BROX_Basher
Smash Cadet
Hey, guys!!
Fairly new to this site, but I've been playing Sm4sh for a long time. So, I thought I'd start a thread on what I think the Ruleset for Sm4sh should be. Not exactly thinking the Forum Support is going to notice this, but if they do, I tried my best! And if anyone has any reasonable suggestions for the ruleset, please reply to this thread!
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Smashboards Wii U/3DS Ruleset
General Rules
Doubles Rules
Stage List
All Diagonal Omega Stages (including Duck Hunt Stage)
Neutral Stages
Match Procedures
(Yes, I copied and pasted, but you get the idea.)
And here's the ruleset!! Hope this'll help out!!
~BROX Base
(Edit 1: I increased the time from 7 to 10, at the aloud thought of
Mario & Sonic Guy
, and added Counterpick stages at the thought of
FamilyTeam
. Please keep the suggestions coming!)
(Edit 2: I added more starter stages and counterpicks. Hope this is better!)
Fairly new to this site, but I've been playing Sm4sh for a long time. So, I thought I'd start a thread on what I think the Ruleset for Sm4sh should be. Not exactly thinking the Forum Support is going to notice this, but if they do, I tried my best! And if anyone has any reasonable suggestions for the ruleset, please reply to this thread!
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Smashboards Wii U/3DS Ruleset
General Rules
- Game Settings: 3 Stocks, 10 Minute Time Limit
- Items are disabled.
- Blocked Omega stages are not allowed. Only Omega Stages with diagonal sides and diagonal platforms are allowed, with the exception of the Duck Hunt Omega Stage.
- A tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, the match is fully replayed.
- Using more than one player slot on a single controller is banned.
Doubles Rules
- Friendly Fire Enabled
- Life stealing stocks from teammates is allowed.
Stage List
All Diagonal Omega Stages (including Duck Hunt Stage)
Neutral Stages
- Final Destination
- Smashville
- Midgar
- Corneria (3DS)
- Magicant (3DS)
- Dr. Wily's Castle
- Duck Hunt Stage
- Hyrule Castle 64
- Pokemon Stadium 2 (Wii U)
- Big Battlefield (Wii U; Doubles/Quadruples)
- Battlefield
- Dreamland 64
- Umbra Clock Tower
- Kongo Jungle 64 (Wii U)
Match Procedures
- Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
- Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or first Stage Strike.
- Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), and the first player then chooses from the remaining two(2) stages.
- The players play the first match of the set.
- Winning player of the preceding match bans a stage from the full list of stages, both Neutral and Counter-Pick. Does not apply to Best of 5 sets.
- The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
- The winning player of the preceding match may choose to change characters.
- The losing player of the preceding match may choose to change characters.
- The losing player of the preceding match may change their controller port.
- The next match is played
(Yes, I copied and pasted, but you get the idea.)
And here's the ruleset!! Hope this'll help out!!
~BROX Base
(Edit 1: I increased the time from 7 to 10, at the aloud thought of
![Mario & Sonic Guy](/data/avatars/s/73/73235.jpg?1554205932)
![FamilyTeam](/data/avatars/s/340/340229.jpg?1493355090)
(Edit 2: I added more starter stages and counterpicks. Hope this is better!)
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