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Sweetspotting the edge

Tyr_03

Smash Champion
Joined
Mar 4, 2008
Messages
2,805
Location
OH
The edges in this game have huge sweetspots which allow you to avoid danger completely. In fact, in many cases, you put yourself in more danger by using the rope snake than by simply allowing yourself to enter the sweetspot range and auto grab with invincibility frames. The rope snake allows you to attack faster afterward but also puts you in harms way. Learn the furthest reaches of the sweetspot range of edges and you will always be safe assuming you can reach them.

This will leave you with the most anti edgeguarding options. Uair cuts through most enemy attacks and Fair and PK Fire may also be used depending on spacing. Obviously it is not always possible, but when you can you want to avoid using rope snake if the opponent is in a position that they can take advantage of your vulnerability during it.

This also gives Lucas (and any other character) an infinite ledgestall which is for the most part very safe. If an opponent were to try to get to you, you can easily double jump into an Uair and safely make it back onto the ledge or stage. The only thing you will have to worry about are projectiles in which case, you can probably get back onto the stage without worry anyway.

Did you know that if you're holding onto the edge and the opponent is near the edge that you can drop and immediately do an Uair and it will hit the opponent without you having to get onto the stage? It's pretty much guarantees safety if they're dumb enough to get that close to you.
 

ParanoidDrone

Smash Master
Joined
Jan 26, 2008
Messages
4,335
Location
Baton Rouge, LA
Didn't know the uair bit, I'll have to try that out.

And I've gotten whacked while using the tether, so yeah...I do need to sweetspot more.
 

ChaosTheoryX

Smash Lord
Joined
Jul 28, 2008
Messages
1,139
Location
Wichita, Ks
ya because whatever reason sakurai decided on (probably that he hates lucas) He made it to where lucas' tether counts as a hurtbox. As if lucas' tether wasnt ****y enough
 

Cactupuss

Smash Cadet
Joined
Nov 22, 2008
Messages
35
Location
Oregon FTW
Ok I'm confused where is the sweetspot? Around the whole edge? because That never works for me with airdodging
 

Dxt XXII

Smash Journeyman
Joined
Jun 23, 2008
Messages
356
Location
Miami, Florida
The sweetspot is where you grab the edge with no lag (kinda?). Or just when you go straight into it without having to reach out.
 

_clinton

Smash Master
Joined
Dec 5, 2006
Messages
3,189
Lucas' Rope Snake/Snake Rope is a hurt box?

(Mind=Blown)

There when my thoughts on saying that the rope is 100% better pretty much then Tink's or Link's...oh well...
 

Tyr_03

Smash Champion
Joined
Mar 4, 2008
Messages
2,805
Location
OH
I'm pretty sure the rope snake is not in fact a hurtbox, however it's short enough that most attacks will reach you when used from the ledge if you're hanging there.
 

_clinton

Smash Master
Joined
Dec 5, 2006
Messages
3,189
oh...well then...rope snake/snake rope is better then Tink's and Link's hook/claw shots then
 

x9whitey9x

Smash Journeyman
Joined
Apr 21, 2008
Messages
291
Location
Virginia
Clawshot does damage but has shorter reach, right?
Thanks for the advice, Tyr. I do tend to ropesnake way too close to the level.
 
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