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Tactics with Snake - what do you do?

sToRm07

Smash Cadet
Joined
Jun 19, 2008
Messages
36
Location
TX
Alright, well i'm going to be honest, im not new to SSBB, but i am new to playing Snake, and still learning new things daily on how to use him more effectively.

To be blunt, i'm quite the Snake noob right now haha. So this stuff has very possibly already been talked about...

Here's some random stuff that i find most effective so far, suggestions and/or more tips would be greatly appreciated. :)



~Snake can do a falling u-air for a surprise KO when your opponent is trying to recover off the stage - they almost always jump into it - thinking that they have an advantage having the high ground.

~Snakes D-throw can chain into many other attacks based on your opponents tech choice.

~The best way to use Snake's d-air is shorthopped and out of a shield. (after your opponent is recovering fom wind-down lag).

~ Snake's u-tilt and d-tilt are my main KO moves after racking up damage. Followed by AAA and f-tilt.

~ u-tilt be landed the best after cancelling out the first part of your f-tilt (stunning opponent) or by doing it out of your shield when you are attacked from above or in close range.

~ if my opponent does not have a projectile game, i like to charge my f-smash for a deceptive quick-kill. (noobish yes, but many people are really accustomed to the uncharged duration of the f-smash, and have conditioned themselves to attack immediately aftwerwards.

~planting a c4 while your recovering with your cypher helps discourage aggressive action by your opponent.

~ using your nikita while falling can surprise an opponent and catch them off-balance.

~ another quick kill is to make your opponent run out of options when they are on the ledge- have a mine planted where they would hit it if they did a roll recovery, be by the edge and ready to attack out of your shield if they try to do an attack recovery, and be ready to do a SHed u-air if they decide to do a jumping recovery. This u-air can really catch them off guard and KO at lower percents than usual since it comes out quickly and is unexpected - in fact, your opponent's DI could be more helpful to you than not since they could very well have been meaning to jump again and therefore were DI'ing upward.

~ you can mortar slide and pick up a grenade if you run into the grenade at the start of the slide. (the dash part).
 

riboflavinbob

Smash Apprentice
Joined
Jun 27, 2008
Messages
151
Location
Istrakan
well i just defend and wait for the opponent to slip up and nail them with a jab combo or f-tilt otherwise i just shield and dodge, with grenades of course... and the occational c4 and mine
 

napZzz

Smash Hero
Joined
Mar 4, 2008
Messages
5,294
Location
cg, MN
The dthrow is actually a REALLY useful move. It does about 12% and then with the ftilts broken range you can easily follow what way your opponent rolls into it quite often (or maybe its just me :p) for a good 30-33%ish damage right there. Varying your tilts and aaa combo work well too, like hitting with the first hit of the aaa combo they will probably shield then you can grab and dthrow and tech chase. Or just the knee and then the aaa combo or maybe the knee to a dtilt. Switching things up and using the dthrow can really help you develop a good close combat game.
 

StoleUrCar

Smash Journeyman
Joined
Dec 7, 2007
Messages
211
I like to use fsmash. I think I have a knack or else extremely lucky because I find myself landing it more than I should. It's good when you expect an opponent to airdodge in the air as they fall (only to land smack into your predicted fsmash upon landing) or just against rolling. Seriously when someone is hit by this even the most jaded player is awestruck. It's either "**** he got me good" or "**** wtf lucky" lol.

Other than that I run the usual gamut of Snake tactics.
 

eroninja562

Smash Cadet
Joined
Jul 1, 2008
Messages
45
Location
Lakewood CA Nectar Ave.
Have you tried using grenades? Grenades are one of snake's most versatile move sets. You can use it for a grenade shield by holding on to the B button and pressing L or R. With shield dropping, you can pick up a grenade as though it was a regular object like bomb oms. Another technique you can use is the grenade roll or whatever it's called. Basically, you take out the grenade and roll or side step. I use this to dodge while punishing my oponents. But to use this technique requires strict timing.

Snake has many tricks up his sleeve to catch people off guard. My advice would be to simply learn how to use all of his moves efficiently. Hope this helps out for you.
 

sToRm07

Smash Cadet
Joined
Jun 19, 2008
Messages
36
Location
TX
Have you tried using grenades? Grenades are one of snake's most versatile move sets. You can use it for a grenade shield by holding on to the B button and pressing L or R. With shield dropping, you can pick up a grenade as though it was a regular object like bomb oms. Another technique you can use is the grenade roll or whatever it's called. Basically, you take out the grenade and roll or side step. I use this to dodge while punishing my oponents. But to use this technique requires strict timing.

Snake has many tricks up his sleeve to catch people off guard. My advice would be to simply learn how to use all of his moves efficiently. Hope this helps out for you.
thanks! ya i know how to do a lot of the grenade strategies like stripping and shield dropping and such, and im still trying to memorize the exact timing of how long you cook the grenades before they blow up so i can better my game (and make it more safe lol) . Snake's grenades definitely have the most potential for strategy out of all of his moves.

rolling while a grenade explodes requires near perfect timing to execute without getting damage i have learned, so im sticking to shielding and sidestep right now. ;)

ya, when it comes down to it, being good with Snake (and to less extent any other character in brawl) mainly involves knowing when to use the right moves when, and not being predictable and thus exploited for it.

thanks for the tips everyone. keep em' up! :D

anyone want to give advice on mortar sliding strategies? i have just found out today (go ahead laugh lol) that i can mortar slide (i rapidly do the c stick u[ and down) and charge the mortar while sliding - hopefully providing an extra dimension to the attack.
 

