180OP
Smash Journeyman
You can play Smash generally with friendly fire on and off but how about something in between?
What if friendly fire was on but doesn't inflict any damage when you do happen to attack your teammate?
Say Captain Falcon attempts his upB and is clearly going to miss the ledge and Link sends a boomerang to intercept him or Falco's laser giving him another opportunity?
This also opens doors for players to be more open with moves that do indiscriminant damage such as Link's upB in the midsts of battle. Or a Falco can jump in with his shine, long range smash attacks etc.
Would you think this is a better replacement to the existing friendfire mode or potentially a viable one?
What if friendly fire was on but doesn't inflict any damage when you do happen to attack your teammate?
Say Captain Falcon attempts his upB and is clearly going to miss the ledge and Link sends a boomerang to intercept him or Falco's laser giving him another opportunity?
This also opens doors for players to be more open with moves that do indiscriminant damage such as Link's upB in the midsts of battle. Or a Falco can jump in with his shine, long range smash attacks etc.
Would you think this is a better replacement to the existing friendfire mode or potentially a viable one?