NisforSmash
Smash Journeyman
- Joined
- May 28, 2013
- Messages
- 433
Whelp it's idea time again. So this time around i had been thinking about doubles. One of the things I think is awesome about doubles is the crazy potential for things like this to happen. Something I've always wished for in smash is the ability for two characters in doubles to perform a unique attack or ability. Something like if the wombo combo were a context sensitive team final smash. Of course i know this wouldn't be possible for Project M with how little the team is and how much work that would require to work flawlessly. So i gave up on that idea and got to thinking about other ways to influence teamwork in doubles.
Then i came up with team attack. Not in the sense of a context sensitive wombo combo final smash, but something simpler. Perhaps a one time attack where both press a button and a cool move executes? Sorta but not quite there yet. I came up with a team ability that isn't even really an ability. They would be more so odd quirks or gimmicks like wave dashing except these would be intentionally programmed into the game. The good thing about them is they wouldn't require any new animations. None. The bad thing is that they're more than likely very difficult to program. The odd quirky part about them is they can only be executed when team attack is on. I know as of now it sounds really strange but please just read them and see what you think. Any and all feedback is accepted and appreciated.
I'm up for any suggestions as well. Post your thoughts regardless of whether you love em or hate em.
Then i came up with team attack. Not in the sense of a context sensitive wombo combo final smash, but something simpler. Perhaps a one time attack where both press a button and a cool move executes? Sorta but not quite there yet. I came up with a team ability that isn't even really an ability. They would be more so odd quirks or gimmicks like wave dashing except these would be intentionally programmed into the game. The good thing about them is they wouldn't require any new animations. None. The bad thing is that they're more than likely very difficult to program. The odd quirky part about them is they can only be executed when team attack is on. I know as of now it sounds really strange but please just read them and see what you think. Any and all feedback is accepted and appreciated.
Universal Change: Throwing a teammate still gives them the knockback and damage however there is no hitstun, so they may act instantly out of it. (credit to @
Mera Mera
for this one)
Wario: Performing chomp on a teammate increases wario's waft. Pummeling a teammate increases wario's waft.
Mario: Performing a footstool on a teammate gives them their second jump back in exchange for mario's second jump. If he has already used it then they do not receive their second jump.
Luigi: Performing a sweetspotted super jump punch on a teammate with luigi doesn't put him in a helpless state
which allows him to perform luigi missiles afterwards. He doesn't get his jumps or super jump punch back though. Luigi receives a stored misfire everytime his teammate dies. If he takes a stock from a teammate from a misfire then he receives another. (hence the name "misfire")
Peach: If a teammate is holding a turnip, Peach's chances of pulling something special increase. Also teammates may footstool off of peach's opened parasol without any falling animation to peach. Peach bombers on teammates will always show the heart graphic unless the taunt button is pressed which will then display the explosion effect. If peach counters a teammates attack using toad, she immediately puts toad away as opposed to an attack coming out.
Bowser: Any attack performed on bowser by a teammate while he crouches doesn't make him flinch however he will still receive the damage. Teammates may footstool off of bowser while he is performing whirling fortress without tumbling him. Bowser's fire breath increases in potency as long as it hits a teammate.
Yoshi: If yoshi uses egg lay on a teammate on ground, as long as the teammate holds shield, the egg they became encased in becomes a weaker pseudo yoshi shield that can't roll but can be jumped out of at any time. Once it breaks from attack their shield reverts back to normal and yoshi must do it again. If yoshi uses it on a teammate in air they may use their second jump out of the egg at any time. While in the egg, they may only jump out. If it breaks, there is no shieldbreak with the helpless state. The egg just falls apart with the character standing there.
Donkey Kong: If donkey kong cargos a teammate he takes all damage and knockback from attacks as opposed to the teammate and he ignores light projectiles. Throwing a teammate delivers no damage to them as well.
Diddy Kong: Teammates and Diddy no longer trip from bananas owned by diddy or the teammate. If a teammate gets hit by diddys rocketbarrels they receive their second jump back.
Captain Falcon: If captain falcon lands a raptor boost on a teammate he is not put into freefall and is allowed to use falcon dive afterwards. He doesn't receive any more jumps however. Falcon will automatically turn away from teammates when falcon punch is activated.
Wolf: If wolf shines a teammate he receives his second jump back and the teammate can act out of it instantly.
Fox: If fox shines a teammate they can di away and act out of it instantly.
