit easier to make), this time it's Poison type!!! Team Toxin is old-school ownage, with a little annoyance built in. This team consists of:


ONWARD!!!

================
================


Crobat "Eclipta" @ Focus Sash
Adamant / Inner Focus
EVs - 4 HP, 252 Att, 252 Spd
~Aerial Ace
~U-Turn
~Hypnosis
~Taunt

My lead; with Hypnosis and Taunt, it can stop heavy-hitters and Supporters for a short period of time. Aerial Ace for STAB, and U-Turn for a free hit while getting into a good match-up. Not much else to it...


Weezing "Smogodd" @ Black Sludge
Bold / Levitate
EVs - 252 HP, 188 Def, 60 SpAtt, 8 Spd
~Flamethrower
~Thunderbolt
~Will-o-Wisp
~Pain Split

Physical wall; not much to say here except for the Speed EVs: I have those on the off-chance that it goes up against another Base 60 Speed Poke, and it won't have any EVs in Speed; so a first strike for me! WOOT!


Tentacruel "Polluted" @ Leftovers
Calm / Liquid Ooze
EVs - 204 HP, 52 SpAtt, 252 SpDef
~Surf
~Knock Off
~Toxic Spikes
~Confuse Ray

Special wall; takes SpecsWhatever attacks quite nicely, only to have those Specs Knocked Off :p Surf for a strong STAB attack, Toxic Spikes for annoyance, as well as Confuse Ray. Some people switch with their low-defense heavy-hitters to avoid killing themselves, only to have the Poke switch into some TSpikes and get its item Knocked Off; it's too good...


Roserade "Tuxedo Mask" @ Choice Scarf
Modest / Natural Cure
EVs - 4 HP, 252 SpAtt, 252 Spd
~Leaf Storm
~Sludge Bomb
~Shadow Ball
~Hidden Power [Fire, Ice, Ground]

Special ScarfSweeper; Leaf Storm and Sludge Bomb for massive-power STAB attack, Shadow Ball for Ghosts and Psychic that come my way; and either HP Fire for Steels, HP Ice for Dragons, or HP Ground for that stupid Heatran that'd stop me otherwise.


Drapion "Freakazoid" @ Choice Band
Jolly / Battle Armor
EVs - 4 HP, 252 Att, 252 Spd
~Night Slash/Crunch
~Earthquake
~Fire Fang
~Ice Fang

BandSweeper; Night Slash or Crunch for STAB, obviously. I use Earthquake for some Heatran coverage, cause it's just annoying altogether; it also covers Electric Pokes. Fire Fang for Skarmory and Bronzong. And Ice Fang for Ground Pokes and Dragons. I decided to use Drapion for two reasons: 1. It's so funky-looking, and 2. It's immune to Psychic, which is kind of important on a Poison team.


Gengar "Shadowalker" @ Shell Bell
Timid / Levitate
EVs - (1 HP IV), 4 Def, 252 SpAtt, 252 Spd
~Shadow Ball
~Thunderbolt
~Substitute
~Destiny Bond

Ultimate Revenge Killer!!!!; I switch into this guy when something dangerous is out, Sub until I'm low on health, then DBond to take it down. If it swithces or stats up when my Sub is out, then I attack. Pretty simple. Perfect for taking down 734 1337 \/\/40R3. You know who I'm talking about. Most of the popular Taunters are weak to either Shadow Ball or Thunderbolt, so I'm not worried about them.

===============
===============

Pretty straightforward, not too much to it. Two weak to Ground with three immune, and five weak to Psychic with one immune; but that's not particularly common.

Have fun rating!!! :rotfl::rotfl::rotfl::rotfl::rotfl:
Please and thank you.

-IC3R, out...
 

Wii4Mii 99

Smash Lord
Joined
Apr 27, 2007
Messages
1,859
Hurray! Another RMT out of me! I know you all missed me so much, so I decided to put up another RMT for you to check out. It's another mono (they're a bit easier to make), this time it's Poison type!!! Team Toxin is old-school ownage, with a little annoyance built in. This team consists of:


ONWARD!!!

