RIP|Merrick
Absolute Trash
First addition of my online tournament series for Super Smash Bros. Wii U! Some people just have the worst of luck in terms of getting out to their local scene, usually due to some outside force like work. Come on down this Tuesday and compete with others online! 60 slots available, so don't miss out.
Be sure to register here to secure a spot in the tournament!
http://merricktherox.challonge.com/midnightclash2
Also, 1st place winner will get a special image displaying their username as well as the mains they used, followed by 2nd and 3rd place players if that gives you any special incentive to give it your all.
If you feel you deserve a higher seeding compared to everyone else, send me some of your recent placements and I'll adjust brackets accordingly prior to it starting.
1. Squidb (+1)
2. Merrick (-1)
3. BlazingPasta
4. ElectricSerge
5. Avaterz
2. Merrick (-1)
3. BlazingPasta
4. ElectricSerge
5. Avaterz
Times vary between Midnight Clashes. Check out the Challonge link for that.
Sets are best 2 out of 3 matches until finals.
Sets are best 3 out of 5 matches for Losers’ Finals, Winners’ Finals, and Grand Finals.
Matches are set to 2 stocks 6 minutes.
Items are set to off and none.
Equipment is banned.
Custom moves are banned.
All characters are legal, including DLC characters and Mii Fighters. Mii Fighters must be default weight and height as well as set to 1111 for special moves.
Sets are best 3 out of 5 matches for Losers’ Finals, Winners’ Finals, and Grand Finals.
Matches are set to 2 stocks 6 minutes.
Items are set to off and none.
Equipment is banned.
Custom moves are banned.
All characters are legal, including DLC characters and Mii Fighters. Mii Fighters must be default weight and height as well as set to 1111 for special moves.
Final Destination
Battlefield
Lylat Cruise
Town and City
Smashville
Dreamland 64
Duck Hunt
Delfino Plaza
Battlefield
Lylat Cruise
Town and City
Smashville
Dreamland 64
Duck Hunt
Delfino Plaza
First game in a set
Both players select their character
Players strike from the legal stages in 1-2-2-1 order
The first game is played on the remaining legal stage
Remaining games in a set
Winner of previous game bans two stages from the full list of seven legal stages.
Loser of previous game chooses a stage to play from on any one of the remaining ones.
Winner of the previous game announces their character.
Loser of the previous game announces their character, having now known what the winners character is.
Both players select their character
Players strike from the legal stages in 1-2-2-1 order
The first game is played on the remaining legal stage
Remaining games in a set
Winner of previous game bans two stages from the full list of seven legal stages.
Loser of previous game chooses a stage to play from on any one of the remaining ones.
Winner of the previous game announces their character.
Loser of the previous game announces their character, having now known what the winners character is.
Suicides
The winner of all matches is determined by the results screen, including matches ending with suicide moves, with the exception of matches ending in Sudden Death.
If a match ends in Sudden Death, the player or team with the higher stock count wins.
If both players have an equal number of stocks, the player or team with the lower damage percentage wins. In doubles, teams add their individual damage percentages together. The team with the lower total wins.
A match that ends with players tied in both stock count and damage percentage, or with simultaneous loss of last stocks resulting in Sudden Death, is considered a tie.
Ties are resolved with a single 1 stock, 3 minute tiebreaker game using the same stage and characters as the match in question.
The winner of all matches is determined by the results screen, including matches ending with suicide moves, with the exception of matches ending in Sudden Death.
If a match ends in Sudden Death, the player or team with the higher stock count wins.
If both players have an equal number of stocks, the player or team with the lower damage percentage wins. In doubles, teams add their individual damage percentages together. The team with the lower total wins.
A match that ends with players tied in both stock count and damage percentage, or with simultaneous loss of last stocks resulting in Sudden Death, is considered a tie.
Ties are resolved with a single 1 stock, 3 minute tiebreaker game using the same stage and characters as the match in question.
Come show what immense display of skill you've got!
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