I've been poking around on a lot of posts and haven't seen anyone mention this yet so I figured I'd bring it up.
Very, very rarely when I use Dair, instead of the usually knock back it does (up and in front of you, unless you cross over them in which case it flings up and behind you, which might be useful for an occasional stage spike I think), it will throw them down onto the ground and they'll kind of slide away then bounce back up. It doesn't seem to matter what percent your target is at, and I think the only times I've ever seen it is when there is a platform nearby and your target was hit just above it, but other than that I have no idea how it happens.
Equally as rare, on the Ftilt instead of simply hitting your opponent twice and throwing them in front of you (the first hit pops them up ever so slightly into the air and the second hit pushes them back), I'll sometimes use it and the first hit will toss them into the ground and then the second hit will throw them away from you. I think the whole 2 times I've seen this has been against an opponent that was at a pretty high percent (about 100 or so) and in the air, but I've never been able to do it on command (and I am sure that it tosses them into the ground because it makes that little shock wave effect that comes up when someone gets slammed into the ground).
So I guess what I'm asking is if anyone else has run across this and if so do you know why this occurs or, more importantly, if Sonic can force it to happen reliably? The best I can think of is maybe there's some weird sweet spot to those attacks that causes that to happen (though I think someone would have found that out by now).
P.S. Sorry to say, but I don't have a video to provide that shows these two things. I know I've seen them both happen on youtube once, I think the Ftilt one was in a match against a Kirby, but other than that I can't provide you all with any video evidence of these things.
And, as always, please tell me if there is something I worded poorly or need to clean up to help you all understand what I'm trying to say.
Very, very rarely when I use Dair, instead of the usually knock back it does (up and in front of you, unless you cross over them in which case it flings up and behind you, which might be useful for an occasional stage spike I think), it will throw them down onto the ground and they'll kind of slide away then bounce back up. It doesn't seem to matter what percent your target is at, and I think the only times I've ever seen it is when there is a platform nearby and your target was hit just above it, but other than that I have no idea how it happens.
Equally as rare, on the Ftilt instead of simply hitting your opponent twice and throwing them in front of you (the first hit pops them up ever so slightly into the air and the second hit pushes them back), I'll sometimes use it and the first hit will toss them into the ground and then the second hit will throw them away from you. I think the whole 2 times I've seen this has been against an opponent that was at a pretty high percent (about 100 or so) and in the air, but I've never been able to do it on command (and I am sure that it tosses them into the ground because it makes that little shock wave effect that comes up when someone gets slammed into the ground).
So I guess what I'm asking is if anyone else has run across this and if so do you know why this occurs or, more importantly, if Sonic can force it to happen reliably? The best I can think of is maybe there's some weird sweet spot to those attacks that causes that to happen (though I think someone would have found that out by now).
P.S. Sorry to say, but I don't have a video to provide that shows these two things. I know I've seen them both happen on youtube once, I think the Ftilt one was in a match against a Kirby, but other than that I can't provide you all with any video evidence of these things.
And, as always, please tell me if there is something I worded poorly or need to clean up to help you all understand what I'm trying to say.