================
================


Crobat "Eclipta" @ Focus Sash
Adamant / Inner Focus
EVs - 4 HP, 252 Att, 252 Spd
~Aerial Ace
~U-Turn
~Hypnosis
~Taunt

My lead; with Hypnosis and Taunt, it can stop heavy-hitters and Supporters for a short period of time. Aerial Ace for STAB, and U-Turn for a free hit while getting into a good match-up. Not much else to it...

Good.


Weezing "Smogodd" @ Black Sludge
Bold / Levitate
EVs - 252 HP, 188 Def, 60 SpAtt, 8 Spd
~Flamethrower
~Thunderbolt
~Will-o-Wisp
~Pain Split

Physical wall; not much to say here except for the Speed EVs: I have those on the off-chance that it goes up against another Base 60 Speed Poke, and it won't have any EVs in Speed; so a first strike for me! WOOT!

Good.


Tentacruel "Polluted" @ Leftovers
Calm / Liquid Ooze
EVs - 204 HP, 52 SpAtt, 252 SpDef
~Surf
~Knock Off
~Toxic Spikes
~Confuse Ray

Special wall; takes SpecsWhatever attacks quite nicely, only to have those Specs Knocked Off :p Surf for a strong STAB attack, Toxic Spikes for annoyance, as well as Confuse Ray. Some people switch with their low-defense heavy-hitters to avoid killing themselves, only to have the Poke switch into some TSpikes and get its item Knocked Off; it's too good...

Good.


Roserade "Tuxedo Mask" @ Choice Scarf
Modest / Natural Cure
EVs - 4 HP, 252 SpAtt, 252 Spd
~Leaf Storm
~Sludge Bomb
~Shadow Ball
~Hidden Power [Fire, Ice, Ground]

Special ScarfSweeper; Leaf Storm and Sludge Bomb for massive-power STAB attack, Shadow Ball for Ghosts and Psychic that come my way; and either HP Fire for Steels, HP Ice for Dragons, or HP Ground for that stupid Heatran that'd stop me otherwise.

Good.


Drapion "Freakazoid" @ Choice Band
Jolly / Battle Armor
EVs - 4 HP, 252 Att, 252 Spd
~Night Slash/Crunch
~Earthquake
~Fire Fang
~Ice Fang

BandSweeper; Night Slash or Crunch for STAB, obviously. I use Earthquake for some Heatran coverage, cause it's just annoying altogether; it also covers Electric Pokes. Fire Fang for Skarmory and Bronzong. And Ice Fang for Ground Pokes and Dragons. I decided to use Drapion for two reasons: 1. It's so funky-looking, and 2. It's immune to Psychic, which is kind of important on a Poison team.

Good. Can't Drapion learn Thunder Fang, too?


Gengar "Shadowalker" @ Shell Bell
Timid / Levitate
EVs - (1 HP IV), 4 Def, 252 SpAtt, 252 Spd
~Shadow Ball
~Thunderbolt
~Substitute
~Destiny Bond

Ultimate Revenge Killer!!!!; I switch into this guy when something dangerous is out, Sub until I'm low on health, then DBond to take it down. If it swithces or stats up when my Sub is out, then I attack. Pretty simple. Perfect for taking down 734 1377 \/\/40R3. You know who I'm talking about. Most of the popular Taunters are weak to either Shadow Ball or Thunderbolt, so I'm not worried about them.

Looks good.

===============
===============

Pretty straightforward, not too much to it. Two weak to Ground with three immune, and five weak to Psychic with one immune; but that's not particularly common.

Have fun rating!!! :rotfl::rotfl::rotfl::rotfl::rotfl:
Please and thank you.

-IC3R, out...
Very good team, one of the better ones I've seen recently.

Until wii meet again,
Wii4Mii 99
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울
Hurray! Another RMT out of me!
Seems like me&you are people that like making teams...
I know you all missed me so much, so I decided to put up another RMT for you to check out. It's another mono (they're a bit easier to make), this time it's Poison type!!! Team Toxin is old-school ownage, with a little annoyance built in. This team consists of:


ONWARD!!!

