So, this is a little off-topic, but for some reason "new post" to make a new thread is crashing on me, yet I can reply to other posts...?
Anyway, I've been lurking here for a week now, and watching videos of Smash64 on YouTube and I would say that I am probably qualified to play some of these better players, even Isai. Isai looks like the kinda guy that if him and me played, we'd go best out of five and he'd win 3 of 5. I hate emulators, but I'm considering trying this Smash64 online thing you guys mention just so I'm not talking out my butt without any credibility in your eyes.
But something I see a sore need for is that no one gives Donkey Kong any credit here in Smash64. The search function wasn't working for me either for some reason, I searched "donkey kong 64" and got like 300 threads not a single one hardly having a mention in it of him... besides "he sucks", but come on. Fact is, I'm really **** good with him, though I'll admit he is my secondary to Fox or Ness. But I wanna see a new thread dedicated to debating DK's strengths and weaknesses, because EVERY tier I looked at he was put on the bottom, and personally I feel that it's just none of you guys know how to use him.
-The throw speaks for itself, the reach is insane, and the back throw throws really far and is really fast to pull off. The forward throw and carrying around is fun, more of a novelty, I really only do it to tease someone or if it's 1v1, it does do more damage than the back throw to give them the backbreaker then the throw.
-He has reach on a lot of levels, particularly his smash, but also his down smash is a great clearing move with good reach, good crowd control tactic
-His up smash is amazing too for reach, and when timed right, it's perfect for smacking a cocky downthrusting Link or really anything but Kirby's rock drop. You can intercept pretty much anything with that.
-The wind up punch is as useful as Samus' full charge plasma, one of those powerful moves that you just store and bust it out when someone least expects it or can't do anything about it (like ledge guarding, omg) and it has a really wide hit box, you can punch a little below his feet level and definitely about another whole DK's head height higher than him. Again, novelty item, but great in the arsenal.
-His fAir A is incredible for spiking people down into pits, and that's my bread and butter for kills with him, really. His dAir is all but useless, but if you really master the timing of the fAir, you can essentially use it in place of the dAir in most situations and it's the better candidate. Furthermore you can really use it to start small combos not unlike Samus' or Ness' dAir starter combos to bounce someone off the floor and then continue doing so until they get high enough to start juggling upward
-Raw power. Heck.
-The down B ground slam is allll right, it has its uses, particularly since it actually affects ground right above his head, such as affecting the lower platforms in Dreamland from the ground level, or in Mario's stage you can affect the level above you on the right, from the ground or from 1st level. It just leaves you too lagged afterwards, so it's really to be used sparingly, but when done right, it's great crowd control and can be sneaky when used from below.
-His horizontal air movement is easily as good as Samus' or dare I say Jigglypuff, because his horizontal jumps are pretty long, and his 3rd jump spinning punch is ridiculously long. Sure it's sorta predictable, but if you're a smart player and you have good jump control and you're sneaky, there are ways around and to fake pretty much anyone out into not getting yourself spiked or out-ledge-guarded. Generally when someone's ledge guarding, I can use the 3rd jump to basically hover where I am while the ledge-guarder tries to smash me or come off the ledge to spike me, and there's always a way around them back onto the ledge, including punishing them in their lag if they swing and miss from the ledge.
I really think the reason everyone hates him here is generally he is slow. But much like Zangief in Street Fighter (who granted in his world is not top tier either, but he can be devastating in the hands of the right player just the same), the trick to playing either of these characters is that no, they aren't mobile, but the have quick drawing attacks, and they control their own space very well. So no, he's not a chase-and-combo monster like Fox, but with patience and calculation, and just keeping a good rhythm, you can really control your opponent and put them away in a minute or less, usually killing at about 75%.
Discuss, or open a new thread please (since for some reason this forum hates me and isn't letting me do that).
Seraph out.