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Tactics vs. smaller characters >_>

blazefox

Smash Journeyman
Joined
Feb 5, 2007
Messages
276
Location
Nanticoke PA. (East Coast USA)
I made this thread in hopes of making it into a compilation on tactics against small characters, such as Pikachu and MK.
I have alot of trouble against these characters due to their annoyingly small size.
If anyone has tips/ tricks, advice, or videos of tactics that may help Samus mains out there against these matchups it would be appreciated.

Eventually, I'm hoping this thread will become large enough for a table of contents, etc. but until then I'm just going to have a few notes/ tips dotted down.


A. Challenges against Pikachu, Metaknight, Kirby, Jigglypuff, Olimar, Squirtle, Sheik, and Diddy

All of these characters are at a hight while ducking at which Super Missiles glide over their heads. Use regular missiles as often as you like, unless you feel they're going to approach by short hopped aerials. Both your f-tilt and f-smash will miss if angled up, unless your at a decently close range. Z-air can be extremely hard to hit with against these characters if they prefer fighting on the ground.
The charge shot will also miss unless partially charged if they choos to duck it.
F-smash will miss at a distance if they duck and it's not angled down. This can be a pain, as her F-smash KO's at a lower percent un-angled, or angled up on lighter characters.

B. Tips/ Tricks:

Against Pikachu, spacing is a must. If they spam their neutral special, bombs (d-special) will cancel them out. So you can drop 1 or 2, and charge your charge shot a small perceentage. This may not help much at first, but having a full charge shot can scare opponents into defensive tactics.

MK: F-air is your friend, as is Up-B. Disjointed hitboxes are much easier to hit small characters with. Up-smash does have disjointed hitboxes, but is easy to DI out of as MK due to his light weight. Most MK's stay in the air alot more then, compared to say Pikachu, so Z-air may be easier to use.

Jigllypuff: If you get an opening such as a miss with Rest, make sure to angle your F-smash up if you chose to use it. It WILL KO her at a lower percent (around 85% uncharged, un-decayed, and if they don't use DI). D-tilt will also kill at a slightly higher percent then that (about 105%), and due to it's positioning, is easy to strike with.

Kirby: Really, the same applies to Kirby as everyone else.

Shiek: Her needles cannot destroy your fully charged charge shot anymore, so that's a plus. However, if Shiek uses them on another occasion, your best move would probably be to jump over them and use the oppurtunity to missile cancel a homing missile at her.

Squirtle: He's a very fast aerial character, so your better KO option would be a back air, as you probly won't get the chance to charge up a shot. If Squirtle misses sweet spotting a ledge, let him have it with a b-air. That would probably be your best/ easiest oppurtunity for a KO.

Olimar: D-tilt destroys Pikmin unless they're the red ones, and it doesn't leave you open for attack as badly as a d-smash. Your missiles will on occasion be blocked by Pikmin... So don;t depend on seeker missiles to stall an Olimar.

Diddy: I've never played a really good Diddy, so I really don;t have advice against him /:

If you do have any advice just post it or PM me and I'll edit it in.
 

voidpunch

Smash Rookie
Joined
Aug 6, 2008
Messages
7
Location
netherland
I use bombs, Dsmash, Dtilt, Dair, ...
really there's plenty of options, once the're in the air just try to juggle them and repeat.
 
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