toasty
Smash Hero
Ness has great punish game, but terrible pressure game. What are you talking about toasty.
I didn't say he was bad at punishing. Other characters are better than him at punishing [which doesn't help because Ness has a lot of stuff he can punished heavily for]. I said that he can't approach too well so you have to focus on punishing with him [which really means: focus on baiting and be really good at capitalizing on the few opportunities you get]PS: if anyone's planning on asking why you have to be good at punishing...1) l2smash (hah, kidding) but 2) answer me this: When can you land a hit on your opponent? When they leave themselves open, right? Also called punishing, in its simplest form [and is the crux of getting the first hit with Ness anyway, since he doesn't have great pressure-approach options]
Do you know how honestly hard that is?All you have to do vs. Falcon is hit him...
you have to be very careful when approaching with uair but even MORE careful when approaching with ANYTHING DJC'ed. You run the risk of trading hits and being hit off the stage without your double jump. Uair is situational as an approach but it's good because it can lead to great things. Just make sure to never make it a habit. It can be outspaced and punished quite well if it's readWhat do you think of SH DJC'ed uair as an approach? The hitbox is huuuuge and priority is pretty good.
yes, a thousand times yes. I almost never do retreating fairs anymore, which is sad, because it's really really good.Also, retreating fair is like, ridiculously safe. I'm going to start just being smart with my hitbox usages. Whenever I start thinking in terms of spacing, I do so much better.
You have to be constantly aware of your surroundings as Ness and actively maintaining proper spacing for EVERYTHING is beyond essential.
It's important for every character but Ness has the misfortune of not being able to survive well without a constant focus on spacing...this is part of why I don't play him at a high level any more:
He's way too ****ing stressful to use at a tournament level.