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Super Smash Bros. 64 Remix [Update 11/19/15 - Version 1.2.0]

chocodino

Smash Rookie
Joined
Oct 3, 2014
Messages
12


This is the same post as the KC-MM one.​

INTRODUCTION
Super Smash Bros 64 Remix is a SSBB mod with the objective of bringing the fun and nostalgic feeling of SSB64 into brawl, without becoming a clone of any of the two, it will control like brawl but also like 64, having a “crossover” feeling on the gameplay aspect.

Things taken from 64 come in the form of no charged smash and air dodges, but characters will still conserve their side specials, crawls and tethers.
Gameplay is mostly focused on combos, so in that sense it a lot like ssb64, in other words “don’t get hit”.

Changes to the CSS have been done to give a more 64-like feeling, and stages from the original smash bros. have replaced the melee stages, along with a new special mode, characters have been buffed to be able to create more combos and put more pressure on opponents.

DOWNLOAD

IMAGES





CHANGES
v1.0.0
No airdodge
No charged smash
No ledge grab animation
Z-cancel
No auto-cancels on aerials
No meteor canceling
More hitstun
More shieldstun
Shield loss/gain is now the average between 64 and brawl
Less buffer
Harder perfect shields
Dash dancing
No tripping
Modified stale move negation

v1.1.5
-Added N64 stages (replacing melee stages)
-new special smash mode: Smooth (gives the players auto Z-cancel)
-attacks now do more shield damage
-N64 SFX
-Adjustments were made to make for a more pleasant experience

v1.2.0
-fixes to airdodges
-N64 stages on classic mode
zelda - hyrule castle
DK/yoshi - yoshi's Island (64)
Pokemon - Safron City
earthbound o fire emblem - Kongo Jungle (64)
kirby - Dreamland (64)
metroid/pikmin - planet zebes
star fox/f-zero - zector Z
Mario - Peach's castle
IC/G&W/R.O.B./Pit - how to play (64)
snake/sonic/wario - mushroom kingom (64)
2nd to last - battlefield
-Perfect shield window is now 2 frames
-added No air dodge in tumble code
-added fastfall during tumble code
-added no air dodging/gliding/water lag code
-fixed images for N64 stages

CHARACTER CHANGELOG
Mario
v1.0.0
------
v1.1.5
*Dair SDI reduced [1.5>0.75]
v.1.2.0
*utilt has less knockback growth
*dtilt is 10% faster
*up special has less SDI [1>0.5]
*fair angle changed [280>290]
*AAA combo has no SDI
*dash attack is faster [x1.1]
*neutral special has less endlag [43>36]

Luigi
v1.0.0
------
v1.1.5
------
v1.2.0
*less sdi on dash attack [1.6->0.8]
*less sdi on down special [1->0.8]

Bowser
v1.0.0
------
v1.1.5
------
v1.2.0
*Dash attack shield damage [1->5]
knockback growth [30->25]
*AA combo shield damage [0->2]
*s-tilt damage [11->12]
*u-tilt damage [12->13]
*l-tilt damage
first [14->15]
second [11->12]
*Nair damage [13/9->14/10]
shield damage [0->1]
*Fair damage [13/12/11->14/13/12]
shield damage [0->1]
*Bair damage [15/7->16/8]
shield damage [0->1]
hitbox change frame [11->13]
*Uair damage [17->18]
shield damage [0->1]
*Dair damage [3->4]
shield damage [0->1]
last hit baseknockback [10->30]
*all smash shield damage [0->2]
*S-Smash hitbox added near bowser's body
*Nair landing lag [24->22]
*Fair landing lag [24->20]
*Bair landing lag [35->28]
*Uair landing lag [28->24]
*Dair landing lag [40->30]

Peach
v1.0.0
------
v1.1.5
------
v1.2.0
------

Donkey
v1.0.0
------
v1.1.5
------
v1.2.0
*faster dash attack [x1.1]
*dash attack angle changes [50/100->60/90]
*First normal attack SDI [1->0.8]
*Faster fair [x1.2]
*Fair landing lag [30-26]
*Dair landing lag [31-29]