================
================


Crobat "Eclipta" @ Focus Sash
Adamant / Inner Focus
EVs - 4 HP, 252 Att, 252 Spd
~Aerial Ace
~U-Turn
~Hypnosis
~Taunt

My lead; with Hypnosis and Taunt, it can stop heavy-hitters and Supporters for a short period of time. Aerial Ace for STAB, and U-Turn for a free hit while getting into a good match-up. Not much else to it...
Good.


Weezing "Smogodd" @ Black Sludge
Bold / Levitate
EVs - 252 HP, 188 Def, 60 SpAtt, 8 Spd
~Flamethrower
~Thunderbolt
~Will-o-Wisp
~Pain Split

Physical wall; not much to say here except for the Speed EVs: I have those on the off-chance that it goes up against another Base 60 Speed Poke, and it won't have any EVs in Speed; so a first strike for me! WOOT!
Good.


Tentacruel "Polluted" @ Leftovers
Calm / Liquid Ooze
EVs - 204 HP, 52 SpAtt, 252 SpDef
~Surf
~Knock Off
~Toxic Spikes
~Confuse Ray

Special wall; takes SpecsWhatever attacks quite nicely, only to have those Specs Knocked Off :p Surf for a strong STAB attack, Toxic Spikes for annoyance, as well as Confuse Ray. Some people switch with their low-defense heavy-hitters to avoid killing themselves, only to have the Poke switch into some TSpikes and get its item Knocked Off; it's too good...
I feel like such a copier...but good is the only word I can say.



Roserade "Tuxedo Mask" @ Choice Scarf
Modest / Natural Cure
EVs - 4 HP, 252 SpAtt, 252 Spd
~Leaf Storm
~Sludge Bomb
~Shadow Ball
~Hidden Power [Fire, Ice, Ground]

Special ScarfSweeper; Leaf Storm and Sludge Bomb for massive-power STAB attack, Shadow Ball for Ghosts and Psychic that come my way; and either HP Fire for Steels, HP Ice for Dragons, or HP Ground for that stupid Heatran that'd stop me otherwise.
Go with Hp Fire so steels don't stop you cold.


Drapion "Freakazoid" @ Choice Band
Jolly / Battle Armor
EVs - 4 HP, 252 Att, 252 Spd
~Night Slash/Crunch
~Earthquake
~Fire Fang
~Ice Fang

BandSweeper; Night Slash or Crunch for STAB, obviously. I use Earthquake for some Heatran coverage, cause it's just annoying altogether; it also covers Electric Pokes. Fire Fang for Skarmory and Bronzong. And Ice Fang for Ground Pokes and Dragons. I decided to use Drapion for two reasons: 1. It's so funky-looking :), and 2. It's immune to Psychic, which is kind of important on a Poison team.
I'd use Crunch on the off-chance that it may lower Defense


Gengar "Shadowalker" @ Shell Bell
Timid / Levitate
EVs - (1 HP IV), 4 Def, 252 SpAtt, 252 Spd
~Shadow Ball
~Thunderbolt
~Substitute
~Destiny Bond

Ultimate Revenge Killer!!!!; I switch into this guy when something dangerous is out, Sub until I'm low on health, then DBond to take it down. If it swithces or stats up when my Sub is out, then I attack. Pretty simple. Perfect for taking down 734 1377 \/\/40R3. You know who I'm talking about. Most of the popular Taunters are weak to either Shadow Ball or Thunderbolt, so I'm not worried about them.
Good. Isn't 1377 supposed to be 1337?

===============
===============

Pretty straightforward, not too much to it. Two weak to Ground with three immune, and five weak to Psychic with one immune; but that's not particularly common.

Have fun rating!!! :rotfl::rotfl::rotfl::rotfl::rotfl:
Please and thank you.

-IC3R, out...
Good job for a mono-team.
TeryMeter: 8.7/10
(I think that's the highest on the TeryMeter yet...
 
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