Falco: If falco shines a teammate they can act out of it instantly.
Ice Climbers: If the ice climbers freeze a teammate the teammate takes no damage while in the ice block and it doesn't move. The ice block can be kept frozen if the ice climbers keep using ice based attacks on it.
Programming miracle idea: If the player using ic's is going sopo, he can use Belay on a teammate in place of nana however when he gets pulled back to the stage he automatically jumps on as opposed to grabbing the ledge.
Zelda: Zelda's dins fires always launch a teammate upwards towards the stage. Zelda's Nayru's love sends teammates upwards towards the stage and gives them their second jump back,
Shiek: Shiek's chain gives a teammate their recovery move back.
Programming Miracle Idea: If a teammate can reach sheiks chain but not the ledge, the chain becomes a temporary tether for that character. With shiek in control being able to choose when to pull the teammate up.
Link: Tethering a teammate propels link to the teammate.
Toon Link: Same as link
Ganondorf: If ganon aerial flame chokes a teammate off the stage to both of their deaths, ganon loses a stock while the teammate retains theirs. If ganon footstools a teammate they automatically go into fastfall but can act out of it instantly. If ganon lands a down aerial on a teammate (ouch) he gets his second jump and both recovery moves back.
Mewtwo: If mewtwo attacks a teammate out of his teleport he can either hover or teleport once more but not both.
Lucario: If lucario and a teammate taunt next to each other his aura is raised. If a teammate grabs lucario, pummeling him will raise his aura.
Pikachu: Pikachu's Quick Attack gives a teammate their recovery move back. Teammates may walljump off of pikachu while he is using skull bash.
Jigglypuff: Resting a teammate restores jigglypuff's health back to 0. Sleeping a teammate recovers the teammates health by 1% every second. The teammate can jump out of it at any time they choose with the max health they gain being 10%.
Squirtle: Bubble doesn't trip teammates. Water gun doesn't push teammates back as far. While squirtle is using withdraw, footstooling his shell doesn't phase him.
Ivysaur: Synthesis pulls teammates towards ivysaur while it normally pushes other characters away. Can tether teammates to propel towards them. If ivysaur has solar beam charged, grabbing and pummeling a teammate heals them by 2%. If solar beam isn't fully charged, grabbing and pummeling a teammate deals 1% to both ivy and the teammate.
Charizard: While charizard is gliding, teammates may footstool off of his back with no falling animation for charizard. If charizard uses fly infront of a teammate they go up with him.
Samus: Same as link. Being hit by a teammates fire attack swaps her moveset to fire while being hit with a teammates ice attack swaps her moveset to ice.
ZSS: Paralyzer doesn't damage teammates. Using her up special or side special tether recoveries on a teammate allows her to propel towards them. Cannot trip teammates with her down special. If zss lands a down aerial on a teammate they are given their second jump back.
Lucas: Lucas' Offense up attack done on a teammate buffs their offense as it did for him. He may charge offense up afterwards but the buff will not actually be applied until the teammate has used theirs. If a teammate destroys lucas' pk thunder he gets it back. If lucas is in pk thunder's 2nd state and hits a teammate, the momentum and attack transfer over to the teammate.
Ness: Pk fire dissipates on teammates shields. If a teammate destroys ness' pk thunder he gets it back. If ness sends his pk thunder into a teammate, they become electrified. If they hit ness, the ability and momentum transfers over to ness.
Pit: Anything reflected by pit's shield cannot hit teammates. Also his shield doesn't turn teammates around. If pit is gliding, footstooling does affect him however if he is using shield bash, footstooling the shield gives the teammate a little more of a boost.
Kirby: Can swallow teammates. Be happy with it. Teammates may footstool off of kirby's stone ability endlessly and without height detriment. Footstooling also doesn't take kirby out of stone state.
Metaknight: Mach tornado on a teammate sends them upwards which can carry them.
Dedede: If a teammate dies, Dedede is guarentee'd a gordo on the next waddle dee toss. If dedede has a teammate in his mouth, he takes all damage from any attack.
Ike: Ike's super launcher doesn't kill teammates. If ike footstools/jumps out of a quickdraw on a teammate, he jumps off of them as if they were a wall. If ike 0hitko's a teammate instead of taunting he makes a death sound.
Marth: Using the first part of dancing blade on a teammate allows him to use it again as if it were his first use.