Diddy
v1.0.0
------
v1.1.5
------
v1.2.0
------

Yoshi
v1.0.0
------
v1.1.5
------
v1.2.0
*Air jump has super armor
*Dair shield damage [0->1]
*Fair is faster [x1.2]
hitbox duration +1 frame
*grounded down special first hitbox shield damage [0->5]

Wario
v1.0.0
------
v1.1.5
------
v1.2.0
------

Link
v1.0.0
------
v1.1.5
*grounded up-special angle [361->25]
*Fair is faster [x1.2]
*Utilt is faster [x1.2]
*uair landing lag [30->25]
*dair landing lag [50->30]
v1.2.0
*Bair second kick knockback growth [70->100]
angle [361->40]
*AAA 10% faster
*D-tilt is faster [x1.1]
hitbox duration +3 frames
*S-tilt is faster [x1.1]
*grounded Up-B knockback growth [72/80/80->100/100/100]
*air up special sdi [1->0.8]

Zelda
v1.0.0
------
v1.1.5
------
v1.2.0
------


Sheik
v1.0.0
------
v1.1.5
------
v1.2.0
*Side Tilt has SDI [0.5->1]
*Fair base knockback [0->30]
knockback growth [108->100]

Ganondorf
v1.0.0
------
v1.1.5
*down special returns your air jump
*weak attack has more shield damage [0->5]
*Fair landing lag reduced [32->28]
*Dair landing lag reduced [35->30]
v1.2.0
------

Toon Link
v1.0.0
------
v1.1.5
------
v1.2.0
------
*Dair landing lag [40->30]

Samus
v1.0.0
------
v1.1.5
------
v1.2.0
*first normal attack SDI [1->0]
*first and second normal attack faster [x1.2]

Zero Suit Samus
v1.0.0
------
v1.1.5
------
v1.2.0
------
*Dair landin lag [40->30]

Ice Climbers
v1.0.0
------
v1.1.5
------
v1.2.0
------
*Uair lading lag [30->25]
*Dair landing lag [42->30]

R.O.B.
v1.0.0
------
v1.1.5
------
v1.2.0
------

Kirby
v1.0.0
------
v1.1.5
------
v1.2.0
------

Meta Knight
v1.0.0
------
v1.1.5
*Number of jumps reduced [4 now]
*Uair can't be airdodge canceled
v1.2.0
*Up special base knockback [90/70/0->80/60/0]
knockback growth [80/30/100->70/30/100]
*neutral special SDI [1->1.5]

Dedede
v1.0.0
------
v1.1.5
------
v1.2.0
------
*dash attack has damage based heavy armor [4%]
shield damage [3->6]
*Fsmash shield damage [0/4/0->5/10/5]

Olimar
v1.0.0
------
v1.1.5
------
v1.2.0
------
*Bair landing lag [15->20]
*Uair landing lag [30->25]

Fox
v1.0.0
------
v1.1.5
*side smash has less endlag [36->30]
v1.2.0
------

Falco
v1.0.0
------
v1.1.5
*Down special has more speed [1.2x]
*Air jump multiplier augmented [0.92->1.02]
*Fair landing lag [33->30]
v1.2.0
------

wolf
v1.0.0
------
v1.1.5
------
v1.2.0
------
*down special is jump cancellable

Captain Falcon
v1.0.0
------
v1.1.5
------
v1.2.0
------

Pikachu
v1.0.0
------
v1.1.5
------
v1.2.0
------
*Uair landing lag [24->20]
*Bair landing lag [30->25]
*Dair landing lag [40->30]

Charizard
v1.0.0
------
v1.1.5
------
v1.2.0
------
*Nair landing lag [22->20]
*Fair landing lag [32->22]
*Bair landing lag [22->24]
*Uair landing lag [22->26]
*Dair landing lag [35->30]

