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Strategies against Pro/Semi Pro Marths

hgslasd56

Smash Rookie
Joined
Oct 10, 2006
Messages
16
I want to put together a thread of realistic do's and don'ts against a Pro to Semi-Pro level Marth. So no..."just hope he doesn't di when you throw him and upsmash 8x in a row" or "take advantage of the f-smash when he is spamming it" or "trick him into using the counter and punish him"...things that can actually make or break the match. Unfortunately my list is more don'ts than do's but...

Don't
Ever roll onto the stage from a hanging position if Marth is there. He is going to WD back and F smash you.

Use PKTR if you are within range to recover with an air block. You will get spiked.

DjC Bair into Marth's Front. Odds are he will grab you right out of the air.

Jump off the edge for any reason. His edge game is better than your recovery options.

B-throw sub 125% (depending on stage and location)...no combo potential.

Try to nair out of the Ken Combo or U-tilt juggle...di away and get to the ground.

Stay on platforms any longer than you have to...he will be under it waiting to fsmash or utilt you right through it.

Short hop anything into the front of marth without the FFL. You will be grabbed and beaten.

DI into the early chain fthrow to tipper combo. If you are chain thrown wait until you are thrown over or onto the ledge. Apperently after the 3rd throw his only option is to fsmash if you do it right.

Recover close the edge if marth is edgehogging...he will either jump up and spike or hop back up and punish the landing lag...recover on a 45 degree angle and hit the ground running



DO
Hit Marth with PKT when he is recovering. You can pop him up and leave him in a position that makes it difficult to sweetspot, or if you hit him from behind you can pop him slightly away from the stage changing his momentum. Also tailwhipping has the potential to drop him down/turn him around.

Up-Throw at low percentages into a full jump Uair. Potential to combo with second jump.

Down-Throw at mid percents to Fair.

Down tilt when Marth is on the edge hangining or doing the jumping stall. You'll get a few % when he finally comes up.

Down tilt infront of a shielding Marth 3-5 times and then roll away. Anymore than this he will grab you while you are tilting.

Space the Dash Attack to hit with the last sparkle.

After a recovery if you have no choice but to land near marth try to di directly ontop of him and pick a side at the last moment...giving yourself a 50/50 chance he will swing the wrong way.








That's all I have for now. A few things that I seem to be having trouble with:
I can't approach Marth with a DjC Fair because his Ftitl and N-a outrange it if I FF, and I get grabbed if I don't FF.

I can't really seem to find the best way to come back ontop the stage when Marth is standing right there waiting for me and I'm hanging. If I drop down for a Fair, he does d-tilt. And if I back of the edge and circle back up I have to switch up FF and FreeFall to a Fair to avoid being tipped. Doing the quick WD onto the stage doesn't seem to work, and obviously rolling and doing an attack usually mean death. I guess a combination of the Full jump to fair, standing and doing the attack (sub 100%) and making him guess are the only way.
 

thesage

Smash Hero
Joined
Dec 26, 2005
Messages
6,774
Location
Arlington, Va
3DS FC
4957-3743-1481
When you recover from the edge try to look at the Marth and look at his position. If he's far away then DON'T jump for the edge (not using your dj) and don't roll. If he's close to you try to do an attack. Every character is invincible coming back onto the ledge until the first frame of their attack animation.

I always have this problem with Ness in almost every single matchup... If only he could do rising fair... faster...
 

hgslasd56

Smash Rookie
Joined
Oct 10, 2006
Messages
16
Simna...why don't you expand a little bit on the mindgames? Any specific mindgame tatics that you find to be more effective than others? I'm trying to put together a concrete list of possibilities to try in a match. Everyone says use mindgames, but most of the people here don't even know what that really means. And not "use dash dance, and wavedashing"...something like

DO
"dash dance in front of marth so you are just going in and out of tipper range then dash back in for a grab after he swings" or

"run in and wavedash back to a dash attack where the last frame of sparkle hits him"
 

Ademisk

Smash Champion
Joined
May 4, 2007
Messages
2,759
Location
Kirkland, Washington
I try dodging, or WDing out of Marth's F-smash, but every time I try to punish his lag, he gets off a second F-smash before I can do ANYTHING.
 

thesage

Smash Hero
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Messages
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Yeah, but nobody expects a d-smash, especially if you're fighting me who is always complaining about how useless it is. I ALWAYS COMPLAIN about the d-smash before the start of a match. I'm saying spam this thing either (1-2 per match 3-4 throughout the entire set). It sets up for a couple of pkt juggles and that's it, but it's not bad. The bad thing about this is if you don't hit with it, you're screwed.

Besides a backwards nair kinda has pretty bad range (horizontal wise) considering you're fighting a Marth.
 