Roy: If roy hits a teammate with the second hit of his side special, he receives his second jump back.
Olimar: Can tether onto a teammate which propels him to them. If Olimar latches a pikmin onto a teammate they won't attack him until he uses his whistle (down special). Once whistle is used, the pikmin self destructs delivering little to no knockback but providing a bit of damage. Olimar can footstool teammates without tumbling them.
Rob: Footstooling rob gives the teammate a second jump in place of one of his robo boosters.
Game and Watch: Parachuting a teammate gives them their recovery move back. Oil Slick can be filled by teammates. Hitting a 9 on a teammate makes him perform a death sound but also guarantees another 9 following the next number.
Snake: If snake stickies a teammate they can pass it to an opponent by grabbing and pummeling once.
Sonic: Teammates can footstool sonic's spring in air. If sonic does a homing attack on a teammate he doesn't do the little trick afterwards making him able to act out of it sooner.
![Mera Mera](/data/avatars/s/161/161933.jpg?1396296632)
Wario: Performing chomp on a teammate increases wario's waft. Pummeling a teammate increases wario's waft.
Mario: Performing a footstool on a teammate gives them their second jump back in exchange for mario's second jump. If he has already used it then they do not receive their second jump.
Luigi: Performing a sweetspotted super jump punch on a teammate with luigi doesn't put him in a helpless state
which allows him to perform luigi missiles afterwards. He doesn't get his jumps or super jump punch back though. Luigi receives a stored misfire everytime his teammate dies. If he takes a stock from a teammate from a misfire then he receives another. (hence the name "misfire")
Peach: If a teammate is holding a turnip, Peach's chances of pulling something special increase. Also teammates may footstool off of peach's opened parasol without any falling animation to peach. Peach bombers on teammates will always show the heart graphic unless the taunt button is pressed which will then display the explosion effect. If peach counters a teammates attack using toad, she immediately puts toad away as opposed to an attack coming out.
Bowser: Any attack performed on bowser by a teammate while he crouches doesn't make him flinch however he will still receive the damage. Teammates may footstool off of bowser while he is performing whirling fortress without tumbling him. Bowser's fire breath increases in potency as long as it hits a teammate.
Yoshi: If yoshi uses egg lay on a teammate on ground, as long as the teammate holds shield, the egg they became encased in becomes a weaker pseudo yoshi shield that can't roll but can be jumped out of at any time. Once it breaks from attack their shield reverts back to normal and yoshi must do it again. If yoshi uses it on a teammate in air they may use their second jump out of the egg at any time. While in the egg, they may only jump out. If it breaks, there is no shieldbreak with the helpless state. The egg just falls apart with the character standing there.
Donkey Kong: If donkey kong cargos a teammate he takes all damage and knockback from attacks as opposed to the teammate and he ignores light projectiles. Throwing a teammate delivers no damage to them as well.
Diddy Kong: Teammates and Diddy no longer trip from bananas owned by diddy or the teammate. If a teammate gets hit by diddys rocketbarrels they receive their second jump back.
Captain Falcon: If captain falcon lands a raptor boost on a teammate he is not put into freefall and is allowed to use falcon dive afterwards. He doesn't receive any more jumps however. Falcon will automatically turn away from teammates when falcon punch is activated.
Wolf: If wolf shines a teammate he receives his second jump back and the teammate can act out of it instantly.
Fox: If fox shines a teammate they can di away and act out of it instantly.
Falco: If falco shines a teammate they can act out of it instantly.
Ice Climbers: If the ice climbers freeze a teammate the teammate takes no damage while in the ice block and it doesn't move. The ice block can be kept frozen if the ice climbers keep using ice based attacks on it.
Programming miracle idea: If the player using ic's is going sopo, he can use Belay on a teammate in place of nana however when he gets pulled back to the stage he automatically jumps on as opposed to grabbing the ledge.
Zelda: Zelda's dins fires always launch a teammate upwards towards the stage. Zelda's Nayru's love sends teammates upwards towards the stage and gives them their second jump back,
Shiek: Shiek's chain gives a teammate their recovery move back.
Programming Miracle Idea: If a teammate can reach sheiks chain but not the ledge, the chain becomes a temporary tether for that character. With shiek in control being able to choose when to pull the teammate up.
Link: Tethering a teammate propels link to the teammate.
