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Steve moveset in SSB for the switch?

Would you like me to do another moveset for a wanted character?

  • yes

    Votes: 0 0.0%
  • not sure

    Votes: 0 0.0%

  • Total voters
    1
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GarunixReborn

Smash Rookie
Joined
May 30, 2017
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3
NOTE: this is my first post so im pretty sure i wrote this thread in the wrong topic

seeing how the recent release of Minecraft on the Nintendo switch has been quite successful, I think this would be an great time to add Steve to the smash roster. If he did get added, this would be a good moveset for him.

Standard attacks: (all weapons are iron)
jab: mine - punches with his fist consecutively, dealing 2% damage each time.
Forward tilt: Sword slash - Swings a sword in front of him, dealing 7% damage (can be tilted up and down).
Up tilt: Aerial sword spike - Pokes a sword upwards, dealing 5% damage
Down tilt: Axe crash - Swings an axe down into the ground. Slower than other tilts, but does double damage. Vulnerable for 10 frames after the move hits the ground.
Dash attack: Joust - holds his sword in front of him dealing 5% damage to any opponent who touches the sword

Smash attacks: (all weapons are iron)
Up smash: High sword slash - swings his sword once in the air, dealing 10% damage and very high sideways knocback.
Down smash: Low sword sweep - swings his sword in front of him and behind him, dealing 15% damage per hit and average upwards knockback.
Forward smash: Overhead sword slash - Holds a sword overhead to charge. When released, his swords slashes downwards dealing 13% damage. Has high horizontal knockback

Aerials: (all weapons are gold)
Neutral air: Sword jab - thrusts his sword forwards in the air dealing 5% damage.
Up air: aerial high sword slash - Faster version of up smash, but half damage and less knockback.
Down air: low sword slash - Swings his sword under him dealing 8% damage and meteor smashes
Back air: Sword spinner - Spins around with his sword (hits 3 times) dealing 5% damage per hit, but very low knockback.
Forward air: Aerial sword slash - same as forward tilt (cannot be tilted)

Specials:
Neutral special: Flint and steel - sets fire to a small area in front of him, dealing 10% damage per 60 frames and keeps enemies alight for 300 frames (Damage per 60 frames is halved if opponent is not touching the original flame, same way it works in minecraft)
Side special: Bow - shoots an arrow in any direction dealing 10% damage with average knockback.
Up special: Ender pearl - Throws an ender pearl. If it hits a platform or ledge, steve gets teleported to it. has a 50% chance to deal 1% damage to the user.
Down special: enchant - Enchants his weapons with a random enchantment. Each enchantment lasts 30 seconds before it disappears (enchantments cannot stack. Using enchant a second time would replace the current enchantment)
- 50% chance - knockback II: boosts knockback from weapons by 10%
- 30% chance - fire aspect II: Sets enemies on fire for 120 frames when weapon hits, dealing 5% damage per 60 frames.
- 10% chance - Sharpness V: Increases damage dealt by weapons by 20%
- 5% chance - Sweeping edge III: Increases the size of the weapon's hitboxes by 30%
- 5% chance - Smite V: Increases damage dealt by weapons by 30%, but only affects tilts and smashes

Grabs & throws:
Grab: Standard grab.
Pummel: Punches his opponent with 3% damage each time
Up throw: tosses the opponent into the air.
Down throw: Throws the opponent into the ground (10% chance to bury the opponent)
Side throw: Spins around and smacks opponent with a sword dealing 4% damage

Ledge/Get up attacks
Ledge attack: rolls onto the stage and throws TNT at the opponent. Explodes after 30 frames, dealing 25% damage and high knockback to any player in range.
Get up attack: Swings his sword along the ground dealing 10% damage

Final smash:
Gear up!: Drinks a swiftness potion, leaping potion and eats an enchanted golden apple while equipping himself with diamond weapons and diamond armor. His speed is boosted by 20% and jump height is doubled. Diamond weapons do an extra 3% damage on all moves and diamond armor increases his knockback resistance by 15%. Any damage he recieves while wearing diamond armor is reduced by 10%. This lasts for 90 seconds before disappearing.
 
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Welcome to smashboards!

Unfortunately, just movesets by themselves aren't really threadworthy
If you would like, you can remake this thread to be a support thread for steve, or just repost your moveset in the general thread.
 
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