Kiyosuki

Smash Journeyman
Joined
Feb 23, 2008
Messages
367
It's probably not too helpful and I'm not really competitive, but I like to try to think like the character. Or at least...think about the game he comes from. Snake tends to fight by outlasting his enemies, and adapting to them rather than trying to constantly outmatch them in their own game like a true survivor. More than most game leads even. It's how this seemingly "normal" soldier is able to match guns against guys with psychic powers, giant robots, snipers that can shoot in a blizzard, vampires (nanomachineslol), cyborg ninja, and guys that shoot friggen bees out of their hands and come out looking like something out of this world.

I think in this game, Snake has such a huge variety of tactics and flexibility with his moves that he can find a way to trump any fighting style with the right strategy. So in other words, I think more than any other character in this it's good to not get too used to a set fighting style or pattern. Just remember all the tricks at your disposal and see where it goes from there. I think maybe that's an unsung reason for why Snake is doing so well in this game. Ludicrously good up tilt and forward tilt as well as his durability are usually what you hear of first, and with good reason, but more than any character in this I think Snake is the most versatile in playstyle. Any character in this can be played in different ways of course but not as radically as Snake. Even in a theoretical situation where this game didn't have all the usual gripes like tripping, no hitstun, or -insert character- is completely fixed however you personally feel he/she should be, or if Snake's up tilt didn't have that weird invisible hitbox in front of him and all of that I still think he'd be doing very well thanks to that versatility.
 

Sergetrigger

Smash Cadet
Joined
May 18, 2008
Messages
51
Location
Bronx, NYC
I sometimes use the mortars as either a defense or to set up a throw combo. Such as upsmash, grab, and throw the opponent into it. Or it can land on you and not break your grab.

But usually, I just improvise as I go. Also... if you're going against a zelda and they like to teleport on to you, just take out a grenade to punish that.
 

Crizthakidd

Smash Champion
Joined
Oct 1, 2007
Messages
2,619
Location
NJ
at 40% i like to mindgame a sticked c4, uptilit and xplodezor

insta stock! lol but seriously filit and the jab combo are too good. i always have some gernades and i use the upsmash veryy effectively
 

Kiyosuki

Smash Journeyman
Joined
Feb 23, 2008
Messages
367
Against characters that get really close to you...like Meta Knight, it:s good to have a grenade ready (dropped, then picked up you know the deal.). That old shield grenade tactic is a real lifesaver against chaingrabbers too. Just don't get predictable with it.
 

Cat Fight

Smash Lord
Joined
Mar 20, 2008
Messages
1,425
Location
Bloomfield, NJ
NNID
NoGoodEndings
Nair > Fsmash. For some reason almost 80% of the opponents I've played always DI back towards me after a Nair, and once they notice I'm charging an Fsmash they try to airdodge but hit the ground and a rocket. :"}

Hmm... Fsmash on platforms with the opponent beneath you works quite well too.

At a tournament I held I was able to 3stock a pretty good DDD on Pokemon Stadium thanks to Snake's Fsmash on platforms.

Also, bairing yr opponent offstage and retreating back using the nikita puts up a pretty good wall.
 

Sergetrigger

Smash Cadet
Joined
May 18, 2008
Messages
51
Location
Bronx, NYC
Nair > Fsmash. For some reason almost 80% of the opponents I've played always DI back towards me after a Nair, and once they notice I'm charging an Fsmash they try to airdodge but hit the ground and a rocket. :"}

Hmm... Fsmash on platforms with the opponent beneath you works quite well too.

At a tournament I held I was able to 3stock a pretty good DDD on Pokemon Stadium thanks to Snake's Fsmash on platforms.
.

...That actually seems really useful.

I'm def gonna try that next time.
 

Cat Fight

Smash Lord
Joined
Mar 20, 2008
Messages
1,425
Location
Bloomfield, NJ
NNID
NoGoodEndings
Another Snake tactic I find very useful is while dropping down on yr opponent who is near yr C4, if the explosion connects then FF into Uair.

At 0 it deals about 35%, and you should be positioned close enough for a grab right afterwards.

At high percents this is a very powerful KO tactic. After the C4 explodes yr given a decent window of opportunity to follow up because of the hitstun.

I'm pretty sure this tactic is demonstrated in one or two of my videos...

Here: http://www.youtube.com/watch?v=KUMc0pawDP8

2nd KO, and then I use it again when Beast shields.

Even if yr opponent shields the explosion, their shield should be weak enough for the Uair to connect which can lead into a dthrow > utilt/ftilt.
 

napZzz

Smash Hero
Joined
Mar 4, 2008
Messages
5,294
Location
cg, MN
Idk if this is useful or not but its something I've found thats effective is a ff bair occasionally bair's a fast move and people usually dont expect it so when I'm recovering and people dont see this coming it usually hits them.
 
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