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Story Mode

PlatinumRobo

Smash Rookie
Joined
Aug 1, 2015
Messages
6
Location
North Carolina
NNID
PlatinumRobo
Anyone else miss The Subspace Emissary? We could of had Mario and Sonic fighting Eggman, Villager defending smashville from Nintendo Enemies, Shulk, Megaman, and ROB wrecking Mechon. PAC-MAN, Duck Hunt and G&W teaming up, at the final boss the only ones left to fight are Mario, Sonic, PAC-MAN and Mega Man.
 

_gold_

Smash Master
Joined
Nov 23, 2014
Messages
3,116
I could have been really interesting. Especially since you pointed out all these icons from different franchises. Sakurai's answer to this, when he said he didn't like people uploading the video clips online, has never been a satisfying reason for me.
For a Smash Bros game, I found SE to be quite the intriguing story. Beautiful graphics for the time too, and I would have loved to see what the Wii U could've been capable of. Oh well, perhaps one day.
 

ChaikaBestGirl

Smash Journeyman
Joined
Jul 18, 2015
Messages
285
Location
weeaboo protection chamber
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digdugfury
I wasnt the biggest fan of subspace emmisary, all it really did for me was unlock characters faster and have some fun bosses, I just want smash run to be on wii u
 

CrabLeg

Brown Boy Wonder
Joined
Nov 19, 2014
Messages
132
Location
Charleston, WV
NNID
Maheen76220
3DS FC
4854-6626-0552
I like the idea of another story mode similar to Subspace. I thought it added a great amount of content and uniqueness to the game. I remember my friends and I use to play the co-op in the Subspace Emissary and we had a blast.
 

Triggerpig

Smash Cadet
Joined
Dec 1, 2014
Messages
48
Location
Jolly old england
NNID
Triggerpigking
I think all the single player modes this time round are pretty lacking so yeah i'd of liked another subspace or adventure mode from melee.
considering how much time sakurai put into smash 4 and how subspace apparently took away focus from other parts of brawl, I can see why it was dropped though.
 

TMNTSSB4

Smash Obsessed
Joined
Jun 15, 2014
Messages
30,725
Location
John Cena
NNID
No More
3DS FC
3368-4469-9312
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SW-6414-0526-7609
Anyone else miss The Subspace Emissary? We could of had Mario and Sonic fighting Eggman, Villager defending smashville from Nintendo Enemies, Shulk, Megaman, and ROB wrecking Mechon. PAC-MAN, Duck Hunt and G&W teaming up, at the final boss the only ones left to fight are Mario, Sonic, PAC-MAN and Mega Man.
Sakurai would add Pit and Kirby in there.
 

Toon612Link

Smash Journeyman
Joined
Jun 17, 2014
Messages
337
Location
Outset
I do miss subspace emissary only for the Point A to B levels, on the second playthrough I didn't watch the cutscenes. I was actually kind of angry when Sakurai said there would be no cutscenes because its a 60$ game and he should treat it like one. I was even more frustrated when Sakurai treated the smash run/tour like it was worthy to replace story mode.

Subspace was also a good way to discover you're main because it gave you a less boring excuse to run through all the characters in less than 12 hours. My original reason of maining Toon Link was because he made easy work of Boss battle's and I loved boss battle's.
 

CrazyPerson

Smash Journeyman
Joined
Jan 3, 2015
Messages
436
In my unpopular opinion... subspace emissary was the worst direction the series ever took.

Smash is typical one of two things.

1. An amazing chaotic party game
2. An amazing tactical competitive game.

Regardless of how one approaches it, it is about finding a way to rack up a foes percentage and send them flying off the screen... or pull off an amazing low percentage something that does the same.

None of this transferred into sub space emissary.

The unique mechanics of the percentage + launch system were replaced by generic life bars on foes. And there weren't room for those "OOHHH!!!!" moments that highlight our memories of the main game.

The battle to figure out how to best an opponent is replaced by side scrolling and fighting small enemies that are brainless, and have damage scaled depending on difficulty. (SSE on intense was difficult and in a terribly not fun way.)

And the percentage damage system didn't fit a side scrolling beat em up.

Getting rid of it was one of the better decisions made for the series.

With that said the concept was great... and if Nintendo wanted to make a side scroller with characters from many franchise, each bringing abilities inspired from the series, and built that game from the ground up instead of shoving Smash mechanics into it I would probably buy it.

By the time I got anywhere near great maze (1st play through with a friend) I was really getting bored...

By the time I got there, it wasn't fun.

And when I played through it by myself after buying a Wii and the game... I saw how it has no replay value what so ever.

Again this is my opinion which is an unpopular one in threads like these... but IMO SSE was a mistake for smash but the idea should be made into it's own game and unlock the potential that is there... just not with smash controls or mechanics.


Single player is lacking though... tweaks to the AI to make CPUs that play more human like (not suseptable to simple tactics, but all but immune to airels thanks to super human reads), would go much further than a new SSE would... and I suspect there are ways that fit the main game better that could be added to it.
 
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