Celerity668
Smash Rookie
- Joined
- Sep 11, 2014
- Messages
- 24
Hey Puffs, I was talking with one of my friends about which patterns to take note of when playing your opponent. I noticed while playing is that I'll often poke the enemy with a back air and see what their reaction is, and try to make a read off that pattern. Other times I'll pound or throw an aerial at a dubious range to see if they're more aggressively inclined and try to adjust my play given that information. I think this is an extremely important skill for all Puffs to have.
My questions are:
What other patterns can you look for to optimize your punish game?
What strategies/tactics can you use to take advantage of these patterns? Which of these styles/choices cover the most options?
My list:
1. Tech/Roll direction (Which option do they most prefer in which situations?)
2. Aggression level (When they're hit, how do they respond? Are they often "fishing" for certain setups?)
3. Inclinations near the edge. (Aerial, jump, dash Attack, run-up shield, etc?)
4. Preferred method of approach (dash-dance camping, dash attack, aerial, crouch cancel, spacing?)
5. ???
6. ???
My answers:
1. You can make a hard read into grab/rest on certain techs, but very often they will choose to tech away and I think the best option there is to just take up a good neutral position and try to edge him out of his space. If they miss a tech, doing a short hop above them can cover most rolling options.
2. If they're more aggressive, I'll try to throw out some 'sloppy' moves and bait them into grabs and aerials. Better to take the edge of the stage against these players. If they're more defensive, I'll try to play a more spacing game with random mix-ups of aggression to keep them on their toes.
3. I've found that crouching/waiting a space away from them is better when they're more aggressive. The safer players will usually just jump above you and try to use their superior vertical movement to take back the stage.
4. Dash-dancing is super scary for Puff. They can aerial out of it or wait for you to whiff a move and approach. Pound is great against it if they're really greedy with their dash dance, but it's risky.
Any elaborations or additions are appreciated. I'll formalize this and add more information later, but I want to get your guys thoughts first.
My questions are:
What other patterns can you look for to optimize your punish game?
What strategies/tactics can you use to take advantage of these patterns? Which of these styles/choices cover the most options?
My list:
1. Tech/Roll direction (Which option do they most prefer in which situations?)
2. Aggression level (When they're hit, how do they respond? Are they often "fishing" for certain setups?)
3. Inclinations near the edge. (Aerial, jump, dash Attack, run-up shield, etc?)
4. Preferred method of approach (dash-dance camping, dash attack, aerial, crouch cancel, spacing?)
5. ???
6. ???
My answers:
1. You can make a hard read into grab/rest on certain techs, but very often they will choose to tech away and I think the best option there is to just take up a good neutral position and try to edge him out of his space. If they miss a tech, doing a short hop above them can cover most rolling options.
2. If they're more aggressive, I'll try to throw out some 'sloppy' moves and bait them into grabs and aerials. Better to take the edge of the stage against these players. If they're more defensive, I'll try to play a more spacing game with random mix-ups of aggression to keep them on their toes.
3. I've found that crouching/waiting a space away from them is better when they're more aggressive. The safer players will usually just jump above you and try to use their superior vertical movement to take back the stage.
4. Dash-dancing is super scary for Puff. They can aerial out of it or wait for you to whiff a move and approach. Pound is great against it if they're really greedy with their dash dance, but it's risky.
Any elaborations or additions are appreciated. I'll formalize this and add more information later, but I want to get your guys thoughts first.
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