Squirtle
v1.0.0
------
v1.1.5
------
v1.2.0
------

Ivysaur
v1.0.0
------
v1.1.5
------
v1.2.0
------

Lucario
v1.0.0
------
v1.1.5
------
v1.2.0
------

Jigglypuff
v1.0.0
------
v1.1.5
------
v1.2.0
------
*up-tilt third hitbox [on jigglypuff body]
*Nair landing lag [15->5]
*Bair landing lag [15->10]
*Dair landing lag [30->20]

Marth
v1.0.0
------
v1.1.5
*Utilt has less endlag [40->30]
*Dair landing lag [32->30]
v1.2.0
------

Ike
v1.0.0
------
v1.1.5
------
v1.2.0
------
*Up smash shield damage [0->3]
*side smash shield damage [0->4]
*down smash shield damage [0/0/0->2/3/1]

Ness
v1.0.0
------
v1.1.5
------
v1.2.0

Lucas
v1.0.0
------
v1.1.5
------
v1.2.0
------

Mr. Game & Watch
v1.0.0
------
v1.1.5
------
v1.2.0
*Dtilt angle [20/361->80/90]

Snake
v1.0.0
------
v1.1.5
------
v1.2.0
------
*Uair landing lag [22->25]

Sonic
v1.0.0
------
v1.1.5
------
v1.2.0
------
*Fair landing lag [30->25]
 
Last edited:

Shadow

Smash Cadet
Joined
Oct 8, 2010
Messages
44
this is nice do you plan on reverting mario's Dair and DownSpecial?

Edit chocodino is there a way you can update the gct so I can read the unknown codes part
sorry I just wanted to remove some things from it
 
Last edited:

chocodino

Smash Rookie
Joined
Oct 3, 2014
Messages
12
this is nice do you plan on reverting mario's Dair and DownSpecial?

Edit chocodino is there a way you can update the gct so I can read the unknown codes part
sorry I just wanted to remove some things from it
The moves of the characters will not be changed, and currently, there are no plans for a new version.

........I tough I included a 'codes' section on the OP, I may update the OP at another time (when KC-MM works and i have enough time), but since this "project" is basically finished [only started for the smash anniversary, and didn't put a lot of effort on it], this will not be a priority, if you want some things removed from the GCT I could give you a custom GCT with some codes removed, just tell me what you want out (consider that there are some things that are not done via codes, so they would require modifying the files, like Z-cancel)
 

Shadow

Smash Cadet
Joined
Oct 8, 2010
Messages
44
ok how about this one is there a gct code for editing the main menu to make it more seem like it was from ssb64

I was thinking something like

1P Mode
-- Classic
-- Adventure (could be changed?)
-- Training
-- Stage Editor
VS Mode
-- Smash
-- Tourney
-- Rules
-- Items
Online Mode
-- really don't know
Options
-- Screen
-- Deflicker
-- Rumble
-- Controls
-- Sound
-- My Music
Data
-- Names
-- Sound test
-- Records
-- Album

I have ssb64 hd textures I could give you if you need it
 
Last edited:

chocodino

Smash Rookie
Joined
Oct 3, 2014
Messages
12
ok how about this one is there a gct code for editing the main menu to make it more seem like it was from ssb64

I was thinking something like

1P Mode
-- Classic
-- Adventure (could be changed?)
-- Training
-- Stage Editor
VS Mode
-- Smash
-- Tourney
-- Rules
-- Items
Online Mode
-- really don't know
Options
-- Screen
-- Deflicker
-- Rumble
-- Controls
-- Sound
-- My Music
Data
-- Names
-- Sound test
-- Records
-- Album

I have ssb64 hd textures I could give you if you need it
those things have to be changed trough the mu_menumain.pac file, it's posible to do with brawlbox but it would require a lot of hard work, it's something that I will not do, but you can try
 

Shadow

Smash Cadet
Joined
Oct 8, 2010
Messages
44
hmm ok
and it is possible to relocate certain buttons to other menus right?
 
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