Simna ibn Sind

THIS IS unMODNESS!
BRoomer
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SIND#745
a list of mindgames to use in a situation....and another list for another situation...and so on....

is not to be written....the whole point is to be unpredictable and manipulative....not take actions from a list

so.... "Don't get hit." --Isai

EDIT: btw i got 13th at EVO World
 

thesage

Smash Hero
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I'm just giving people ideas that's all... Some people are striving to be better than you and push Ness' metagame a little forward (which will never happen but 'eeeeeey).

*picks up Sheik, plays for a little bit, plays some more, wins, picks Ness, looses*
 

GildedPunch

Smash Ace
Joined
Oct 29, 2006
Messages
562
Location
Acworth Georgia
Yeah, but nobody expects a d-smash, especially if you're fighting me who is always complaining about how useless it is. I ALWAYS COMPLAIN about the d-smash before the start of a match. I'm saying spam this thing either (1-2 per match 3-4 throughout the entire set). It sets up for a couple of pkt juggles and that's it, but it's not bad. The bad thing about this is if you don't hit with it, you're screwed.

Besides a backwards nair kinda has pretty bad range (horizontal wise) considering you're fighting a Marth.
momentum from the WD usually hits my bro's falcon......
 

Ademisk

Smash Champion
Joined
May 4, 2007
Messages
2,759
Location
Kirkland, Washington
a list of mindgames to use in a situation....and another list for another situation...and so on....

is not to be written....the whole point is to be unpredictable and manipulative....not take actions from a list

so.... "Don't get hit." --Isai

EDIT: btw i got 13th at EVO World

Yeah...I'm just a little upset cuz I got beaten by some random Marths at PAX. I've done better against fairly skilled Marths, and it just upsets me because I have no idea how to deal with Marth if all he does is spam his f-smash and tilts even moderately intelligently. Honestly, I just don't know anyone who plays Marth, so that's probably my problem.

Also, nice work on 13th place. Finally giving us Ness players hope.
 

thesage

Smash Hero
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Yeah...I'm just a little upset cuz I got beaten by some random Marths at PAX. I've done better against fairly skilled Marths, and it just upsets me because I have no idea how to deal with Marth if all he does is spam his f-smash and tilts even moderately intelligently. Honestly, I just don't know anyone who plays Marth, so that's probably my problem.{/QUOTE]


Bait the f-smash (you know run foward WD back, dd, stuff like that). If you want to practice against a Marth then take turns with your friend picking him. It's really easy to pick him up.
 

Ademisk

Smash Champion
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Messages
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Kirkland, Washington
Yeah, I tried to do that, but then my friend got pissed at something and we never ended up doing it. Also, I TRIED baiting it, remember? I said "Every time I try to punish the F-smash's lag he gets off a second one before I can do ANYTHING" I just don't move fast enough to get any good moves done.
 

thesage

Smash Hero
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Did you try a running attack? It pops him up unless he cc's it, which he probably won't cause he's a f-smashing Marth. He'll be pushing forward on the c-stick which will overide any di he puts into the control stick.
 

tddavis

Smash Cadet
Joined
Jul 8, 2006
Messages
42
hey Simna how do you make yourself less predictable? I am trying to stop being so predictable and wondering if you have any combos that will help mix up my attack scheme and keep them guessing. I just find it hard to mix up nesses abilities when some attacks are better then others.
 

Ademisk

Smash Champion
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Messages
2,759
Location
Kirkland, Washington
No attack is better than every other(unless you're talking Ness's dsmash...>_>). The best way to be unpredictable with Ness is to throw random nairs everywhere. Nairs will never hurt you, they're fast, good damage, good knockback, good priority, and good range. They're certainly not a killing move until fairly high %s, but they're ALWAYS a good move. Also, mix up your short hops and DjCs, that helps.

Wavesmash cancelled dash dances.
 

Ademisk

Smash Champion
Joined
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Messages
2,759
Location
Kirkland, Washington
No, it's just mindgames. Do a wavedash out of a dash dance, and from there you have opportunities. You can go from a wavedash right into a dash into another wavedash into a smash attack, or any other combination of the words dash, dance, wave, and smash. You can use stationary waves to freak your opponent out too. It's something I've been working on, with Ness's easy, moderate length wavedashes, along with his excellent smashes, tilts, and dash attack, it works against......well, pretty much everyone except Samus, Falco, and Sheik. Peach might give you some problems too. So basically everyone you actually need to use it against, you really can't, cept Marth.

To be honest, you can still use it against Sheik and Samus, but it requires outguessing them. You have to do really quick Djcffled bairs when Samus shoots out a missile, or PK Fire just before sheik dash attacks you.
 

GildedPunch

Smash Ace
Joined
Oct 29, 2006
Messages
562
Location
Acworth Georgia
moderate wavedash length?!
that mofo vs. pc chris in your video archive shows exactly what you're talking about but mofo does it AWESOME!!
That's where I also learned how to do that SUPER FAST DJC bair!
It's so fast! I love it!
 

