1: Fix the header, matrix, and polygons. (Use Fortwaffles model importing pack)
2: Look at the model in Brawlbox
3: Scroll down to the bones. Find any with these headerlens:
280
324
720
Anything that is above 208.
4: Export those bones.
5: Close the brres file. Open it using a hex editor.
6: Use the bone to navigate your way to the model. Here's how:
CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC
000000FF 0000011F 00000000 00000000
3F800000 3F800000 3F800000 00000000
80000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000
00000000 00000000 00000000 FFFFFF30
000000D0 00005A30 00000000 WWWWWWWW
3F800000 00000000 00000000 00000000
00000000 3F800000 00000000 00000000
00000000 00000000 3F800000 00000000
3F800000 00000000 00000000 00000000
00000000 3F800000 00000000 00000000
00000000 00000000 3F800000 00000000
Key: W = Important (It'll be discussed in step 7)
C = Copy the data to the find section.
7: Find where in the bone the WWWWWWWW is (Note: It's actually 000000D0)
However, there are at least 3 of those intergers. Find the last one, then change to: 00000000
8: Repeat steps 6-7 until all exported bones are fixed.
9: Save the brres file you edited with the hex editor.
10. Change one of the bone names in Brawlbox. Save the changes.
11. Since Namco is a genius at Wii formats (which explains how Tos2 and ToG is absolutely bug free) Export the model.
12. Close the brres file.
13. Make a new brres, then import the model.
14. Change a bone name, then save it.
This also works with characters.
Does this make sense?