Yangguizi
Smash Cadet
I am interested in the idea of a team format for smash that would take advantage of having 8 players at once.
The problems with this tend to be that you have too much going on at once on the screen, at least with a deathmatch style game.
I was brainstorming a bit and I think that there needs to be a way to focus the action, and allow for specialization of positions.
After a bit of thinking I have come up with a format that I would like to try, and I wanted to just share the idea with you all and get some feedback.
Teams of 4. 1 stock a piece. 1 member of each team is designated the MVP. If your MVP dies your team loses the match. The MVP has a handicap of 100%.
giving the MVP a heavy handicap makes the character choice for that position important and it shape the strategy for the team. you could run a heavy character to compensate for the handicap, or run a small evasive character. The other members of the team would then be divided as deemed necessary to defending or attacking roles.
If you run an evasive MVP you might run 3 attackers, and then just count on your MVP to take care of himself.
You could run a heavy MVP and then have a defender hang out to make up for his lack of mobility.
Come character would certainly be better at some positions than others.
I don't know about stage selection yet, but larger stages would certainly be on the table, and circle camping would be very difficult to pull of for the mvp because he/she could have 3 to 4 other players cornering him off.
Anyway I would be excited to see this format take off.
Let me know what you think.
The problems with this tend to be that you have too much going on at once on the screen, at least with a deathmatch style game.
I was brainstorming a bit and I think that there needs to be a way to focus the action, and allow for specialization of positions.
After a bit of thinking I have come up with a format that I would like to try, and I wanted to just share the idea with you all and get some feedback.
Teams of 4. 1 stock a piece. 1 member of each team is designated the MVP. If your MVP dies your team loses the match. The MVP has a handicap of 100%.
giving the MVP a heavy handicap makes the character choice for that position important and it shape the strategy for the team. you could run a heavy character to compensate for the handicap, or run a small evasive character. The other members of the team would then be divided as deemed necessary to defending or attacking roles.
If you run an evasive MVP you might run 3 attackers, and then just count on your MVP to take care of himself.
You could run a heavy MVP and then have a defender hang out to make up for his lack of mobility.
Come character would certainly be better at some positions than others.
I don't know about stage selection yet, but larger stages would certainly be on the table, and circle camping would be very difficult to pull of for the mvp because he/she could have 3 to 4 other players cornering him off.
Anyway I would be excited to see this format take off.
Let me know what you think.