Lilfut
Smash Ace
- Joined
- Jun 12, 2009
- Messages
- 553
- NNID
- slothfuLunchmeat
- 3DS FC
- 3308-5213-5534
So, I'm creating a competitive gaming club at my high school. This club is about teaching high-level techniques in games like Pokemon, Starcraft, Halo, and, of course, Smash.
On that note, what would be the best way to teach it? I'm thinking of teaching several top-tier characters to everyone at once, on their basics, strategy, and ATs. For instance, I might structure each week's topics like so:
Snake Basics
Snake Tactics
Snake ATs
Falco Basics
Falco Tactics
Falco ATs
Marth Basics
and so on.
Would this be the best way to teach it, or should I do all the basics at once, then allow the other kids to pick their preferred characters and go in depth to all of them as separate groups, if you get what I'm saying? Like, I teach the people who picked Marth separately from those who picked Snake or Falco, then go much more in-depth?
And of course, any other suggestions on how to go about this are welcome.
On that note, what would be the best way to teach it? I'm thinking of teaching several top-tier characters to everyone at once, on their basics, strategy, and ATs. For instance, I might structure each week's topics like so:
Snake Basics
Snake Tactics
Snake ATs
Falco Basics
Falco Tactics
Falco ATs
Marth Basics
and so on.
Would this be the best way to teach it, or should I do all the basics at once, then allow the other kids to pick their preferred characters and go in depth to all of them as separate groups, if you get what I'm saying? Like, I teach the people who picked Marth separately from those who picked Snake or Falco, then go much more in-depth?
And of course, any other suggestions on how to go about this are welcome.