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Subspace Emissary in Project M?

AuraWielder

Smash Journeyman
Joined
May 12, 2014
Messages
225
Location
Austin, Texas
NNID
AuraWielder
3DS FC
2363-6821-1127
So, I kinda want to ask. Has anyone on here ever gotten the Subspace Emissary to work well on Project M (as of 3.02)? Classic and All-Star mode work fine, but my Project M's SSE is glitchy as hell when I tested it last time. Then again, I haven't tried it again in Project M for a while now...
I kinda like the SSE, so that's why I ask.
 

Sour Supreme

サイマグネット
Joined
Apr 9, 2014
Messages
2,704
Location
The Homebrew Channel
It crashes a lot. They aren't that worried about the SSE, considering this mod focuses on enhancing competitive play.

That said, who knows? Maybe they'll fix it one day. It was hella fun when it was accessible.
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
Never cared much for the SSE, but playing it through PM seriously improves the pacing and makes it a ton of fun. I'm hoping that it could be restored one day as well.
 
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