Toon Link: Same as link
Ganondorf: If ganon aerial flame chokes a teammate off the stage to both of their deaths, ganon loses a stock while the teammate retains theirs. If ganon footstools a teammate they automatically go into fastfall but can act out of it instantly. If ganon lands a down aerial on a teammate (ouch) he gets his second jump and both recovery moves back.
Mewtwo: If mewtwo attacks a teammate out of his teleport he can either hover or teleport once more but not both.
Lucario: If lucario and a teammate taunt next to each other his aura is raised. If a teammate grabs lucario, pummeling him will raise his aura.
Pikachu: Pikachu's Quick Attack gives a teammate their recovery move back. Teammates may walljump off of pikachu while he is using skull bash.
Jigglypuff: Resting a teammate restores jigglypuff's health back to 0. Sleeping a teammate recovers the teammates health by 1% every second. The teammate can jump out of it at any time they choose with the max health they gain being 10%.
Squirtle: Bubble doesn't trip teammates. Water gun doesn't push teammates back as far. While squirtle is using withdraw, footstooling his shell doesn't phase him.
Ivysaur: Synthesis pulls teammates towards ivysaur while it normally pushes other characters away. Can tether teammates to propel towards them. If ivysaur has solar beam charged, grabbing and pummeling a teammate heals them by 2%. If solar beam isn't fully charged, grabbing and pummeling a teammate deals 1% to both ivy and the teammate.
Charizard: While charizard is gliding, teammates may footstool off of his back with no falling animation for charizard. If charizard uses fly infront of a teammate they go up with him.
Samus: Same as link. Being hit by a teammates fire attack swaps her moveset to fire while being hit with a teammates ice attack swaps her moveset to ice.
ZSS: Paralyzer doesn't damage teammates. Using her up special or side special tether recoveries on a teammate allows her to propel towards them. Cannot trip teammates with her down special. If zss lands a down aerial on a teammate they are given their second jump back.
Lucas: Lucas' Offense up attack done on a teammate buffs their offense as it did for him. He may charge offense up afterwards but the buff will not actually be applied until the teammate has used theirs. If a teammate destroys lucas' pk thunder he gets it back. If lucas is in pk thunder's 2nd state and hits a teammate, the momentum and attack transfer over to the teammate.
Ness: Pk fire dissipates on teammates shields. If a teammate destroys ness' pk thunder he gets it back. If ness sends his pk thunder into a teammate, they become electrified. If they hit ness, the ability and momentum transfers over to ness.
Pit: Anything reflected by pit's shield cannot hit teammates. Also his shield doesn't turn teammates around. If pit is gliding, footstooling does affect him however if he is using shield bash, footstooling the shield gives the teammate a little more of a boost.
Kirby: Can swallow teammates. Be happy with it. Teammates may footstool off of kirby's stone ability endlessly and without height detriment. Footstooling also doesn't take kirby out of stone state.
Metaknight: Mach tornado on a teammate sends them upwards which can carry them.
Dedede: If a teammate dies, Dedede is guarentee'd a gordo on the next waddle dee toss. If dedede has a teammate in his mouth, he takes all damage from any attack.
Ike: Ike's super launcher doesn't kill teammates. If ike footstools/jumps out of a quickdraw on a teammate, he jumps off of them as if they were a wall. If ike 0hitko's a teammate instead of taunting he makes a death sound.
Marth: Using the first part of dancing blade on a teammate allows him to use it again as if it were his first use.
Roy: If roy hits a teammate with the second hit of his side special, he receives his second jump back.
Olimar: Can tether onto a teammate which propels him to them. If Olimar latches a pikmin onto a teammate they won't attack him until he uses his whistle (down special). Once whistle is used, the pikmin self destructs delivering little to no knockback but providing a bit of damage. Olimar can footstool teammates without tumbling them.
Rob: Footstooling rob gives the teammate a second jump in place of one of his robo boosters.
Game and Watch: Parachuting a teammate gives them their recovery move back. Oil Slick can be filled by teammates. Hitting a 9 on a teammate makes him perform a death sound but also guarantees another 9 following the next number.
Snake: If snake stickies a teammate they can pass it to an opponent by grabbing and pummeling once.
Sonic: Teammates can footstool sonic's spring in air. If sonic does a homing attack on a teammate he doesn't do the little trick afterwards making him able to act out of it sooner.
I'm up for any suggestions as well. Post your thoughts regardless of whether you love em or hate em.
Last edited: