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System Research in Ultimate

Xendam

Smash Rookie
Joined
May 3, 2021
Messages
14
Location
Japan
Donkey Kong
Attack: Neutral special move
Calculation formula: INT(10 + (28 - 10) * Charge / 120)
Frame to charge: 0≦Charge≦120

Link
Attack: Neutral special move
Calculation formula: INT(4 + (12 - 4) * Charge / 60)
Frame to charge: 0≦Charge≦35
|
Attack: Up special move
Calculation formula: (1 + (1.6 - 1) * Charge / 60) * Attack
Frame to charge: 0≦Charge≦60
|
Attack: Sword Beam
Calculation formula: 5 + (13 - 5) * Charge / 60
Frame to charge: 0≦Charge≦60

Samus/Dark Samus
Attack: Neutral special move
Calculation formula: 5 + (28 - 5) * Charge / 112
Frame to charge: 0≦Charge≦112

Kirby
Attack: Side special move
Calculation formula: Attack + Charge * 0.085
Frame to charge: 0≦Charge≦11

Pikachu
Attack: Side special move
Calculation formula: Attack + Charge * 0.085
Frame to charge: 0≦Charge≦80

Luigi
Attack: Side special move
Calculation formula: 6 + (21 - 6) * Charge / 90
Frame to charge: 1≦Charge≦90

Ness
Attack: Neutral special move
Calculation formula: INT(9 + Charge * 0.2)
Frame to charge: 14≦Charge≦91

Zelda
Attack: Side special move (center)
Calculation formula: (1 + (7 - 1) * Charge / 45) * 2
Frame to charge: 19≦Charge≦45
|
Attack: Side special move (around)
Calculation formula: (1 + (7 - 1) * Charge / 45) * 1
Frame to charge: 19≦Charge≦45

Pichu
Attack: Side special move
Calculation formula: 4 + (33 - 4) * Charge / 150
Frame to charge: 0≦Charge≦150

Marth/Lucina
Attack: Neutral special move
Calculation formula: (1 + (2.2 - 1) * Charge / 60) * Attack
Frame to charge: 0≦Charge≦60

Young Link
Attack: Neutral special move
Calculation formula: INT(4.5 + (12 - 4.5) * Charge / 50)
Frame to charge: 0≦Charge≦32
|
Attack: Up special move
Calculation formula: (1 + (1.6 - 1) * Charge / 60) * Attack
Frame to charge: 0≦Charge≦60

Mewtwo
Attack: Neutral special move
Calculation formula: 4 + (25 - 4) * Charge / 120
Frame to charge: 0≦Charge≦120

Roy/Chrom
Attack: Neutral special move
Calculation formula: 8 + Charge * 5/30
Frame to charge: 0≦Charge≦239

Pit
Attack: Neutral special move
Calculation formula: 3.2 + Charge * 0.09
Frame to charge: 0≦Charge≦60

Dark Pit
Attack: Neutral special move
Calculation formula: 5.5 + Charge * 0.1417
Frame to charge: 0≦Charge≦60

Zero Suit Samus
Attack: Neutral special move
Calculation formula: 4 + (6 - 4) * Charge / 22
Frame to charge: 0≦Charge≦22

Ike
Attack: Neutral special move
Calculation formula: 10 + Charge * 4/30
Frame to charge: 0≦Charge≦119
|
Attack: Side special move
Calculation formula: 6 + Charge * 0.1
Frame to charge: 0≦Charge≦70

Lucas
Attack: Neutral special move
Calculation formula: INT(6 + Charge * 0.255)
Frame to charge: 17≦Charge≦70

Sonic
Attack: Neutral special move
Calculation formula: 7 + (20 - 7) * Charge / (80-13)
Frame to charge: 0≦Charge≦67

King Dedede
Attack: Down special move
Calculation formula: Attack + Charge * 0.15
Frame to charge: 0≦Charge≦119

Lucario
Attack: Neutral special move
Calculation formula: (10 + (25 - 10) * Charge / 90) * 0.69
Frame to charge: 0≦Charge≦90

Toon Link
Attack: Neutral special move
Calculation formula: INT(4 + (12 - 4) * Charge / 60)
Frame to charge: 0≦Charge≦42
|
Attack: Up special move
Calculation formula: (1 + (1.6 - 1) * Charge / 60) * Attack
Frame to charge: 0≦Charge≦60