Ademisk

Smash Champion
Joined
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Messages
2,759
Location
Kirkland, Washington
Ness's average wavedash is moderate length. He can also variate it from fairly short to pretty long. Compare it to Luigi's and Jiggs, it's moderate. I assure you. That's a good thing. Also, I can't do Super fast DjCs...I feel so useless...and when I do do them, I just get *****.
 

Phelix08

Smash Apprentice
Joined
Jan 12, 2007
Messages
109
Location
Rolla, MO
No, it's just mindgames. Do a wavedash out of a dash dance, and from there you have opportunities. You can go from a wavedash right into a dash into another wavedash into a smash attack, or any other combination of the words dash, dance, wave, and smash.

*starts practicing my smash dancing*

On a more serious note, I found that pk Fire was useful against fsmash spamming marths. Simply wd backwards when they try to smash you, fire off a pk fire, then follow up how you see fit. But I've only done this against one of my friends that rarely plays marth, I'm not positive that it would be useful against a pro.

After a bit of research against a lvl 9 it seems to work but it's slow. I'd be able to be a bit more conclusive if I had anyone to fight or my original fights were recent.
 

GildedPunch

Smash Ace
Joined
Oct 29, 2006
Messages
562
Location
Acworth Georgia
Ness's average wavedash is moderate length. He can also variate it from fairly short to pretty long. Compare it to Luigi's and Jiggs, it's moderate. I assure you. That's a good thing. Also, I can't do Super fast DjCs...I feel so useless...and when I do do them, I just get *****.
Is there a name for those DJC's??
We should make one up.

They're amazing!
 

DD151

Smash Journeyman
Joined
May 14, 2006
Messages
236
i have a problem here.

my friend mains marth, and we've had this matchup fairly often. typically, i've followed up marth's shielded fsmashes with djc fair -> jc grab. when he got used to playing against my ness though, he would always anticipate this and follow up his shielded fsmashes with wd back -> fsmash, while my djc fair would whiff and i would be knocked away more often than not.

so is there any good way to counter this? or can marth just fsmash your shield with impunity? i was toying with the idea of wd back -> pk fire or wd forward -> ftilt, but i have no idea if they could possibly work.
 

Ademisk

Smash Champion
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Messages
2,759
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Kirkland, Washington
Uhm, at that point you're looking at pretty much endless mindgames. You get used to Marth doing something, so he does something to counter it, so you find a way to get past that, so he figures out a way around your move, so you do something wierd and force him to mess up, so he becomes aggressive at that point, so you take advantage of his agressiveness in order to punish him, so he does something to counter it, so you find a way to get past that. There is no single move that works, you have to be unpredictable, and find many different ways to punish Marth's F-smash.

I can't talk though, I can't handle Marths either.
 

toasty

Smash Hero
Joined
Nov 3, 2006
Messages
6,110
Location
Norfolk/Virginia Beach, VA - IT'S SOVA, BABY! <
There is no single move that works, you have to be unpredictable, and find many different ways to punish Marth's F-smash.
There's ONE move that most certainly works, though it should be something you work toward not the ultimate strategy.

It's been discussed on the Ness boards before, but for your benefit, know this:
When Marth does his fsmash, his hitbox extends to where his hands are on the ground. You can essentially "outrange" him.
 

toasty

Smash Hero
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Norfolk/Virginia Beach, VA - IT'S SOVA, BABY! <
Okay, but doesn't that require supremely perfect timing?
well, yes, and no...haha I hate having to say that. If you want to do it purely based on reaction, then yes, perfect timing is required. But if you're comfortable with the spacing and the mindgame you're setting up, you'll just end up guessing the timing and you won't always hit it, but it'll happen enough for it to work. And it's not just F-smash either. If he's approaching from the air with a full-jump fair or something, that can lead to an fsmash, also Marth's ftilt...I don't know, I don't actively think "okay he's going to ftilt or fsmash" or anything like that, it's more like "okay, I have this space between us, he can only do but so much without rushing or approaching from the air, either way, I'm going maintain that space...okay...*fsmash*" and you get a feel for it...

http://www.youtube.com/watch?v=OK5JxmZqjGs

at 1:22

I think my other matches against Marths on youtube have the one where I get them after a fair


EDIT! Recap if you don't feel like reading that:
keep a tipper's distance between you and Marth. Don't react, try to predict his movements. If you have(read: MAINTAIN) proper spacing, most of what Marth can do will miss, extending his hitbox into the range of your bat.
 

DD151

Smash Journeyman
Joined
May 14, 2006
Messages
236
actually i was asking about what you can do if you shield marth's fsmash but i suppose not getting fsmashed in the first place works too

my spacing is really bad though; ness doesn't have the pullback like yoshi does on his fsmash so it's much harder for me to counter like that
 
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