erico9001
You must find your own path to the future.
Discuss the match-up between Shulk and Pikachu.
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I dunno, Shield is useful for surviving Thunder, but im pretty sure out of Shield, U-throw > Thunder Bolt is a true combo at percents over 80%. Not to mention Pikachu's so fast and you're so slow in Shield, and it won't last forever. I don't think it'll help you all that much in this MU. Buster can be good if you manage to space out Pikachu with pokes from the little times ive played this MU, but otherwise i guess it's not that useful.I think that Shulk has less problems with Pikachu than with other combo characters like or.
First af all, Shulk has a HUGE advantage on range. I think almost every Shulk's moves except for Jab can outrange every Pikachu's moves except for Thunder and NeutralB which are both projectiles. Pikachu can use lots of NeutralB to easily zone Shulk, but Speed art is very useful to avoid them and spacing very well Pika. Jump can also be very useful using FF aerial (whcih Pikachu almost can't defende due to the range, so you can punsih the roll/spotdodge/shield) or grabs, and it helps a lot on gimping Pikachu thanks to the start up lag on his UpB (not talking if they use SideB, almost a sure stock with that).
Although, if Pikachu gets in one or two times, Shulk is pretty fu**ed. He doesn't have a fast aerial to escape combos, we all know that, and Pikachu's are soooo long, fast and powerful. So yeah, absolutely don't go to Buster! It will only hurt you as you don't need so much percentage on 'cause he's so lightweight. And in this MU you can finally use Smash arts: Pikachu has not a lot of kill power except for Upsmash, Sidesmash and Thunder, but the the first has very poor range and the other two have quite ending lag (Sidesmash is not that great in range, however), so don't be afraid to use Smash, you can kill Pikachu at around 70-80% with it on. Also if you're very high percentage (110-120%) use, Shield, thanks to Pikachu lack of power except for previous moves you can survive until 150-160%. Even if he grabs you, he can't easily connect the up throw to the spike Thunder beacuse of your huge weight.
However, after all Pikachu can combo Shulk so fast to kill percentage if he gets in, so I say this match up is ... even maybe? Or at max Shulk has a slightly advantage, so 0 or +1 for me
Nah, you can DI to the left or right and escape it at all percents. If a Pikachu grabs you at kill percents for uthrow to Thunder, hold left or right before the throw even starts. Unless of course, you're at bthrow kill percents at the edge of the stage; then you'll want to DI the bthrow for maximum survivability.I dunno, Shield is useful for surviving Thunder, but im pretty sure out of Shield, U-throw > Thunder Bolt is a true combo at percents over 80%.
Great information!So, I've been playing this match-up a lot recently (mostly against Lucar) and I think I'm getting better at it so I'll try to give some insight
So Pikachu is pretty small, and a lot of his attacks (FF Bair, Dtilt and Dsmash) will actually make them crouch under our grab and Ftilt (and jab to a certain extent). So if you shield these moves, don't go for a grab. Drop your shield and punish with somethig else. Shieldgrab isn't really good in this match-up in general since most of his other moves have enough shield pushback to prevent us from shieldgrabbing.
On the other hand, Air Slash is an amazing out of shield option. It sweeps them up from the ground, so the crouching effect doesn't matter, it has enough range not to care about shield pushback and it comes out pretty quickly.
(I'm not too sure why but I managed to shieldgrab Pika's FF Fair sometimes whereas some other times, Pika would just be too low for me to grab. I don't know if we can grab them out of it all the time, provided that we grab early enough, or if they can time their FF Fair so that we can't)
In Neutral
Most Pikachus will use their Neutral B to cover an approach. Our Nair beats it and can stop a grounded approach, but make sure you space it and FF to make sure you can jab/Dtilt before they grab you out of it.
You can also Forward Vision the neutral B if they're right behind it, but the risk/reward ratio isn't really good since at best you hit them with a soft hit (maybe with power vision, though ?), and at worst they spotdodge it and you get punished so I don't recommend it.
I haven't faced any really campy Pikachu yet, but I guess we can just approach them by walking->shield, and Utilt them if they're still in the air.
At low %, you want to avoid Pika's Utilt (same for FF Fair), it sets up some pretty nasty combos that can end up in an edgeguard. But Pika's damage per hit is actually pretty close to Sheik's, so combos usually don't hurt as much as they seem to. You might wanna avoid Jump art at low % though, because of the debuff.
Dtilt is pretty good, especially in Buster for the shieldstun. Shulk's range in general is a huge asset.
Advantage
If you get positional advantage, now is the time to watch out for these nasty Quick Attacks. If they're recovering near the ledge and you're close to it, chances are that they're gonna QA to the center of the stage. You can beat it with Bair, Fair, Nair or Utilt. You can also try to bait them into doing it while you're in Speed Art, shield it and punish them afterwards but QA doesn't have that much ending lag so it's usually not worth it.
Utilt in general is really good in this MU. Especially in Buster and Smash. You could bring them to 80% and try to kill them by punishing something in Smash Art, or you could just bring them up to around 110% and kill with Smash Utilt or Air Slash, which is much easier to do especially when you have positional advantage. My main kill moves in this MU are these two and Bair (Bair is awesome against QA)
Btw, edgeguarding Pikachu below the stage is really risky since he has so many tools to turn things around and take our place as the edgeguarder. So I wouldn't go for it unless I'm absolutely sure that I'm not over commiting (like, if he FF's an air dodge right in front of me for example) or unless I'm in Jump mode.
Disadvantage
Alright, so you got hit by an UpTilt. It's pretty much 20-30% guaranteed from there, so if you're in Buster or Jump, it's a good idea to try and cancel the mode between two hits.
When you get grabbed at mid/high %, DI so that you don't get caught by Uthrow > DownB, that thing is silly.
When thrown offstage, I like to use defensive Fairs to prevent Pikachu from coming in with a Nair or a Dair. They might try to get you with a neutral B too and there again, I feel like Fair is a better option than airdodge. Watch out for their downB offstage as well, it's their main option to get you if you're recovering high with Jump (here you gotta airdodge )
If you recover low, they can drop down and use their Bair. This move is a pain to deal with. It lasts long enough to hit you out of an airdodge, and it can send you either left or right. Which means that if you predict that you'll need to tech and it sends you the other way, you just airdodged to your death. :/
I initially wanted to do a paragraph about arts usage, but I don't have much to say about it for this MU =/ I usually start in Speed, go to Buster whenever it runs out, and use Smash for Air Slash/Utilt/Bair kills. There's probably more to the match-up than that, I'm mostly using a generic art rotation for now.
I've been getting some kills with Jump Fairs though, lately.
I tried Shield once at low % to try and get some positional advantage while shutting down Pika's combo game, but it didn't work too well. Maybe I wasn't punishing unsafe on hit attacks with the right move ? I'll try that strategy again next time I play ^^
I'll try coming back with more info next time I play against Lucar
(Oh, and btw sorry if my English is a little shaky, it might be since I don't usually do big write ups like that xD)
Something to notice right away is that Pikas like Heavy Skull Bash. Pretty obvious, gives them a kill option. Don't try to counter this because it's chargeable and you will cry (although if you do somehow get off a counter they're probably dead due to Heavy Skull Bash power + Power Vision lols + lightweight). Run away from Pika if HSB comes out.1311
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