Pud'N
Smash Cadet
Im looking to get into Street Fighter, but I have no idea what characters Id like to pick up and learn with. I understand the majority of the combo system, and other general fighting ideas that transfer from melee (use low lag normals to space int he neutral etc.) But Im looking more for street fighter characters that would kind of fit how I like to play, on a deeper level
Deeper level, key term. Don't say like "Dhalsim is basically like Marth because they both have big moves kinda" Noooo not what Im looking for. I play Marth because of a lot of things, but I guarentee you "big moves" isnt the biggest consideration. Same with every other character
Ok, so basically, characters I play a lot include Marth, DK, Fox, and Falco.
I enjoy Marth and Fox for their very customizable combo game
I enjoy Fox and Falco for their aspect of being able to control the flow of the match through pressure
I enjoy Marth's ability to control the match through making his space feel like a threat
I enjoy all of these characters ability to be able to convert huge off of one opening, even though finding an opening can be hard
I enjoy the fact that DK is not as good as other characters I play more seriously, but you can still bring the hype and make things happen with him in the pocket
I enjoy Fox and Falcos high APM ceiling, as I am pretty good at execution, however I have kinda bad hands so I am not as consistent (Therefore I main Marth, but can still do nutty technical space animal stuff)
More over everything, I enjoy being able to express myself through Fox and Marth, as they feel very blank slate, and that they have a lot of different ways to embellish on the idea of playing melee, and while melee as a game is praised for this overall (much deserved) I feel like Fox and Marth specifically embody the trait of being very simple, but their simplicity makes them very complicated, and malleable
If anyone deeper in SF can give me some kind of well thought out response after looking at this, itd be much appreciated. I dont wanna go through the kind of character crisis Ive gone through in melee!
Deeper level, key term. Don't say like "Dhalsim is basically like Marth because they both have big moves kinda" Noooo not what Im looking for. I play Marth because of a lot of things, but I guarentee you "big moves" isnt the biggest consideration. Same with every other character
Ok, so basically, characters I play a lot include Marth, DK, Fox, and Falco.
I enjoy Marth and Fox for their very customizable combo game
I enjoy Fox and Falco for their aspect of being able to control the flow of the match through pressure
I enjoy Marth's ability to control the match through making his space feel like a threat
I enjoy all of these characters ability to be able to convert huge off of one opening, even though finding an opening can be hard
I enjoy the fact that DK is not as good as other characters I play more seriously, but you can still bring the hype and make things happen with him in the pocket
I enjoy Fox and Falcos high APM ceiling, as I am pretty good at execution, however I have kinda bad hands so I am not as consistent (Therefore I main Marth, but can still do nutty technical space animal stuff)
More over everything, I enjoy being able to express myself through Fox and Marth, as they feel very blank slate, and that they have a lot of different ways to embellish on the idea of playing melee, and while melee as a game is praised for this overall (much deserved) I feel like Fox and Marth specifically embody the trait of being very simple, but their simplicity makes them very complicated, and malleable
If anyone deeper in SF can give me some kind of well thought out response after looking at this, itd be much appreciated. I dont wanna go through the kind of character crisis Ive gone through in melee!