Wii Fit Trainer
Attack: Neutral special move
Calculation formula: 5 + (21 - 5) * Charge / 85
Frame to charge: 0≦Charge≦85

Rosalina & Luma
Attack: Neutral special move
Calculation formula: 5 + (16 - 5) * Charge / 70
Frame to charge: 0≦Charge≦70

Little Mac
Attack: Neutral special move (ground)
Calculation formula: 12 + (29 - 12) * Charge / (120-33)
Frame to charge: 0≦Charge≦85
|
Attack: Neutral special move (Hitbox Active 1F)
Calculation formula: 10 + (26 - 10) * Charge / (120-33)
Frame to charge: 0≦Charge≦85
|
Attack: Neutral special move (Hitbox Active 2F)
Calculation formula: 8 + (24 - 8) * Charge / (120-33)
Frame to charge: 0≦Charge≦85
|
Attack: Neutral special move (Reverse)
Calculation formula: 10 + (27 - 10) * Charge / (120-33)
Frame to charge: 0≦Charge≦85
|
Attack: Neutral special move (Hitbox Active 1F) (Reverse)
Calculation formula: 8 + (22 - 8) * Charge / (120-33)
Frame to charge: 0≦Charge≦85
|
Attack: Neutral special move (Hitbox Active 2F) (Reverse)
Calculation formula: 6 + (18 - 6) * Charge / (120-33)
Frame to charge: 0≦Charge≦85
|
Attack: Neutral special move (air)
Calculation formula: 10 + (19 - 10) * Charge / (120-33)
Frame to charge: 0≦Charge≦85
|
Attack: Neutral special move (air) (Hitbox Active)
Calculation formula: 8 + (15 - 8) * Charge / (120-33)
Frame to charge: 0≦Charge≦85
|
Attack: Neutral special move (air) (Reverse)
Calculation formula: 8 + (17 - 8) * Charge / (120-33)
Frame to charge: 0≦Charge≦85
|
Attack: Neutral special move (air) (Hitbox Active) (Reverse)
Calculation formula: 6 + (13 - 6) * Charge / (120-33)
Frame to charge: 0≦Charge≦85

Greninja
Attack: Neutral special move
Calculation formula: 3 + (11 - 3) * Charge / 40
Frame to charge: 0≦Charge≦39

Pac Man
Attack: Side special move
Calculation formula: (4 + (8 - 4) * Charge / (30-12)) * 1.5
Frame to charge: 0≦Charge≦18

Bowser Jr.
Attack: Neutral special move
Calculation formula: 10 + (20 - 10) * Charge / 60
Frame to charge: 0≦Charge≦60

Corrin
Attack: Neutral special move (shot)
Calculation formula: 4 + (9 - 4) * Charge / 30
Frame to charge: 0≦Charge≦29
|
Attack: Neutral special move (bite)
Calculation formula: 10 + (18 - 10) * Charge / 31
Frame to charge: 0≦Charge≦30

Ridley
Attack: Neutral special move
Calculation formula: (1 + (1.25 - 1) * Charge / 26) * 4.5
Frame to charge: 0≦Charge≦27

Piranha Plant
Attack: Side special move (center)
Calculation formula: 1.2 + (2.8 - 1.2) * Charge / 75
Frame to charge: 0≦Charge≦75
|
Attack: Side special move (around)
Calculation formula: 0.6 + (1.6 - 0.6) * Charge / 75
Frame to charge: 0≦Charge≦75
|
Attack: Down special move
Calculation formula: 12 + (25 - 12) * Charge / (50-1)
Frame to charge: 0≦Charge≦48

Sephiroth
Attack: Side special move
Calculation formula: 1.5 + (4.5 - 1.5) * Charge / 27
Frame to charge: 1≦Charge≦27

Mythra
Attack: Neutral special move (Hit 1-3)
Calculation formula: (1 + (2 - 1) * Charge / 59) * 2
Frame to charge: 0≦Charge≦5
|
Attack: Neutral special move (Hit 4)
Calculation formula: (1 + (2 - 1) * Charge / 59) * 6
Frame to charge: 0≦Charge≦5
 
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